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#4696
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Control Resonant
this game is zlib+srep+lolz |
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#4697
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^
This is not zlib. Most likeley same as Alan Wake 2 because it's the same game engine. Code:
Processing input: G:\Control Resonant Streams: 156742 - zlib = 6235 (0,02%) - png = 4 (0,00%) - kraken = 73 (0,01%) - wwise (vorbis) = 149988 (13,49%) - bink (v1i) = 1 (0,00%) - flac = 17 (0,00%) - leviathan = 74 (0,01%) - bink (v2j) = 241 (5,75%) - bink (v2n) = 64 (0,43%) - mermaid = 21 (0,00%) - zstd = 24 (0,00%)
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#4698
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Strangeland - Build 24350307
These two Files contains entirely vorbis audio:
Speech.vox Audio.vox Mesa to extract the ogg file and xtool erase command for xtl After Extraction: .ogg file: Code:
oggre Code:
zlib+srep+lolz Output:0.9 GB Unpacking Time: 5 Mins on 8 threads |
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#4699
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I will tell a secret. You can extract with xtool aswell.
Code:
xtool.exe precomp -mogg -x"G:\output" "G:\Strangeland\speech.vox"
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#4700
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^^
xtool.exe precomp -mogg -x"output" "audio.vox" Code:
Processing input: audio.vox Streams: 0 / 755 Patched: 0 (0.00 MB) Size: 187 MB >> 187 MB Time: 00:00:05 (CPU 00:00:01) Not sure what I’m doing wrong
Last edited by Spinneret94; Today at 06:55. |
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#4701
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The extracted files should be extracted to output folder in RAW extension. It works fine here.
Make a batch file with this near xtool.exe and drag&drop the file onto batch file. Code:
@echo off CD /D "%~dp0" if not exist "_output" mkdir "_output" xtool.exe precomp -mogg -x"_output" %1 pause
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Spinneret94 (Today) | ||
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#4702
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^
Seems to work fine now, I was thinking the raw couldn't be compressed with oggre lol. Tested on the Extracted Audio.vox by xtool: Code:
Compressed 747 files, 195,173,370 => 171,879,133 bytes. Ratio 88.06% Compression time: cpu 0.22 sec/real 26.18 sec = 1%. Speed 7.46 mB/s All OK |
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#4703
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Glad you figured it out.
There is also wwise extraction. Very usefull because mesa lately fails everywhere. You can extract all possible streams with xtool as long as xtool supports those streams.
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Spinneret94 (Today) | ||
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