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#1
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Why online activation sucks
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You know the amount of people who moaned about SF being too intrusive etc, now they moan about online activations which are not. Its rather simple and easy and most these days dont require media bar exception of one or two titles. The stardock thing is totally irrelevant, its when ownership changes hands which when you agreed to when installing a specific game that it was for you only as was your account, and to swap ownership there would be a cost. So they just didnt invent a charge to charge everyone with. As for the EA thing, that was one person from EA who went too far when they shouldnt have and EA explained why. So lets not use that argument either :P So now EA is the big bad wolf? Why? Because they decided to make it harder for the warez users and do online activations, and limited installs are to stop installing games on numerous machines, and the installs can be regained by applying for them, its easy and painless. |
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#2
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DRM doesn't stop piracy. Read the articles linked.
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Joe Forster/STA For more information, see the FileForums forum rules and the PC Games forum FAQ! Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply! Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back! |
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#3
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Good case in point:
Spore faces biggest pirate attack Quote:
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#4
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This isn't about stopping piracy - it's about extracting more money from legitimate purchasers (killing the second-hand market, forcing a move to digital distribution and controlled pricing, etc). The more people that accept such measures, the more effective this strategy will be (and the greater the likely costs long-term). Quote:
The key thing for any "anti-piracy" measure is that paying customers should not have to worry about it. The problems with online activation, while different from media checks, have the same long-term impact of reducing the lifespan of software that should otherwise be usable for decades to come. |
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#5
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On a funny side note: read the first sentence at http://en.wikipedia.org/wiki/Prehistorik_2#Legacy. (Yes, it's true, I tested it a few minutes ago.)
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Joe Forster/STA For more information, see the FileForums forum rules and the PC Games forum FAQ! Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply! Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back! |
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#6
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And then this massive where is the coding, poor shamus does not know the difference between developer and publisher. Either way they will keep all data always and of course backups. Quote:
Its about as old as the excuses used by warez users, the masses adopted them also to excuse their thefts. Quote:
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The only crippling is the fact people are stealing games and it will force publishers and developers to look at the console market. All in all its not their faults but the warez users, and it always has. Quote:
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Just because they had to reinstall windows etc, people who followed the TOS do NOT get reprimanded, and myself have been able to get activations again for a couple of games since I like to reinstall windows every now and again to keep a fresh system. And as said, no game is guarenteed to work for ever due to hardware in the future. And to further emphasise you do not own the data on the media only the right to use it. Last edited by DABhand; 24-12-2008 at 20:18. |
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#7
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Please, don't show the same blindness as publishers do. (Although you're not doing it because of maliciousness.) I believe you if you say you haven't run into major problems with copy protected stuff but don't think that this also means that nobody else had any either: your environment is just too small compared to the whole world and your personal experience cannot and should not be extrapolated to the status of the whole gaming business. (If you're paranoid enough: there are things you know you don't know.)
Copy protection is getting more intrusive, abusive and tries to narrow your rights more and more, which is what DRM, DMCA, RIAA, TCP and whaddafuck else is about. Control, control, more control... oh, and a bit of control, too. (You may not even chiptune your car legally although you're free to crash your car, if you like. Uhm, you got the complete ownership for the car but not the rights for reverse-engineering, duplicating or modifying the onboard software in your own car?!) Piracy is just a good excuse for tweaking the numbers into whatever is preferred and hiding the real reasons: greed, incompetence and major lack of quality control. (On a side note, the Budapest Transport Company is blaming "free riders" - people who ride without a valid ticket or pass - for their awful financial situation. The truth, however, is that only a third of their income is supposed to be paid by their customers - that is, the ones who do pay: the vast majority -, the other two third comes from the city of Budapest and the state of Hungary. Unfortunately, the council of Budapest refused to pay their third. Who's the real culprit then?) No wonder people are turning over to free software. You don't own it but nobody else does either => effectively, everybody owns it (a little bit). Ahhh, communism in the working, how wonderful! ![]() Quote:
Which slows down development just like patents do. With free software, you're not left alone, without any chance for help, if the original developer has abandoned the project: feel free to continue, fix it, hack it, improve it - or pay a competent developer to do it for you, if you're unable to do it yourself.
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Joe Forster/STA For more information, see the FileForums forum rules and the PC Games forum FAQ! Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply! Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back! |
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#8
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Needless to say, I applied a crack thereafter, but aside from the "steelbox" it came in, I consider GalCiv2 to be rather a mediocre game (Space Empires V, whose CD is DRM-free, is a better 4X game IMHO though its AI is mediocre without mods). Quote:
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Yes, a hacker/cracker can patch without such aids, but developers/publishers are going to want to go the proper route to avoid bugs or quality assurance issues - mistakes can cost them dearly in having to provide more technical support. Quote:
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This is why it is increasingly important for gamers to consider the implications of online activation - it allows publishers to rewrite EULAs at will ("By clicking Agree you accept these changes, by clicking Disagree you disable everything you purchased from us - enjoy the ride sucker!"). Blindly accepting whatever publishers deliver is not only naive, but harmful to gamers generally.You think a volunteer moderator would have access to EA's customer database, let alone the ability to change it? Implementing the policy of banning EA accounts would require the agreement of EA themselves - this should be obvious. Quote:
Indeed it can harm publishers financially too in terms of greater support costs, typically their biggest expense, due to the number of users encountering activation problems. Quote:
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Real "warez" users either can't or won't (with few exceptions) buy games so have minimal real impact on gaming sales. Quote:
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Note to mods: I'd agree that the DRM discussion should be hived off since it is now way OT from the thread title. |
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#9
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(Thread split.)
