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  #1  
Old 09-07-2021, 03:17
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Carldric Clement Carldric Clement is offline
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Cabela's Big Game Hunter Pro Hunts (v1.00)

Original Size: 4.03 GB
Compressed Size: 2.12 GB

Option:
Code:
*  Bink files    = bpk+srep:m3f:a1:mem1024mb+tor:7
*  Rest of files = xprecomp+srep:m3f:a2+exe2+lolz
Precompression:
Code:
XTool Used     = ZLib, Reflate, LZ4
Lolz Settings  = -d128m -mt4
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  #2  
Old 09-07-2021, 10:24
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Hi there guys,

As of now, we have more than 1000 entries in Index.
Thank you to everyone who was a part of this so far.

Cheers!

Last edited by JustFun; 09-07-2021 at 11:38.
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  #3  
Old 09-07-2021, 22:53
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Saiko no Sutoka (Alpha v2.1.2)

Original Size: 653.45 MB
Compressed Size: 162.75 MB

Option:
Code:
*  Rest of files = xprecomp+srep:m3f:a2+exe2+lolz
Precompression:
Code:
XTool Used     = ZLib, Reflate, LZ4
Lolz Settings  = -mtt1 -d128m -mt4 -ldmf1

Last edited by Carldric Clement; 10-07-2021 at 07:49.
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  #4  
Old 10-07-2021, 03:51
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Resident Evil 8 Village

Code:
 13:54:59 - Selected ARC method for Data.bin was: xt_zlib+srep_new+LZMA-MT
 13:55:21 - Compression initialized in 10-07-2021 at 13:55:21.
 15:52:55 - Overall input size: 28.20 GB
 15:52:55 - Overall output size: 20.96 GB
 15:52:55 - Overall conversion time: 01:57:33
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Last edited by Prettyboy099; 10-07-2021 at 05:01.
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  #5  
Old 13-07-2021, 06:33
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Fortnite - Precompression

Contains ZLib streams.

Count : 3640
Sample: pakchunk0-WindowsClient.pak (133 MB)

Code:
Compressed 1 file, 139,664,888 => 229,265,924 bytes. Ratio 164.15%
Compression time: cpu 0.09 sec/real 7.94 sec = 1%. Speed 17.58 mB/s
All OK
Side Notes : Tons of new stuff coming....*sigh*, well i hope so.
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  #6  
Old 14-07-2021, 08:57
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Re 8 Village

Resident Evil 8 Village

Sounds - All
Movies - Removed Optional how its made stuff
and tex files left as is Total Compressed Size = 18 GB

Blocks

3317383863 3731856949 1.wmv optional
1483173675 1648366619 2.wmv
3805438255 3826442429 3.wmv
3826442430 4070125575 4.wmv optional
4408129950 4648733769 5.wmv optional
4677339017 4892061781 6.wmv
4215713582 4408129949 7.wmv optional
4070125576 4215713581 8.wmv optional
1648366620 1773564442 9.wmv
3731856950 3805438254 10.wmv
4648733770 4677339016 11.wmv
4892061782 4930489090 12.wmv
1464006109 1470603909 13.wmv
1470603910 1483173674 14.wmv
4930489091 4932102837 15.wmv


Re-Encode High Quality = 8 MBPS Video
Re-Encode Medium Quality = 6 MBPS Video
Re-Encode Low Quality = 4 MBPS Video

