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  #1  
Old 19-11-2024, 07:25
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I would say zstd
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  #2  
Old 19-11-2024, 19:04
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Been digging through the files myself, zstd+deflate streams
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  #3  
Old 20-11-2024, 09:54
IRAQIGHOST IRAQIGHOST is offline
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s.t.a.l.k.e.r. 2: heart of chornobyl

best method?
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  #4  
Old 20-11-2024, 14:31
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Quote:
Originally Posted by IRAQIGHOST View Post
s.t.a.l.k.e.r. 2: heart of chornobyl

best method?
Code:
mue5:k0x33A604DF49A07FFD4A4C919962161F5C35A134D37EFA98DB37A34F6450D7D386:n128+kraken:l8+mermaid -lm -d3
NOTE. Decompression is very slow
oo2core_9_win64.dll 2.9.6 or 2.9.9

Last edited by dixen; 20-11-2024 at 14:34.
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  #5  
Old 20-11-2024, 10:33
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Send sample man. Everytime the same.

Edit: This is again a shit UE5 game. Try the usual things.
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Old 20-11-2024, 11:55
Toximan69 Toximan69 is offline
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Quote:
Originally Posted by KaktoR View Post
Send sample man. Everytime the same.

Edit: This is again a shit UE5 game. Try the usual things.
sample from Stalker 2
https://drive.google.com/file/d/1AZe...usp=drive_link
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  #7  
Old 21-11-2024, 07:14
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Do not use 2.9.6.

2.9.5 is the correct one.
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  #8  
Old 21-11-2024, 07:31
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by KaktoR View Post
Do not use 2.9.6.

2.9.5 is the correct one.
Sorry to join the discussion, so what should i write in dsg to compress stalker 2?
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  #9  
Old 21-11-2024, 08:01
dyren dyren is offline
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Quote:
Originally Posted by Danziel123 View Post
Sorry to join the discussion, so what should i write in dsg to compress stalker 2?
Code:
 xtool:c32mb:d1:mue5,k0x33A604DF49A07FFD4A4C919962161F5C35A134D37EFA98DB37A34F6450D7D386:mkraken:core_2.9.5+srep_new:393b+lolz
for *.pak files
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  #10  
Old 25-11-2024, 04:31
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Alan Wake 2
v1.2.4, nothing ripped

Code:
 20:16:46 - Selected ARC/DS method for Data1a-01.bin was: xtool:maw2:dd3:l10,d128mb
 20:16:46 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3:l10,d128mb
 20:16:46 - Selected ARC/DS method for Data1c-01.bin was: xtool:lm:c1500mb:mbik:mbk2:df20p
-----------------------------------------------------------------------------------------------------------------------------------------
 01:36:40 - Overall input size: 146.06 GB
 01:36:40 - Overall output size: 82.67 GB (Ratio 56.60%)
 01:36:40 - Overall conversion time: 05:19:53
Bink2 videos were ripped out of game files first and then compressed afterwards for reasons, hence the input size. Original size is 111GB.
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  #11  
Old 09-12-2024, 23:36
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Indiana Jones and the Great Circle

Indiana Jones and the Great Circle (Test)

Files Test (50.7MB)

Code:
"base\gameresources_50.streamdb"
"base\gameresources_patch1_pc.resources"
"base\gameresources_10_patch1.streamdb"
"base\gameresources_20_hq_patch1.streamdb"
"base\gameresources_45_patch1.streamdb"
Method Kraken (oodle file attached)

Code:
-moo2reck
Result

Code:
FreeArc 0.67 (March 15 2014) creating archive: ZAZA.Test.V5.bin
Compressed 5 files, 53,250,548 => 122,929,176 bytes. Ratio 230.85%
Compression time: cpu 0.05 sec/real 18.41 sec = 0%. Speed 2.89 mB/s
All OK
You can use oodle lib version 2.9.12 (attached with game files)
or oodle lib version 2.9.10 all both is the same result
thanks to Kaktor for oodle lib versions Here
Attached Files
File Type: rar Oodle.lib.rar (496.4 KB, 14 views)
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  #12  
Old 09-12-2024, 23:57
ZAZA4EVER ZAZA4EVER is offline
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Red Dead Redemption

