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#1
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Does anyone know how BMP detection under MSC works? Got a few titles I'm working on that mainly use BMP images for texture assets, however MSC seems to skip over the majority of files. I had a brief trawl through some posts here but searching with shorter search terms is a massive pain in the arse and didnt yield a lot of information.
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#2
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Maybe the thread on Krinkels.org may help you?
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#3
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Saints Row (2022)
v1.1.6.4392638 Code:
21:38:42 - Selected ARC/DS method for Data1a-01.bin was: xtool:mlz4f,l9:lz4_192+srep+4x4:lzma 21:38:42 - Selected ARC/DS method for Data1b-01.bin was: srep+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 23:25:52 - Overall input size: 44.08 GB 23:25:52 - Overall output size: 25.51 GB (Ratio 57.88%) 23:25:52 - Overall conversion time: 01:47:08
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Last edited by KaktoR; 11-11-2022 at 14:52. |
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#4
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Wolfenstein II The New Colossus
Code:
15:56:42 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken:5+srep+4x4:lzma 15:56:42 - Selected ARC/DS method for Data1b-01.bin was: bpk 15:56:42 - Selected ARC/DS method for Data1c-01.bin was: srep+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 21:50:55 - Overall input size: 58.80 GB 21:50:55 - Overall output size: 43.14 GB (Ratio 73.37%) 21:50:55 - Overall conversion time: 05:53:20 - Majority of *.resources files using level 4, majority of *.texdb and *.cache using level 5. I was too lazy to sort them out properly so I didn't use the l# option for xtool. - On many files I didn't got all kraken streams, I checked with every library I have and even used different libraries with --oodle= option like with Elden Ring but to no avail. - *.pages files using lz4hc but most likely weak compression, but couldn't get all streams (overall about half of streams), so I decided to just compress them with srep+lzma.
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#5
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Somerville (Steam version)
*.wem, *.bnk - srep+razorMT 6.3 gb> 1.6 gb Rest files - srep+lolz 3.7 gb > 430 mb Install time - 1 min. |
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#6
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Unlike it's original variant, paks in Crysis 3 Remastered are not encrypted. They are just standard zip files and can be precompressed with xtool:
Code:
Compressed Animations.pak, 144,174,121 => 229,174,364 bytes. Ratio 158.96% |
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#7
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Is anyone here working with xtool's --dedup option?
I made many tests since yesterday and I think this will replace srep command entirely, at least for me. Code:
xtool+srep+4x4:lzma Compressed 27 files, 4,594,892,800 => 2,346,970,567 bytes. Ratio 51.08% Compression time: cpu 3.69 sec/real 921.49 sec = 0%. Speed 4.99 mB/s All OK 15min 23sec Code:
xtool+4x4:lzma Compressed 27 files, 4,594,892,800 => 2,346,861,976 bytes. Ratio 51.08% Compression time: cpu 2.69 sec/real 660.86 sec = 0%. Speed 6.95 mB/s All OK 11min 02sec srep.exe must be present next to xtool.exe for compression and decompression (no cls-srep required)
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Last edited by KaktoR; 17-11-2022 at 12:12. |
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#8
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Here is another test. You can use xtool without any precompression too.
Code:
xtool+4x4:lzma Compressed 7,383 files, 31,661,584,708 => 8,601,282,118 bytes. Ratio 27.17% Compression time: cpu 16.39 sec/real 1506.53 sec = 1%. Speed 21.02 mB/s All OK 28min Code:
srep+4x4:lzma Compressed 7,383 files, 31,661,584,708 => 8,601,527,510 bytes. Ratio 27.17% Compression time: cpu 24.27 sec/real 2312.41 sec = 1%. Speed 13.69 mB/s All OK 38min Code:
[External compressor:xtool]
header = 0
default = -c64mb -t100p
packcmd = "{compressor}.exe" precomp { -moption} --dbase --dedup=3 - - <stdin> <stdout>
unpackcmd = "{compressor}.exe" decode -t100p - - <stdin> <stdout>
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Last edited by KaktoR; 18-11-2022 at 04:46. |
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#9
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Quote:
![]() I use the following settings in my "CLS.ini" file, I do use the CLS version of Srep for decompression so not sure if that would have any impact if you're using a non-CLS package. Code:
[Srep]
Bufsize=24m
transfer_ReadBufSize=512k
transfer_WriteBufSize=512k
Memory=60%-2048m
TempPath={app}
[Srep_new]
Bufsize=24m
transfer_ReadBufSize=512k
transfer_WriteBufSize=512k
Memory=60%-2048m
TempPath={app}
Last edited by L33THAK0R; 06-12-2022 at 16:26. |
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Gehrman (06-12-2022) | ||
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#10
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Crysis 2 Remastered
Code:
14:52:34 - Selected ARC/DS method for Data1a-01.bin was: oggre 14:52:34 - Selected ARC/DS method for Data1b-01.bin was: xtool+4x4:lzma 14:52:34 - Selected ARC/DS method for Data1c-01.bin was: xtool:mcrysis2remastered+4x4:lzma 14:52:34 - Selected ARC/DS method for Data1d-01.bin was: xtool+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 16:53:20 - Overall input size: 53.76 GB 16:53:20 - Overall output size: 34.79 GB (Ratio 64.72%) 16:53:20 - Overall conversion time: 02:00:44 Data1a GameCrysis2\music.pak GameCrysis2\music_chk0.pak Data1b GameCrysis2\Video*.pak Data1c *.pak (excl 1a+1b) Data1d rest of the files
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#11
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For Spiderman Miles Morales, use XTool Spidey plugin with liblz4 v1.9.4 to get all streams.
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#12
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thank you very much but where to find?
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#13
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emadmoner (19-11-2022) | ||
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#14
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Edit: Have mixed up with another title
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#15
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^^ I had used google and found the same link but I was not sure and I did not understand how to replace the dll...
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