sfk partcopy 1.bin -allfrom 0 re_chunk_000.pak 3317383863 -yes
sfk partcopy 2.bin -allfrom 0 re_chunk_000.pak 1483173675 -yes
sfk partcopy 3.bin -allfrom 0 re_chunk_000.pak 3805438255 -yes
sfk partcopy 4.bin -allfrom 0 re_chunk_000.pak 3826442430 -yes
sfk partcopy 5.bin -allfrom 0 re_chunk_000.pak 4408129950 -yes
sfk partcopy 6.bin -allfrom 0 re_chunk_000.pak 4677339017 -yes
sfk partcopy 7.bin -allfrom 0 re_chunk_000.pak 4215713582 -yes
sfk partcopy 8.bin -allfrom 0 re_chunk_000.pak 4070125576 -yes
sfk partcopy 9.bin -allfrom 0 re_chunk_000.pak 1648366620 -yes
sfk partcopy 10.bin -allfrom 0 re_chunk_000.pak 3731856950 -yes
sfk partcopy 11.bin -allfrom 0 re_chunk_000.pak 4648733770 -yes
sfk partcopy 12.bin -allfrom 0 re_chunk_000.pak 4892061782 -yes
sfk partcopy 13.bin -allfrom 0 re_chunk_000.pak 1464006109 -yes
sfk partcopy 14.bin -allfrom 0 re_chunk_000.pak 1470603910 -yes
sfk partcopy 15.bin -allfrom 0 re_chunk_000.pak 4930489091 -yes
Attached Images
File Type: png RE8.png (407.6 KB, 248 views)
Attached Files
File Type: 7z pack.7z (274.0 KB, 76 views)
File Type: txt blocks.txt (507 Bytes, 45 views)
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows
My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45.
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  #7  
Old 14-07-2021, 13:15
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Quote:
Originally Posted by panker1992 View Post
Resident Evil 8 Village

Sounds - All
can you please share guide how to rip audio languages for each one?
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  #8  
Old 15-07-2021, 06:36
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Quote:
Originally Posted by panker1992 View Post
Resident Evil 8 Village

Sounds - All
Movies - Removed Optional how its made stuff
and tex files left as is Total Compressed Size = 18 GB

Blocks

3317383863 3731856949 1.wmv optional
1483173675 1648366619 2.wmv
3805438255 3826442429 3.wmv
3826442430 4070125575 4.wmv optional
4408129950 4648733769 5.wmv optional
4677339017 4892061781 6.wmv
4215713582 4408129949 7.wmv optional
4070125576 4215713581 8.wmv optional
1648366620 1773564442 9.wmv
3731856950 3805438254 10.wmv
4648733770 4677339016 11.wmv
4892061782 4930489090 12.wmv
1464006109 1470603909 13.wmv
1470603910 1483173674 14.wmv
4930489091 4932102837 15.wmv


Re-Encode High Quality = 8 MBPS Video
Re-Encode Medium Quality = 6 MBPS Video
Re-Encode Low Quality = 4 MBPS Video

sfk partcopy 1.bin -allfrom 0 re_chunk_000.pak 3317383863 -yes
sfk partcopy 2.bin -allfrom 0 re_chunk_000.pak 1483173675 -yes
sfk partcopy 3.bin -allfrom 0 re_chunk_000.pak 3805438255 -yes
sfk partcopy 4.bin -allfrom 0 re_chunk_000.pak 3826442430 -yes
sfk partcopy 5.bin -allfrom 0 re_chunk_000.pak 4408129950 -yes
sfk partcopy 6.bin -allfrom 0 re_chunk_000.pak 4677339017 -yes
sfk partcopy 7.bin -allfrom 0 re_chunk_000.pak 4215713582 -yes
sfk partcopy 8.bin -allfrom 0 re_chunk_000.pak 4070125576 -yes
sfk partcopy 9.bin -allfrom 0 re_chunk_000.pak 1648366620 -yes
sfk partcopy 10.bin -allfrom 0 re_chunk_000.pak 3731856950 -yes
sfk partcopy 11.bin -allfrom 0 re_chunk_000.pak 4648733770 -yes
sfk partcopy 12.bin -allfrom 0 re_chunk_000.pak 4892061782 -yes
sfk partcopy 13.bin -allfrom 0 re_chunk_000.pak 1464006109 -yes
sfk partcopy 14.bin -allfrom 0 re_chunk_000.pak 1470603910 -yes
sfk partcopy 15.bin -allfrom 0 re_chunk_000.pak 4930489091 -yes
This is a really silly question but how do you find/calculate the blocks for a desired file? I'm trying to accomplish a similar feat with the earlier "Far Cry" titles & "The Settlers VII (7)", regarding their Bink videos.
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  #9  
Old 15-07-2021, 00:12
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I have found all Language files including all Sound Files
for each language there are 161 sound files 250mb per language (Total 9 languages with english)
so it can be further reduced to 16GB total for one language.