Red Dead Redemption (Test)

Files Test (381MB)

Code:
"mapres.rpf"
"blackwater.rpf"
Method ZSTD (ZSTD file attached)

Code:
-mzstd,l19
Result

Code:
FreeArc 0.67 (March 15 2014) creating archive: ZAZA.Test.bin
Compressed 2 files, 399,803,872 => 1,213,731,228 bytes. Ratio 303.58%
Compression time: cpu 0.61 sec/real 44.09 sec = 1%. Speed 9.07 mB/s
All OK
You can use Zlib+Zstd and get some streams

Code:
-mzlib+zstd,l19
Code:
FreeArc 0.67 (March 15 2014) creating archive: ZAZA.Test.bin
Compressed 2 files, 399,803,872 => 1,224,533,926 bytes. Ratio 306.28%
Compression time: cpu 0.61 sec/real 46.82 sec = 1%. Speed 8.54 mB/s
All OK
You can use Xtool Ver 0.4.3 to Ver 0.6.0 all works fine with ZSTD

Special thanks to Masquerade , Fitgirl and Kaktor
Attached Files
File Type: rar libzstd.rar (388.9 KB, 19 views)
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  #13  
Old 15-08-2025, 08:41
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Exclamation Red Dead Redemption

Quote:
Originally Posted by ZAZA4EVER View Post
Red Dead Redemption (Test)

Files Test (381MB)

Code:
"mapres.rpf"
"blackwater.rpf"
Method ZSTD (ZSTD file attached)

Code:
-mzstd,l19
Result

Code:
FreeArc 0.67 (March 15 2014) creating archive: ZAZA.Test.bin
Compressed 2 files, 399,803,872 => 1,213,731,228 bytes. Ratio 303.58%
Compression time: cpu 0.61 sec/real 44.09 sec = 1%. Speed 9.07 mB/s
All OK
You can use Zlib+Zstd and get some streams

Code:
-mzlib+zstd,l19
Code:
FreeArc 0.67 (March 15 2014) creating archive: ZAZA.Test.bin
Compressed 2 files, 399,803,872 => 1,224,533,926 bytes. Ratio 306.28%
Compression time: cpu 0.61 sec/real 46.82 sec = 1%. Speed 8.54 mB/s
All OK
You can use Xtool Ver 0.4.3 to Ver 0.6.0 all works fine with ZSTD

Special thanks to Masquerade , Fitgirl and Kaktor
Dear ZAZA4EVER
I tried all versions of Xtool from 0.4.0 to 0.6.9 , with zstd but none of them gave me a ratio of more than 100% , I also tried with the libzstd.dll shared by you , but that didn't also work.
Kindly help me out.
Or can you share the Xtool version that you used , to compress the game with it's arc.ini file 🙏
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File Type: png IMG_20250815_160452.png (58.6 KB, 208 views)
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  #14  
Old 16-08-2025, 14:10
Masquerade Masquerade is offline
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^^
It's all in the levels, re-read ZAZA4EVER's post and you will see that you need to lock XTool's precompressor at ZSTD level 19.

-mzstd,l19
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  #15  
Old 17-08-2025, 10:32
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Smile Red Dead Redemption

Quote:
Originally Posted by Masquerade View Post
^^
It's all in the levels, re-read ZAZA4EVER's post and you will see that you need to lock XTool's precompressor at ZSTD level 19.

-mzstd,l19
Thanks Masquerade , it's working now
Earlier I was using -mzstd,l19 but it didn't work
Then I tried -mzlib+zstd:l19 & it worked
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