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#1
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'Official' DOOM 3 Thread
ebgames web site says it has been confirmed doom3 is to be released august 3rd.
how true this is well we'll see 1 month away. i do not know if this has been posted here but i did anyhow. if anyone can find another site to match this confirmation please post. http://www.ebgames.com/ebx/categorie...pages/pcgames/
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Playstation 2 VER.9 /Magic pro=very stable Shop smart! shop S-Mart! |
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#2
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Doom 3
A friend in the game business has lent me a beta copy and **** me this game is awesome.
For the first time since the first resident evil....a game scares the **** out of me! Any PC owner who doesn't own this should be shot
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[COLOR=Blue]v1.0 Xbox - Matrix v7 Pal Ps2 - NSMOD V12 Ntsc PS2 - Now A Reborn Virgin :rolleyes: [/COLOR] |
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#3
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pcgamer is normally pretty good with dates so will know soon, altho last month they said, september :S
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I didn't ban you, BW did! [URL="http://www.cd-2-dvd.com"]cd-2-dvd.com[/URL] [QUOTE]Are you by chance a poet or writer ? Just wondering, your writing style is quite a shock to those of us who are used to illiterate warez kiddies going "OMG WT!F whErEz Da CRACKS !" all the time. You should bundle your signatures and get them published :D[/QUOTE] [QUOTE]Ever though that you never got viruses because... ... Norton didn't find them?[/QUOTE] |
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#4
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hope OF2 releas this year.... *praying*
However roumours says it will be a cap race between Doom 3 and Half Life 2...
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#5
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yeah! Operation Flashpoint 2 will be sooooooo cool
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"impossible" only means that you have not tried everything. Please, [url="http://www.fileforums.com/search.php?s="]SEARCH[/url] the forums before asking! [color=red]Don't ask for help with WAREZ.[/color] |
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#6
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Where to Pre-Order Doom 3
Hi there! I am a fan of games in the uncut-versions.
Now I would like to know, where I can pre-order the US-Version in a german online-store. Please: Only good rated stores. Amazon Germany doesnīt even show the german version of d3 in their database. Does anybody know why? Half-Life 2 is in the list - but i guess it will not be released before 2005. Thanks 4 ya answers. By the way: Wrong Forum?! (Because itīs not another request for a starforce-no-cd/dvd ;-D) Cpt. Crunch |
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#7
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Doom 3 will be uncut in Germany
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#8
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HL2 will be realeased sept30, not 2k5
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I didn't ban you, BW did! [URL="http://www.cd-2-dvd.com"]cd-2-dvd.com[/URL] [QUOTE]Are you by chance a poet or writer ? Just wondering, your writing style is quite a shock to those of us who are used to illiterate warez kiddies going "OMG WT!F whErEz Da CRACKS !" all the time. You should bundle your signatures and get them published :D[/QUOTE] [QUOTE]Ever though that you never got viruses because... ... Norton didn't find them?[/QUOTE] |
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#9
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Hi Cpt. Crunch I have a german i-net shop for u where you can preorder 4 different versions (wow!). ----->>shop
KAMiKAZE |
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#10
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Reply
Kewl! Thx a lot, Kamikaze!
Grx. Cpt. |
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#11
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seams that Doom 3 are gonna be 3 discs!
and UK version have been outleaked! |
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#12
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How to dramatically increase the peformance of Doom 3!!!
As all of you who allready have this game recognized the game is very slow even on new Computers.
I found out the reason for this and the solution to fix this problem. As you already know after installation the game consits only of the doom3.exe and some .PK4 files. Those PK4 files includes the entire game (sounds, videos, textures etc.) in high compressed form. Normally those files were decompresse during the game. But this exactly is the problem. Even new CPUs are not able to decompress those files while running the game with good peformance and therfore the game runs very **** also on new computers. I don't know if the develpers of ID-Soft was just too stupid to think about this or if they have an agreement with some hardware manufacturing firms. How to get around this problem: It is very simple. Go to your Doom 3 installation directoy and get inside the folder "Base". There are some .PK4 files you have to open each of them with WinRAR 3.3 and extract their entire contents to the Base dir in you Doom 3 installation folder (replace all files if they are any duplicates). Now you have to delete all .PK4 files in the Base folder to prevent the game to use those compressed files agian. Now the game starts and runs mutch faster!!! Have fun playing Doom 3!!! |
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#13
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well i dont own the game yet, but i will certainly do that when i have it...
