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#1
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The extracted files should be extracted to output folder in RAW extension. It works fine here.
Make a batch file with this near xtool.exe and drag&drop the file onto batch file. Code:
@echo off CD /D "%~dp0" if not exist "_output" mkdir "_output" xtool.exe precomp -mogg -x"_output" %1 pause
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Spinneret94 (26-09-2026) | ||
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#2
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^
Seems to work fine now, I was thinking the raw couldn't be compressed with oggre lol. Tested on the Extracted Audio.vox by xtool: Code:
Compressed 747 files, 195,173,370 => 171,879,133 bytes. Ratio 88.06% Compression time: cpu 0.22 sec/real 26.18 sec = 1%. Speed 7.46 mB/s All OK |
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#3
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Glad you figured it out.
There is also wwise extraction. Very usefull because mesa lately fails everywhere. You can extract all possible streams with xtool as long as xtool supports those streams.
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Spinneret94 (26-09-2026) | ||
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#4
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Fields Of Mistria - Build 25397335/v1.0.5
1. Assets.zip
Extract it! Make a hdiffz patch between the extracted folder to the original .zip file, patch should be 3.88 MB(with lzma2). 2. On the Extracted Folder: .png & rest of the files: Code:
mpng+srep+lolz mpng=xtool precomp -reflate+png Contains fmod vorbis audio so used This tutorial by masuqerade to process them. Input: 620 MB Output: 240 MB Unpacking Time: 5 mins (Including Patching Time) on 8 threads |
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#5
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CONTROL Resonant this game DiskSpan_GU Which method can we use for compression?
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#7
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Quote:
Yes, Ive seen it, but I have no idea how its done. If you know how, Id be very happy if you could show mewhether through pictures, visuals, or a video, whichever is easiest for you. And I have no idea if I'll be able to restore the original game files. Last edited by bird2026; Yesterday at 22:59. |
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#8
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^
Sure, first you can extract the ogg using xtool like this: xtool.exe precomp -mwwise+ogg -x"output" "Input.file" You need to create the output folder before starting this! Input is your game file which contains the wwise vorbis audio, you can change it to the actual file name. Then use xtool erase on the extracted folder to the game file: xtool erase "Output\*" "Input.file" "Test.xtl" Output is the extracted folder of vorbis, and input shall be your particular game file and the xtl is the small patch which will be used in future! Then use oggre to compress the raw extracted files as usual. Now to bring the back file to it's original state: xtool decode "Test.xtl" "Output" "Input.file" xtool will use the xtl file created earlier and the extracted folder of vorbis to put the files back into your Particular Game file! PS: I don't have the game files myself so idk which of the files contains the wwise vorbis audio I don't use Diskspan GUI anymore but there was a thing named callbefore and after batch..You have to use those to use the commands I explained to you
Last edited by Spinneret94; Today at 00:10. |
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#9
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Quote:
Perhaps Kaktor can help via the assistance request channel. |
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#10
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They have changed something in game archives which will it make impossible to use the alan wake 2 method. But still I think they use lz4hc even for this title.
However looking at the scan profile for this game you should be able to get at least 80% ratio with simple srep+lzma, 70-75% with lolz and another 5-10% with wwise processing and bink compression. Edit: As for wwise processing, well, good luck with that. I am out.
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Last edited by KaktoR; Today at 04:01. |
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#11
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Control Resonant
bms2xtl.ini lz4=lz4hc:l9 Code:
Streams: 283758 / 283758 - lz4hc:l9 = 283758 (43,01%) Patched: 0 (0,00 MB) Size: 104 GB >> 164 GB Time: 00:15:01 (CPU 00:52:58)
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DomoVoi_96 (Today), Spinneret94 (Today) | ||
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#12
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Quote:
Thanks to KaktoR & Razorhow can we use DiskSpan_GUI v2.0.2.5_BETA_2? Last edited by bird2026; Today at 12:31. |
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#13
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Quote:
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#14
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where did you find this?
(Simorq's msg)
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#15
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