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  #1  
Old 26-02-2023, 15:46
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Has anyone found a reliable way to rip localized audio from "Quantic Dreams" PC ports (i.e. Heavy Rain, Beyond Two Souls, Detroit Become Human)? I've only found a semi-reliable unpacking utility for "Detroit Become Human", but even then recent builds of the titular title cause the unpacker to crash. All titles only use deflate/zlib for compression, but annoyingly it seems everything, including the audio and pre-rendered Bink videos are also compressed, making ripping the streams a tad tricky.
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  #2  
Old 28-02-2023, 21:41
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Hello im having trouble with the game Raft. Its the newest version using clean steam files. I am using DSG newest version with ASIS installer also newest version. I have used them both without issues in the past on many games this is not a new setup. The compression goes fine but always the same error message on multiple computers at the end of installation. https://ibb.co/TTx1T2t

the compression i have tried is Srep + Lolz (number 4 in predefined on DSG) and Xtool 2020 (zlib) srep + lolz (number 12 in predefined) .... i dont know much about what to use for what types of games just getting into that part so please go easy on me if this is obvious. Usually i use number 12 and then if errors switch to number 4 and i rarely have issues even though i know this isnt "the best" it usually at least works.

Any help is appreciated or pointers. And sorry if my error has nothing to do with compression type thats part of what im trying to narrow down. TIA
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  #3  
Old 28-02-2023, 21:54
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Evil West (1.0.5)

Code:
33/1 GB

*.BK2
Code:
xbink:c256mb:mbk2+4x4
Other Files
Code:
xtool:c128mb:mzlib:mpreflate:db:dd3+lolz:mtt1:mt8:mc256
Code:
25.9 GB
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  #4  
Old 01-03-2023, 11:21
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Resident Evil 5 [Build 10544787]

Code:
xtool_zlib_reflate_dedup5+lolz
*.sngw
Code:
oggre
*.wmw
Code:
srep
8.5GB --> 2.7GB
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  #5  
Old 01-03-2023, 11:27
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Scars Above

Here are some tests, not digged deeper as I have no time nor interest in this

Code:
zlib
Chunk size: 32.0 MB, Threads: 6, Depth: 0

Streams: 336707/337175
Time: 00:02:32 (00:11:07)
Memory: 457 MB (457 MB)

Results: 12.5 GB >> 21.7 GB

reflate
Chunk size: 32.0 MB, Threads: 6, Depth: 0

Streams: 337175/337175
Time: 00:03:27 (00:16:07)
Memory: 457 MB (457 MB)

Results: 12.5 GB >> 21.7 GB

preflate
Chunk size: 32.0 MB, Threads: 6, Depth: 0

Streams: 335018/337175
Time: 00:05:14 (00:26:43)
Memory: 458 MB (458 MB)

Results: 12.5 GB >> 21.8 GB
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  #6  
Old 01-03-2023, 11:48
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^^
Pak contains a shit ton of WWise Audio too so you can patch out the larger files using FModel / MESA and XTool's erase function and use WemTool. I'm skipping this one too
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  #7  
Old 03-03-2023, 05:48
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Death Stranding Directors Cut v1.002

Code:
61/9 GB
*.Bin
Code:
dst+xtool:c32mb:mkraken:dd3+lolz2:mtt1:mt6:mc256
Movie.mpk
Code:
4x4
Other Files
Code:
srep:m3f+4x4:lzma:a1:mfbt4:32m:fb273:mc1024:lc8
Code:
51 GB
CT: 11 H
DT: 20 M

Last edited by Gehrman; 03-03-2023 at 08:24.
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  #8  
Old 05-03-2023, 12:55
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Wo Long Fallen Dynasty

EventMaker3.rdb.bin
Code:
zlib
Chunk size: 32.0 MB, Threads: 6, Depth: 0

Streams: 685469/685469
Time: 00:00:44 (00:03:12)
Memory: 317 MB (317 MB)

Results: 4.09 GB >> 10.2 GB
Files in archive folder are webm videos.
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  #9  
Old 06-03-2023, 09:23
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Hogwarts Legacy
v18th Februrary 2023, 2 languages

Code:
 14:17:08 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mkraken,l5,n256:core_2.8.14+xtool:db:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 14:17:08 - Selected ARC/DS method for Data1b-01.bin was: xtool:db:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 18:20:05 - Overall input size: 75.40 GB
 18:20:05 - Overall output size: 64.43 GB (Ratio 85.45%)
 18:20:05 - Overall conversion time: 04:02:52
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  #10  
Old 06-03-2023, 10:59
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The DioField Chronicle
  • DFC-WindowsNoEditor.pak
    Code:
    ue4d:key=15E3110F40A348CFCC989F0A7A5506B6DE13942DB2F2F8C07F0D640968F9AF26+xtool_kraken_dedup5+lolz
  • Everything else:
    Code:
    razor

Thanks to Shegorat for UE4D library and Razor12911 for XTool library.

Oodle Core v2.9.5 used (v2.9.6 has outrageous memory issues).

22.8GB ---> 18.8GB

Compression Time: 9 hours.

Not worth it with lolz due to very little amount of space saved, best just use LZMA
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  #11  
Old 09-03-2023, 10:47
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The Outer Worlds Spacer's Choice

kraken

pakchunk15-WindowsNoEditor.pak
Code:
Library loaded: v2.8.14\oo2core_8_win64.dll

Streams: 64668/64668
Time: 00:09:47 (00:57:18)
Memory: 479 MB (479 MB)

Results: 7.47 GB >> 15.0 GB
It seems that you can also use v2.9.2/2.9.5/2.9.6 libraries.
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Old 09-03-2023, 10:59
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Don't use library v2.9.6, there's a memory bug.
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  #13  
Old 10-03-2023, 11:33
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Canīt Compress Halo Infinite

Hello, I tried to make a repack of Halo Infinite game, an its stuck at 60% ... i donīt know why. It's the only game that this happens to me.

Here is my arc.ini settings, i use srep+lzma2

Code:
[External compressor:srep]
header    = 0
packcmd   = srep -m3f -a2 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd = srep -d - - <stdin> <stdout>

[External compressor:lzma2]
header    = 0
packcmd   = 7z a -txz -an -mcrc=0 -m1=lzma2:d25:fb=273:mf=bt4:mc=1000000:lc=4:lp=0 -mx9 -mmt=on -si -so <stdin> <stdout>
unpackcmd = 7z x -txz -an -y -si -so <stdin> <stdout>
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Old 10-03-2023, 11:36
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Quote:
Originally Posted by Sebazz View Post
Hello, I tried to make a repack of Halo Infinite game, an its stuck at 60% ... i donīt know why. It's the only game that this happens to me.

Here is my arc.ini settings, i use srep+lzma2

Code:
[External compressor:srep]
header    = 0
packcmd   = srep -m3f -a2 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd = srep -d - - <stdin> <stdout>

[External compressor:lzma2]
header    = 0
packcmd   = 7z a -txz -an -mcrc=0 -m1=lzma2:d25:fb=273:mf=bt4:mc=1000000:lc=4:lp=0 -mx9 -mmt=on -si -so <stdin> <stdout>
unpackcmd = 7z x -txz -an -y -si -so <stdin> <stdout>
Use mc=128
Or use 4x4:lzma:a1:mfbt4:32m:fb273:mc1024:lc8, it has a better ratio and speed.
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  #15  
Old 17-03-2023, 09:42
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The Sims 4 [v1.96.365.1030 + All DLCs]

Code:
xtool_zlib_dedup5+LZMA2
56.2GB ---> 35.1GB

Not used LOLZ because it takes too long.
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