I am Waiting for Zee to complete a tool that can automate the process since i do it by hand :P

feel free to share if any tool that can find a duplicate and replace with zero bytes exist
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows
My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45.

Last edited by panker1992; 15-07-2021 at 00:39.
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  #10  
Old 15-07-2021, 07:39
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I will try RE8 as soon as i get my hand on the game files.

panker1992 you did the same thing with RE3 and also managed to compress it effeciently.

Would love to see it as low as possible.
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  #11  
Old 15-07-2021, 07:51
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>Leethakor
I have demonstarted in the forum how to calculate and find the files and remove them!!
I have also posted a video on youtube personally that explains it with alo of details

> Sad8669
I am fixing Sound stuff from the game i am almost done.

I have managed to strip down many titles over my free time
Resident Evil 2 = 13.6 GB
Call of Cthulhu = 7.3 GB
Little Hope = 18.8GB same as Fitgirl but mine is better because the decompressed size from 55 GB is 35GB and yes its playable
Man of Medan = 17.8 GB same as above game is 30% down for decompressed size instead of 50GB its 30 and playable!!!
Biomuntant = 6.4GB this game is 25+ GB decompressed mine is 12GB decompressed and yes its playable!!!
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My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45.
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  #12  
Old 15-07-2021, 08:06
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Can you look into Yakuza 0 in your free time?

Fitgirl's version is : 11.7 GB
Mine is : 14.0 GB

The point is that, i know what Fitgirl has done to make it this small. She unpacked .par files which i also did and seen good results, but unlike sfk there isn't any tool to patch it back into the .par file to its original size.

It's just other information (if not discussed previously).
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  #13  
Old 15-07-2021, 09:27
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Resident Evil 8 Update + Sounds

The Total Compressed game is estimated to be 16GB no more !! will post once i pack it though
Completely Remove languages this game has total of 9 spoken languages so.
Also removing large portions of uncompressible files help with lolz - lolzi compression!!
Good Luck!!
PS. Take Extreme caution here can break the game if you dont know what you are doing - this is master dissection at it's best !!!



Movie - Blocks
3317383863 3731856949 1.wmv optional
1483173675 1648366619 2.wmv
3805438255 3826442429 3.wmv
3826442430 4070125575 4.wmv optional
4408129950 4648733769 5.wmv optional
4677339017 4892061781 6.wmv
4215713582 4408129949 7.wmv optional
4070125576 4215713581 8.wmv optional
1648366620 1773564442 9.wmv
3731856950 3805438254 10.wmv
4648733770 4677339016 11.wmv
4892061782 4930489090 12.wmv
1464006109 1470603909 13.wmv
1470603910 1483173674 14.wmv
4930489091 4932102837 15.wmv

BGM Ingame Language Audio

28717571425 28736453394
28717571425 em1000_v.bnk.2.x64.en

25315697863 25337249337
25315697863 em1260_v.bnk.2.x64.en

28671792013 28692171487
28671792013 em1261_v.bnk.2.x64.en

28692171883 28712379369
28692171883 em1262_v.bnk.2.x64.en

27929954843 27951900137
27929954843 em1310_v.bnk.2.x64.en

25834788055 25866260102
25834788055 pl1000_v.bnk.2.x64.en

27959817454 27986571026
27959817454 pl2000_v.bnk.2.x64.en

28789034961 28801457854
28789034961 em1302_v_effort.bnk.2.x64.en

BGM - Blocks - Around 700 MB of Music


Block 1 500MB File
5578232732 6096544709 bgm_resident.pck.3.x64
Block 2
807697467 829232497 bgm_em_c22.pck.3.x64
Block 3
829232498 841520221 bgm_em_c23.pck.3.x64
Block 4
871463739 891591317 bgm_em_c24.pck.3.x64
Block 5
900402239 935723696 bgm_em_c27.pck.3.x64
Block 6
1008712931 1040885578 bgm_em_c32.pck.3.x64
Block 7
470684396 530322314 movie_chapter3.pck.3.x64
Block 8
3291738440 3317383862 movie_bonus.pck.3.x64 - Optional?
Block 9
3234287977 3248181923 movie_chapter1.pck.3.x64

