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#1
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Just Cause 4 Precompression (Final Release) :
Using oo2reck+oo2recs+oo2recm Code:
Used on full game. 74,717,919,217 bytes >> 128,960,332,422 bytes Ratio : 172.59 % Last edited by :( Sad8669; 09-05-2021 at 01:52. |
| The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
JustFun (09-07-2021) | ||
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#2
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Just Cause 4 [ All DLC's + Languages ] Updated.
Here is the link to the updated post : https://fileforums.com/showpost.php?...postcount=2160 Initial Size : 69.5 GB Final Size: 35.2 GB @JustFun : If you are scrolling through and read this message, please update FIFA 20 and JC4 in your INDEX since i updated their methods. Just a message in case you miss it. |
| The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
JustFun (09-07-2021) | ||
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#3
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Hi all,
If anyone has them could I possibly have a look at someones "Precomp" & "Precompx" headers for arc.ini? Been looking through other .ini's for other compressors but I'm not sure exactly which of the options for the tools I should be using for compression, or if one command string fits all. Currently got: Code:
[External compressor:precomp] header = 0 unpackcmd = "Precomp\Win64\precomp_v2017" -o$$arcdatafile$$.tmp -r $$arcpackedfile$$.tmp |
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#4
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Quote:
Code:
[External compressor:xprecomp] header = 0 packcmd = xtool.exe e:precomp:t4:lz4 - - <stdin> <stdout> unpackcmd = xtool.exe d:precomp:t4 - - <stdin> <stdout> BTW, this .ini was taken from an older version of XTool. I might be wrong but i don't think there is a difference ( in usage ) , the only difference will be your codecs such as zlib,lz4 etc. Try comparing the results with xZLib or other codecs for your own satisfaction. Code:
Created by Razor12911
Commands:
e - encode
d - decode
Operations and codecs available:
precomp - data precompression
zlib : loaded
crilayla : loaded
Options:
precomp - data precompression
c#: chunk size (default 16mb)
t#: number of threads, use p for percentage
Last edited by :( Sad8669; 10-05-2021 at 00:12. |
| The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
L33THAK0R (09-05-2021) | ||
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#5
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Unravel Two [v1.0.0.47008]
Code:
Method : srep_new+LZMA-MT Initial Size : 7.04 GB Final Size : 4.83 GB Compression Time : 37 minutes 42 seconds Decompression Time : 5 minutes (4T) Code:
Method : srep_new+NLolz Initial Size : 7.04 GB Final Size : 4.21 GB Compression Time : 4 hours 0 minutes 41 seconds Decompression Time : 5½ minutes (4T) Hint : You can rip the trial version of .exe worth 278 MB and get a Final size of around 3.96 GB Last edited by :( Sad8669; 06-03-2022 at 05:54. |
| The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
JustFun (09-07-2021) | ||
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#6
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Watch Dogs : Legion [All Languages]
Code:
Method : SREP+LZMA Based On : Free Weekend Version. Decompression Time : 1.3 hours (4T) Initial Size : 83.6 GB Final Size : 54.1 GB Last edited by :( Sad8669; 08-06-2021 at 21:35. |
| The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
JustFun (09-07-2021) | ||
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#7
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Should've used XTool for that?
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#8
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I am still testing the XTool method, because you see there is a plugin for WDL but i had no luck recently with that. Since it uses the lz4 plugin, i used various .dll just in case i hit something.
The liblz4.dll ( 136 ) KB was the one the was giving the best results of them all. But when i precompressed the game it was somthing like 89,344,643,34 > 93,456,234,56. Ofcourse the values other than first two digits are just predicted as i am writing the message but you can say 89 > 93. Thanks for your concern though. Edit : Check post : https://fileforums.com/showpost.php?...5&postcount=96 Last edited by :( Sad8669; 11-05-2021 at 15:31. |
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#9
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Quote:
__________________
Haters gonna hate
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#10
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Quote:
And FIFA 20 (XTool would use no CPU on files greater than 1.5 GB or some times 2.0 GB) These are the ones i tested so far along with WDL. Edit : Unravel Two post has been updated. Last edited by :( Sad8669; 12-05-2021 at 01:15. |
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#11
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Borderlands 3. Director's Cut (Only English Voice)
*.pak - ue4d plugin by Shegorat + XTool v0.39 + Srep + LOLZ 100 gb > 210 gb > 130 gb > 64.8 gb Rest files - SREP+LZMA 700 mb > 531 mb RePack size - 65.3 gb Install time - 29 min. on Ryzen 5 3600, HDD>HDD (19 min. without DLC content) Note. Non-English audio cutting from DLC *.pak and rebuilded with QuickBMS Thanks to Shegorat for unreal engine 4 decrypt FreeArc-Plugin, Razor12911 for XTool and ProFrager for LOLZ Compressor))) |
| The Following 3 Users Say Thank You to dixen For This Useful Post: | ||
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#12
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Hi all,
Could anyone share how to structure the compressor header for the Oodle precompressors? The only one I could find was from diskspan: Code:
[External compressor:oo2reck3,oo2reck4,oo2reck5,oo2reck6,oo2reck7,oo2reck8] header = 0 unpackcmd = "Resources\OodleRec\oo2reck.exe" d $$arcdatafile$$.tmp $$arcpackedfile$$.tmp [External compressor:oo2recm3,oo2recm4,oo2recm5,oo2recm6,oo2recm7,oo2recm8] header = 0 unpackcmd = "Resources\OodleRec\oo2recm.exe" d $$arcdatafile$$.tmp $$arcpackedfile$$.tmp [External compressor:oo2recs3,oo2recs4,oo2recs5,oo2recs6,oo2recs7,oo2recs8] header = 0 unpackcmd = "Resources\OodleRec\oo2recs.exe" d $$arcdatafile$$.tmp $$arcpackedfile$$.tmp Last edited by L33THAK0R; 13-05-2021 at 19:05. Reason: formatting |
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#13
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Another 50 hours compression coming your way. You would call me a madman for that one.
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#14
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Madman?! I dont think so...
I did compression marathons since LOLZ released..MONTHS of compressions. ![]() Now what do you call me?! Loool Sorry for the off. |
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#15
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Quote:
BTW that thing failed after taking 50 hours. Last edited by :( Sad8669; 14-05-2021 at 22:16. |
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