NICE ONE karlmueller
__________________
I didn't ban you, BW did! [URL="http://www.cd-2-dvd.com"]cd-2-dvd.com[/URL] [QUOTE]Are you by chance a poet or writer ? Just wondering, your writing style is quite a shock to those of us who are used to illiterate warez kiddies going "OMG WT!F whErEz Da CRACKS !" all the time. You should bundle your signatures and get them published :D[/QUOTE] [QUOTE]Ever though that you never got viruses because... ... Norton didn't find them?[/QUOTE] |
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#14
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Has anyone been having problems running Doom 3?
The following is my current specs: AMD 2500+ (OC'ed to 3200+) Radeon 9500 Non-Pro 512MB With a GigaByte NForce 2 Board I'm pretty sure that my specs are good enough to play the game....but....when I get into the menu screen and try and play say the Recruit game.....It starts to load it and then kicks me back to the main menu screen....And this is from a Legit copy of Doom 3..... ![]() This is what I get when I pull down the console screen 2191 MHz AMD CPU with MMX & 3DNow! & SSE 512 MB System Memory 128 MB Video Memory Winsock Initialized Hostname: XXXXX IP: XXX.XXX.X.XXX doom using MMX & SSE for SIMD processing enabled Flush-To-Zero mode ------ Initializing File System ------ Current search path: C:\Program Files\Doom 3/base C:\Program Files\Doom 3\base\pak004.pk4 (5137 files) C:\Program Files\Doom 3\base\pak003.pk4 (4676 files) C:\Program Files\Doom 3\base\pak002.pk4 (6120 files) C:\Program Files\Doom 3\base\pak001.pk4 (8972 files) C:\Program Files\Doom 3\base\pak000.pk4 (2698 files) C:\Program Files\Doom 3\base\game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 4966 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 4966 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...attempting to use stereo ...PIXELFORMAT 5 selected ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add X..GL_ARB_texture_non_power_of_two not found ...using GL_ARB_texture_compression ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap X..GL_NV_register_combiners not found X..GL_EXT_stencil_two_side not found ...using GL_ATI_separate_stencil ...using GL_ATI_fragment_shader ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----- R200_Init ----- GL_NUM_FRAGMENT_REGISTERS_ATI: 6 GL_NUM_FRAGMENT_CONSTANTS_ATI: 8 GL_NUM_PASSES_ATI: 2 GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8 GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16 GL_COLOR_ALPHA_PAIRING_ATI: 1 GL_NUM_LOOPBACK_COMPONENTS_ATI: 3 GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3 FPROG_FAST_PATH --------------------- ---------- R_ARB2_Init ---------- Available. Cg not available. -------------------------------------------- ---------- R_Exp_Init ---------- PARAM bloom0 = { 0.199501 }; PARAM bloom1 = { 0.176059 }; PARAM bloom2 = { 0.121004 }; PARAM bloom3 = { 0.064769 }; PARAM bloom4 = { 0.027000 }; PARAM bloom5 = { 0.008765 }; PARAM bloom6 = { 0.002216 }; PARAM bloom7 = { 0.000436 }; Available. -------------------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: C:\Program Files\Doom 3\base\game00.pk4/gamex86.dll copy gamex86.dll to C:\Program Files\Doom 3\base\gamex86.dll game using MMX & SSE for SIMD processing enabled Flush-To-Zero mode --------- Initializing Game ---------- gamename: baseDOOM-1 gamedate: Jul 8 2004 Initializing event system ...471 event definitions Initializing class hierarchy ...141 classes, 190284 bytes for event callbacks Initializing scripts Compiled 'interpolateShaderParm': 1642.5 ms ---------- Compile stats ---------- Memory usage: Strings: 79, 9648 bytes Statements: 67720, 1354400 bytes Functions: 2108, 250452 bytes Variables: 147320 bytes Mem used: 2472040 bytes Static data: 2277552 bytes Allocated: 3280396 bytes Thread