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  #1  
Old Yesterday, 03:29
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The Witcher 3 Wild Hunt Remastered

Looks like they switched completely to zlib only.
No more doboz+lz4hc.

But I have to wait until it's completely downloaded.

Edit:
Code:
Processing input: I:\SteamLibrary\steamapps\common\The Witcher 3

Streams: 568560
  - zlib = 412593 (59,35%)
  - brunsli = 1172 (0,46%)
  - zstd = 26 (0,00%)
  - mermaid = 3 (0,00%)
  - png = 409 (0,05%)
  - leviathan = 3 (0,00%)
  - mp3 = 42 (0,24%)
  - usm = 161 (6,87%)
  - kraken = 2 (0,00%)
  - wwise (opus) = 149187 (7,20%)
  - wwise (vorbis) = 4962 (4,93%)

Time: 00:06:06 (CPU 00:43:47)
The rest is criware usm video and audio
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  #2  
Old Yesterday, 04:43
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Not possible with this.

lzma recompressing is headache. You need the exact settings and so on. I believe even delta patching is not possible afterwards like with zip.

You can compress extracted files with Asset Studio again? See if this works.
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Old Yesterday, 09:24
Dunnowho69 Dunnowho69 is offline
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The Witcher 3 Wild Hunt Remastered

Can anyone share the proper compression method for the remastered version, the one for the next-gen edition isn't working
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Old Yesterday, 09:40
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Quote:
Originally Posted by Dunnowho69 View Post
Can anyone share the proper compression method for the remastered version, the one for the next-gen edition isn't working
https://fileforums.com/showpost.php?...postcount=4718
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  #5  
Old Yesterday, 16:55
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Quote:
Originally Posted by KaktoR View Post
Not possible with this.

lzma recompressing is headache. You need the exact settings and so on. I believe even delta patching is not possible afterwards like with zip.

You can compress extracted files with Asset Studio again? See if this works.
I tried the default LZMA settings in that SDK but they've used custom parameters and solid compression that gets decompressed into memory by the game so it would be virtually impossible to figure out and not worth the effort.
Thanks.
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  #6  
Old Today, 06:20
Masquerade Masquerade is offline
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^^
If it helps, I believe the lzma.exe version used was v4.57. I could probably brute force the params but it'd take a while.
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Old 15-03-2018, 21:57
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by Simorq View Post
GOW 4 uses unreal engine 4, does uelr work on this.
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Old 15-03-2018, 22:02
Sergey3695 Sergey3695 is offline
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Quote:
Originally Posted by ZakirAhmad View Post
GOW 4 uses unreal engine 4, does uelr work on this.
where did you find this? (Simorq's msg)
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Old 15-03-2018, 22:04
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by Sergey3695 View Post
where did you find this? (Simorq's msg)
what???

https://en.m.wikipedia.org/wiki/Gears_of_War_4
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Old 15-03-2018, 22:08
Sergey3695 Sergey3695 is offline
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Sorry. I'm a stupid morning
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  #11  
Old 15-03-2018, 22:02
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Need For Speed The Run

pzlib+srep64+delta+lzma:ultra:a1:mfbt4:d158m:fb273 :mc1000000000:lc8

original game size 15.8 gb

repack size 5.73 gb

----note
yes the game is frostbite engine but it is frostbite 2 pzlib, precomp etc
work on it..
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  #12  
Old 16-10-2018, 08:31
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Quote:
Originally Posted by KaktoR View Post
Middle-Earth: Shadow of War
One language, without HD/4K Packs

*.arch06 => oodle(ZTool)+srep+lzma
*.vib => m0
all other files => srep+lzma

Note: *.vib files are bk2 files, but some files give unpack error if you use BPK on them (I wasn't in the mood to test file by file and sort out the faulty ones). If you do this you could save about ~2GB for sure.

92.8GB => 53.8GB

Time:
Code:
16:15:53 - Starting Data1.bin.001 creation
 3:13:01 - Finished Data1.bin.001 creation
 3:13:03 - Starting Data2.bin.001 creation
 3:20:28 - Finished Data2.bin.001 creation
 3:20:32 - Starting Data3.bin.001 creation
 3:25:44 - Finished Data3.bin.001 creation
Edit: You will get 52.3GB with BPK on *.vib files (rename them to *.bk2). Just make sure to exclude the 1kb files, they give unpack error.
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  #13  
Old 14-12-2018, 02:36
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Quote:
Originally Posted by KaktoR View Post
Middle-Earth: Shadow of War
One language, without HD/4K Packs

*.arch06 => oodle(ZTool)+srep+lzma
*.vib => m0
all other files => srep+lzma

Note: *.vib files are bk2 files, but some files give unpack error if you use BPK on them (I wasn't in the mood to test file by file and sort out the faulty ones). If you do this you could save about ~2GB for sure.

92.8GB => 53.8GB

Time:
Code:
16:15:53 - Starting Data1.bin.001 creation
 3:13:01 - Finished Data1.bin.001 creation
 3:13:03 - Starting Data2.bin.001 creation
 3:20:28 - Finished Data2.bin.001 creation
 3:20:32 - Starting Data3.bin.001 creation
 3:25:44 - Finished Data3.bin.001 creation
Update:

Code:
13:06:02 - Starting Data1.bin.001 creation
 2:06:45 - Finished Data1.bin.001 creation
Original size:   96.486g
Compressed size: 42.478g
Compression used: bpk+oo2reck+srep:m3f+4x4:lzma

PS: Make sure to not compress 72 bytes videos with bpk, they will give crc error (exclude them).
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Last edited by KaktoR; 14-12-2018 at 03:08.
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  #14  
Old 15-10-2018, 05:40
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Quote:
Originally Posted by Simorq View Post
Somebody knows how to use quickbms on isdone?
Also interested it
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Old 27-02-2021, 02:57
Masquerade Masquerade is offline
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Beyond A Steel Sky uses ZSTD compression on the pak, but neither zstdrec nor xtool can inflate it.

Xtool:zlib will only inflate +0.44% over original size.

Any clues?
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