|
|
|
#1
|
||||
|
||||
|
Quote:
and whom are you mentioning that she has given credits to other people whom she gave? |
| Sponsored Links |
|
#2
|
|||
|
|||
|
Thanks Simorq , but what is this :{compressor} mean ?
Can i use it with .bat file Please i want to learn basics of repacking. Thanks again simorq .. Last edited by S-Ghost; 21-10-2017 at 09:53. Reason: My mistakes , bad english |
|
#3
|
||||
|
||||
|
Quote:
if you have several external compressors with the same settings you can use this constant to avoid creating additional section In the configuration file: Example with similar parameters: Code:
[External compressor:precomp038]
header=0
default=-slow -c9 -m9
packcmd=precomp038 {options} -o$$arcpackedfile$$.tmp $$arcdatafile$$.tmp
unpackcmd=precomp038 -o$$arcdatafile$$.tmp -r $$arcpackedfile$$.tmp
[External compressor:precomp040]
header=0
default=-slow -c9 -m9
packcmd=precomp040 {options} -o$$arcpackedfile$$.tmp $$arcdatafile$$.tmp
unpackcmd=precomp040 -o$$arcdatafile$$.tmp -r $$arcpackedfile$$.tmp
Can be replaced by that: Code:
[External compressor:precomp038,precomp040]
header=0
default=-slow -c9 -m9
packcmd={compressor} {options} -o$$arcpackedfile$$.tmp $$arcdatafile$$.tmp
unpackcmd={compressor} -o$$arcdatafile$$.tmp -r $$arcpackedfile$$.tmp
__________________
Practice makes perfect. |
| The Following 3 Users Say Thank You to JRD! For This Useful Post: | ||
|
#4
|
|||
|
|||
|
What is the best compress mothod for unreal engine 4 games
|
|
#5
|
|||
|
|||
|
Thanks JRD for the help
Please teach me basics of repack (A-Z) And please use simple english. |
|
#6
|
|||
|
|||
|
hello.
am new to pzlib and i have totally no idea how it works can someone explain to me step by step on how i compress files using pzlib |
|
#7
|
||||
|
||||
|
Quote:
pZLib Pre-ZLIB (pzlib) This program detects and unpack zlib streams for a certain input (like precomp) giving you an option to apply a stronger compression such as LZMA. This only detects zlib streams compressed using default and maximum level which have headers. (It doesn't detect headerless) Usage: pZLib encode/decode [options] inputfile -o outputfile inputfile/outputfile can be specified as "-" for stdin/stdout Options: -t#: Number of threads to use (maximum = 8 ) -t#p: (default = 50) Percentage of threads to use -v: Verification so that restoration keeps CRC the same -ai: Prints out additional information Note: Input and/or Output can be "-" to signal stdin and/or stdout usage. Multi threading only works during restoration. Freearc usage example included Example: pzlib encode $$arcdatafile$$.tmp -o $$arcpackedfile$$.tmp |
|
#8
|
|||
|
|||
|
That's your opinion, for that you can't ask others to "stop mentioning her name"
She give credits to the people from whom she takes tools, there are other repack teams(not to mention here due to rules) who don't.
__________________
NOT AVAILABLE |
|
#9
|
||||
|
||||
|
Quote:
guys found what we are upto, why we are behaving like child's and talking a mess i don't want to break any friendship or say its temporary with you guys because of a ....... i am sorry guys i think i was drunk that time ![]() but i will keep this personal with ........ |
|
#10
|
||||
|
||||
|
Calm down people.
Otherwise i will write one of the mods to clean this mess.
__________________
Haters gonna hate
|
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
PsYcHo_RaGE (18-05-2018) | ||
|
#11
|
||||
|
||||
|
Quote:
just being honest is all
__________________
Ideas are bulletproof... Last edited by darkwolves; 15-05-2018 at 23:57. |
| The Following User Says Thank You to darkwolves For This Useful Post: | ||
yasitha (10-01-2019) | ||
|
#12
|
||||
|
||||
|
What is this Civil War?
![]() I have search *marvel vs capcom infinite* and i have found...there's WAR ![]() Hahaha finally it cool down. From sake... ![]() anyways..... Anyone knows about What precomp used for Marvel vs capcom infinite?
__________________
Keep Up The Good Works! |
![]() |
|
|