size: 7068 bytes ...6 aas types game initialized. -------------------------------------- -------- Initializing Session -------- session initialized -------------------------------------- --- Common Initialization Complete --- --------- Game Map Shutdown ---------- -------------------------------------- reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/gameover.gui. reloading guis/msg.gui. reloading guis/takeNotes.gui. reloading guis/intro.gui. --------- Map Initialization --------- Map: game/mars_city1 glprogs/heatHaze.vfp glprogs/heatHaze.vfp glprogs/heatHazeWithMask.vfp glprogs/heatHazeWithMask.vfp ----------- Game Map Init ------------ collision data: 421 models 30823 vertices (722 KB) 54551 edges (1917 KB) 22257 polygons (1564 KB) 4068 brushes (556 KB) 12449 nodes (340 KB) 43444 polygon refs (339 KB) 14219 brush refs (111 KB) 18352 internal edges 1461 sharp edges 0 contained polygons removed 0 polygons merged 5551 KB total memory used 315 msec to load collision data. map bounds are (19640.0, 22168.0, 29496.0) max clip sector is (1227.5, 1385.5, 1843.5) 2 KB passage memory used to build PVS 2 msec to calculate PVS 56 areas 110 portals 9 areas visible on average 448 bytes PVS data [Load AAS] loading maps/game/mars_city1.aas48 done. [Load AAS] loading maps/game/mars_city1.aas96 [Load AAS] loading maps/game/mars_city1.aas_guardian [Load AAS] loading maps/game/mars_city1.aas_mancubus [Load AAS] loading maps/game/mars_city1.aas_sabaoth [Load AAS] loading maps/game/mars_city1.aas_cyberdemon Entering doom_main() Exiting doom_main() Spawning entities loaded collision model models/mapobjects/com/platguistand/mc_platguistand.lwo WARNING: marscity_cinematic_sarge_1 has no AAS file WARNING: marscity_cinematic_sarge2_1 has no AAS file loaded collision model models/mapobjects/filler/burgerboxopen.lwo glprogs/heatHazeWithMaskAndVertex.vfp glprogs/heatHazeWithMaskAndVertex.vfp loaded collision model models/mapobjects/lab/diamondbox/diamondbox_sm.lwo loaded collision model models/mapobjects/com/modconsole1.lwo loaded collision model models/mapobjects/filler/burgereat.lwo loaded collision model models/mapobjects/filler/burgerboxclose.lwo loaded collision model models/mapobjects/filler/mkeyboard.lwo loaded collision model models/mapobjects/lights/florescent_bulbflare.ASE loaded collision model models/mapobjects/base/misc/emerlight.ase loaded collision model models/mapobjects/monitors/controlmonitor.lwo loaded collision model models/mapobjects/doors/mcitydoor2l.lwo loaded collision model models/mapobjects/doors/mcitydoor2r.lwo loaded collision model models/mapobjects/doors/mcdoor2frame.lwo loaded collision model models/mapobjects/tables/conf_table/conf_table.lwo loaded collision model models/mapobjects/filler/cola1.lwo loaded collision model models/mapobjects/filler/foamcup.lwo loaded collision model models/mapobjects/signs/marquee/marquee.lwo loaded collision model models/mapobjects/doors/mcitydoorframe.lwo loaded collision model models/mapobjects/doors/mcitydoorframegui.lwo loaded collision model models/items/keycard/keycard3.lwo loaded collision model models/mapobjects/doors/mcitydoor.lwo loaded collision model models/mapobjects/cpu/pullhandle.lwo loaded collision model models/mapobjects/doors/delelev/delelevlf.lwo loaded collision model models/mapobjects/guiobjects/techdrpanel1/techdrpanel1. lwo loaded collision model models/mapobjects/doors/delelev/delelevrt.lwo loaded collision model models/mapobjects/filler/ktable.lwo loaded collision model models/mapobjects/cpu/heater.lwo loaded collision model models/mapobjects/cpu/heater2.lwo loaded collision model models/mapobjects/cpu/comrack2.lwo loaded collision model models/mapobjects/lab/sink2/sink2.lwo loaded collision model models/mapobjects/filler/sodamachine.lwo loaded collision model models/mapobjects/filler/binder1.ase