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#2
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What about decompressing *.datwin from LEGO HP Collection?
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#3
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launcher.pkdwin is zlib compressed (apparently, didn't check).
datwin is not usual TTGames format. Compression method not yet determined. |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
dixen (10-10-2024) | ||
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#4
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Quote:
Code:
xtool:d1:mue5,k0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0,kraken:core_2.9.5+srep_new:392+LOLZ_FAST |
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#5
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Hi,
I'm having this issue while decompressing the archives. It always happens at 41%. The files were compressed with DiskSpan and used this method for the *.vpp_pc files: xtool:mreflate+srep_new+lolz. I also tried using installers which use the Setup.dll file from DiskSpan, but pretty much the same issue happens. I also tried recompressing the files with the same method, but I got the same issue. I've been trying to find a solution to this for like 2 days and I'm really out of ideas. If someone could give me a hint on what could be the problem I would really appreciate it. |
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#6
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dyren: These green lines, added from "cls.ini" file, LOLZ sections??
ldmfTempPath=.\ ldmfMaxMemoryUsage=32m ldmfDeleteTmp=0 This difference two configs fom "temporary" path define/commands is equal, same effects? "TempPath=.\ " < = > "ldmfTempPath=.\ " Another questions: 1. Best possibble compression methods from Trainz Simulator 2012?? Checked "Conversion" subforums, not found specialized methodology, found simple DVD9 to 2*DVD5 only. 2. More released games (cca. 2010+ years), contains lossless high-res audio files? Typically 24/32bit and upto 48kHz to 192kHz (or more) sample rates... Last edited by kj911; 09-10-2024 at 05:11. |
| The Following User Says Thank You to kj911 For This Useful Post: | ||
dyren (09-10-2024) | ||
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#7
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Setting ldmfTempPath= to " .\ " worked, thanks a lot!! It was set to "{app}" before. I feel kinda dumb, didn't know that the solution was this simple.
Last edited by dyren; 09-10-2024 at 05:47. Reason: fixed typo |
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#8
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hello everyone, may I ask. does anyone know the correct conversion method for the parcel corps game? this is an example of the file:
https://drive.google.com/file/d/1hhD...ew?usp=sharing Thank you |
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#9
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Smells like lz4hc,l12
Edit: Look. 95% of unity bundle files always lz4hc,l12 ![]()
__________________
Haters gonna hate
Last edited by KaktoR; 10-10-2024 at 07:25. |
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Danziel123 (10-10-2024) | ||
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#10
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I have not tested much, but you could rip JP/EN language and 720p/1080p/2160p movies aswell to get a bit better ratio.
I simply have no time atm to test deeper. Edit: Sorry I used wrong command line syntax. I just realized this now lol. Use this Code:
xtool:d1:mue5,k0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0:mmermaid:mkraken:core_2.9.5
__________________
Haters gonna hate
Last edited by KaktoR; 12-10-2024 at 14:09. |
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#11
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What shady encryption is "LEGO Harry Potter 2024 Collection" using actually?
__________________
Haters gonna hate
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#12
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^^
Not encrypted, but lzham. File table is encrypted though. Spiritovod shared a bms script on cs (ue4 keys topic) that simply extracts data - great for data mining. Reimport doesn't work due to the nature of the lzham used. FitGirl was kind enough to give me a little bit of info about it. |
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#13
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Thanks. Time to delete this then.
__________________
Haters gonna hate
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#14
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Arsene Lupin - Once a Thief (English Only)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:munity,lz4hc,l12+srep_new:393b+lolz:dtb1:d50:mtt1:mt16:mc1023 ----------------------------------------------- ------------------------------------------------------------------------------------------ Overall input size: 3.71 GB Overall output size: 2.59 GB (Ratio 69.86%) Last edited by JustFun; 18-10-2024 at 10:03. |
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#15
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^^
You can take a lot of size off by converting the banks to ogg audio and using oggre and a hdiff patch. |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
JustFun (18-10-2024) | ||
![]() |
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