Sorry, I'm not an Amstrad CPC user; I was talking about the easter egg in the DOS version of Prehistorik 2... Quote:
That's capitalism: some make it, some don't; some companies ride the waves of success for a long time, some don't. Those that went under enjoyed the advantages of the system for a while but later died because of the disadvantages. Why be surprised? The advantages and disadvantages of the system are one and the same!
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Joe Forster/STA For more information, see the FileForums forum rules and the PC Games forum FAQ! Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply! Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back! |
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#10
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I can see the BestBuy ethos and dedication to customer service shine through. More seriously though, computer games shops are going to be big losers from digital distribution (and online activation will both cost sales and increase returns) so you'd think he'd wise up a little.Quote:
Last edited by AstralWanderer; 28-12-2008 at 09:40. |
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#11
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this topics quickly devolved into the other one again..
drm exists because of piracy, there's no argument there.. the securom product activation (and other activation style drm) i've had 0 problems with, sure it requires an inet connection but most offer other methods.. as for the reliance on daemon tools etc in 2,5,10 years to run the games, thats quite a blinkered view.. remember when vista arrived and how many games had problems with it? the same will happen in 2,5,10 years when new operating systems are out... and even if daemon doesnt work, you should still have the originals... lets stay on focus, the topic was about gamejackal changing their licensing system, not drm, not activation servers etc.. otherwise we'll go round and round and round in circles again
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bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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#12
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I think it's an interesting discussion. TippeX, if you agree, let's split the posts into two threads so that both can continue on-topic.
__________________
Joe Forster/STA For more information, see the FileForums forum rules and the PC Games forum FAQ! Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply! Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back! |
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#13
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Well, I really do have my doubts here. Piracy seems to be more the excuse than the reason and given that obnoxious DRM makes warez a better product, it begs the question: are games publishers chronically stupid or is there a hidden agenda?
I'd go for the second, in part due to a cynical nature but also since I find it difficult to believe that any publisher would be prepared to alienate even part of their customer base without good reason (long post follows - please position your pillows now....). Consider the games industry currently - we have a continuous stream of products, all competing for limited marketing and shelf space. Retailers therefore savagely discount anything more than a few months old in order to make room for new releases. This means that even (or especially) AAA titles have only a couple of months to recoup their development costs. At the same time, games are initially released in an increasingly buggy state, meaning that those who buy "early" (before the first one or two patches) are likely to have serious quality issues. On the other hand, gamers who purchase late not only benefit from greatly reduced prices (case in point, I picked up a new copy of TitanQuest - Collector's Edition for £7 = US$12 just 7 months after its release) but also a better gaming experience. Correspondingly, the publisher will see little or no profit from such transactions. The early birds on which the industry relies are getting repeatedly burned. This is clearly unsustainable. Now digital distribution could be the Holy Grail here. No retailer/distributor margins to worry about, no physical production/transportation/storage costs and best of all, no need for the savage discounting to clear shelves of old stock. If publishers can create their own digital distribution network, then they could even control pricing to a large degree, limiting discounts and maximising profits. The problem though, is getting the gaming public to embrace digital distribution and, for each publisher, getting their electronic store installed on as many PCs as possible. The more installs, the better their exposure and future sales - but also the better their negotiating position in terms of acquiring exclusives on new products ("Hey developers! We've got 60 million installs of EnemaApocalypse ready to market your goodies! Our royalties may be a little less than those of HotMoistAir, but we've got three times their marketshare - sign with us!"). Building an installed software base is normally a long, hard slog. But product activation can provide a short cut. The game plan runs as follows:
Now this scenario may seem a little far-fetched for some - but it's the only one I can see where online DRM actually provides a benefit for the publishers pushing it, to compensate for the lost sales. And some electronic store systems already seem close to completing the above steps - anyone think they would drop their Steam account if Valve added a maintenance charge? |
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#14
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i thought we covered it before, in some other thread, thats what i was meaning, and the discussion, while being fun and interesting usually always revolves round and round in circles over the same things, links, comments, 'what ifs' and so on, there's no real solution to the discussion, its the chicken and egg syndrome
![]() but sure, lets continue it by all means, i forsee it becoming a stalemate though
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bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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#15
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I wouldn't pay for mere maintenance if I didn't see any improvements worth being paid for. And at the moment, Steam is doing little to nothing to actually enhance the user experience or provide userdefined content. Okay, friends is a nice feature and I wouldn't be using Steam as much if it wasn't for the friends feature. But it existed back in 2006 I believe, they just revamped it a little and tagged it all-new... Steam is a great product, you might disagree but I find it very easy to use and I've had no problems so far activating, updating or playing products. It sucks for offline playing, I admit that. But you can still use the offline mode if you're on dialup. You're not going to enable online mode more than once every few weeks. The only problem I see is every publisher pushing out their own Steam imitation so you end up with shit like GTA. In contrast to Steam, I dont see any point in having Rockstart Social Club installed, let alone GFWL. Oh, and as for DRM and online activation making stuff unplayable in the future: I dont like DRM, being a limitation to your 'experience', it just feels like you're losing control over your own property. On the other hand, I haven't had any problem so far activation any of the games I've recently purchased. What I usually do is just copy over the crack before it asks me to activate. I'm just afraid of some mysterious fuckup rendering all my remaining activations useless because of some bug in the online activation, that way it just feels better :"> |
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