loaded collision model models/mapobjects/lab/bubbler2/bubbler2.lwo loaded collision model models/mapobjects/filler/tbox7.ase loaded collision model models/mapobjects/filler/binder3.ase loaded collision model models/mapobjects/chairs/modchair/modtable.lwo loaded collision model models/mapobjects/chairs/modchair/modseat.lwo loaded collision model models/mapobjects/chairs/modchair/modarm.lwo removed 2 degenerate triangles loaded collision model models/mapobjects/lab/newfridge/newfridge.lwo loaded collision model models/mapobjects/filler/paper1.ase loaded collision model models/mapobjects/filler/tbox6.ase loaded collision model models/mapobjects/filler/tbox_open.ase loaded collision model models/mapobjects/filler/toolchest.lwo loaded collision model models/mapobjects/doors/deldoor1/deldoor1frm.lwo loaded collision model models/mapobjects/doors/deldoor1/deldoor1.lwo loaded collision model models/mapobjects/com/modconsole2.lwo loaded collision model models/mapobjects/com/modconsole5.lwo loaded collision model models/mapobjects/cpu/cpumaze1.lwo loaded collision model models/mapobjects/doors/deldoor1/deldoor1win.lwo loaded collision model models/mapobjects/com/modconsole4.lwo loaded collision model models/mapobjects/lab/gizmo2/gizmo2.lwo loaded collision model models/mapobjects/lab/autable/autable.lwo loaded collision model models/mapobjects/lab/roboarm1/roboarm1.lwo loaded collision model models/mapobjects/utility/tecknob2/tecknob2.lwo loaded collision model models/mapobjects/cpu/comrack.lwo loaded collision model models/mapobjects/tables/gendesk/gendesk2.lwo loaded collision model models/mapobjects/filler/tbox2.ase loaded collision model models/mapobjects/cpu/serverplate.lwo loaded collision model models/mapobjects/filler/snackmachine.lwo loaded collision model models/mapobjects/filler/tbox1.ase loaded collision model models/mapobjects/washroom/clamp.ase loaded collision model models/mapobjects/washroom/urinal2.ase loaded collision model models/mapobjects/washroom/dryer.ase loaded collision model models/mapobjects/washroom/bsink.ase loaded collision model models/mapobjects/washroom/soap.ase loaded collision model models/mapobjects/washroom/toilet.ase loaded collision model models/mapobjects/washroom/tp.ase loaded collision model models/mapobjects/arcade_machine/arcade_machine.lwo loaded collision model models/mapobjects/mcity/deskcomp/deskcomp.lwo loaded collision model models/mapobjects/skmachines/skoverhang.lwo loaded collision model models/mapobjects/shipping_crates/shipping_crates.lwo --------- Game Map Shutdown ---------- -------------------------------------- ******************** ERROR: file C:\Program Files\Doom 3\base\pak002.pk4/models/md5/chars/campbell/ marscity/hangar_campbell_b.md5anim, line 2068: more than one dot in number ******************** WARNING: idSession: triggering mainmenu watchdog] condump error.txt Dumped console text to error.txt. If there anything I can do to clear this error up... I've already re-installed XP just to make sure that the game would run properThanks Last edited by Aragorn_ii; 10-08-2004 at 02:45. |
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#15
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u get that with ol crappeh radeons, download the new beta catalyst drivers and it should be fixed.
__________________
I didn't ban you, BW did! [URL="http://www.cd-2-dvd.com"]cd-2-dvd.com[/URL] [QUOTE]Are you by chance a poet or writer ? Just wondering, your writing style is quite a shock to those of us who are used to illiterate warez kiddies going "OMG WT!F whErEz Da CRACKS !" all the time. You should bundle your signatures and get them published :D[/QUOTE] [QUOTE]Ever though that you never got viruses because... ... Norton didn't find them?[/QUOTE] |
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