Spoken language - ENGLISH ONLY


721910965 807697466
731727462 em1000_v_dialogue.pck.3.x64.en

2422899086 2493439908
2422899086 em1110_v_dialogue.pck.3.x64.en

18114998188 18152135580
18119034210 em1150_v_dialogue.pck.3.x64.en

20249490548 20294360582
20254537491 em1230_v_dialogue.pck.3.x64.en

19302022331 19349746976
19302022331 em1260_v_dialogue.pck.3.x64.en

5506437541 5556561515
5506437541 em1262_v_dialogue.pck.3.x64.en

841520222 871463738
841520222 em1300_v_dialogue.pck.3.x64.en

20294360583 20341650467
20294360583 em1302_v_dialogue.pck.3.x64.en

18394439764 em1310_v_dialogue.pck.3.x64.en
18394439764 18438588281

6100084475 6599324197
6100084475 pl1000_dialogue.pck.3.x64.en

156083303 470684395
191024214 movie_chapter3_dialog.pck.3.x64.en

20354417983 20417554742
20361475021 em1320_v_dialogue.pck.3.x64.en

18251704719 em4070_v_dialogue.pck.3.x64.en
18251704719 18380860641

18454440446 18491950561
18454440446 em1330_v_dialogue.pck.3.x64.en

18217131131 18251704718
18220993113 em1370_v_dialogue.pck.3.x64.en

20180356416 20241899672
20187235043 em4103_v_dialogue.pck.3.x64.en

20079047866 20126111173
20079047866 em4105_v_dialogue.pck.3.x64.en

975582092 1008712930
975582092 pl2000_dialogue.pck.3.x64.en

3261758961 3291738439
3265076495 movie_bonus_dialog.pck.3.x64.en

18082008046 18103123619
18084365781 em4130_v_dialogue.pck.3.x64.en

18606474237 18632973839
18606474237 em4104_v_dialogue.pck.3.x64.en

18152135581 18171592518
18152135581 em4090_v_dialogue.pck.3.x64.en

18171592519 18216296126
18171592519 em4000_v_dialogue.pck.3.x64.en

20126111174 20144293480
20126111174 em4100_v_dialogue.pck.3.x64.en

20144293481 20162068318
20144293481 em4101_v_dialogue.pck.3.x64.en

20162068319 em4102_v_dialogue.pck.3.x64.en
20162068319 20180356415

18438588282 18454440445
18440377385 em4110_v_dialogue.pck.3.x64.en

6619741253 6630105302
6620935170 em4430_v_dialogue.pck.3.x64.en

6601679701 6612262879
6602864723 em4400_v_dialogue.pck.3.x64.en

956084055 967211189
956084055 em4122_v_dialogue.pck.3.x64.en

945198973 956084054
945198973 em4121_v_dialogue.pck.3.x64.en

937121945 em4120_v_dialogue.pck.3.x64.en
937121945 945198972

18380860642 18394264859
18382352586 em4070_v.pck.3.x64.en

5458135716 5506437540
5458135716 em1261_v_dialogue.pck.3.x64.en
Attached Files
File Type: zip tools.zip (470.1 KB, 24 views)
__________________
My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows
My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45.

Last edited by panker1992; 15-07-2021 at 09:30.
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  #14  
Old 16-07-2021, 00:05
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NieR:Automata™ [Game of the YoRHa Edition] [Build 7020666]

Start size: 40.3GB

Main game files:

Code:
xcrilayla+xzlib+srep+lolz
The z files inside the cpks are compressed with zlib, read more here: https://forum.xentax.com/viewtopic.php?f=10&t=16011

Videos:

Code:
srep+lzma
Ofc you can recode them to save space, but then lossy

Audio:

Code:
msc+srep+lzma
These .wsp files are just multiple audio files concatenated. You can use this BMS script to "extract" them, however it's imperfect. To "pack" the files again, you can use bincat by aluigi or copy /b. Not much point in trying oggre_wwise, I got better result with msc

Final size: 20.2GB

Last edited by Masquerade; 16-07-2021 at 02:19.
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  #15  
Old 16-07-2021, 02:21
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panker1992

So if i want to rip an optional .wmv i have to use HeX to replace its values with 00 and then insert it back into the re_chunk_000.pak file?

I am afraid i am missing something big.
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