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#1
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If some kind soul can reveal method used for Monster Hunter Rise .pak files? Can't figure this one out...only two .pak files should be encrypted and with zlib and zstd streams but there is no AES key for this anywhere and using xtool on this will produce only small gain...but I saw few repackers ratio was *much* better. Tried creating database also but without luck.
Thanks in advance, regards. |
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#2
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^
zstd. Use xtool 0.8.4 + libzstd 1.1.4 https://www.patreon.com/posts/97128362 Code:
Streams: 77311 / 77311 Time: 00:05:06 (CPU 00:01:06) Size: 34.5 GB >> 48.2 GB Done!!! Code:
Streams: 20756 / 20756 Time: 00:03:52 (CPU 00:14:47) Size: 34.5 GB >> 36.0 GB Done!!!
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Last edited by KaktoR; 25-01-2024 at 06:48. |
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infovs (25-01-2024), Wanterlude (25-01-2024) | ||
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#3
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^you're right KaktoR,
I was using most recent version of libzstd without any success but using 1.1.4 from 2017 worked like a charm! If I may ask, how can one pinpoint exact version of libzstd to use? I tried everything, yes I even tried different versions of libzstd but it never occurred to me that I should be using 7 years old dll version ![]() Thanks again, best regards |
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#4
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xtool library checker
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#5
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Never seen a ReEngine game use anything else but libzstd.dll v1.1.4 when zstd is used by that engine.
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#6
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Hi, anyone know what best compression method for tekken 8? Thank you
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#7
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kraken
Edit: + mermaid actually
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Haters gonna hate
Last edited by KaktoR; 26-01-2024 at 07:20. |
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L0v3craft (26-01-2024) | ||
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#8
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TEKKEN 8
87GB ---> 65.6GB Code:
*.usm xtool (dd5 + fast lzma2) everything else: xtool (mermaid + kraken + dd5) + fast lolz (detection on but smaller dictionary and some fast bytes) You can maybe cut a little smaller by using bcm (multithreaded cls) on the videos, but decompression time will be severley increased. |
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Danziel123 (28-01-2024), JustFun (18-04-2024), L0v3craft (26-01-2024), Lord.Freddy (26-01-2024), Wanterlude (26-01-2024) | ||
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#9
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sorry if it's a stupid question, but which oodle should I choose to compress this game?
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#10
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^^
I mentioned this right above, please read next time. |
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#11
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sorry if I didn't read your post, I used the same compression method as your post but the result was an error. maybe you know what causes the error? This is the compression method I use: xtool:mkraken:mermaid:core_2.9.15+xtool:dd3+4x4:b6 4mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000. Thank you
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#12
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Code:
xtool:mkraken:mmermaid:core_2.9.5:dd3+
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Danziel123 (27-01-2024) | ||
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#13
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I used this method.
but I got data corrupted. I'm using DiskSpan_GUI v2.0.1.9 |
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#14
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Which version and settings for srep are you using for Cities Skylines 2? On second pass levelerror=XXXXXXXXX. Srep version and his settings doesn't matter. ZSTDRec or XTool - too.
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#15
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Quote:
Then I thought maybe new xtool version was the problem (do not wanted to blame Razor for that lol) so then I tested all xtool versions back to 0.7.9, same error. But then I remembered a problem a while ago about this game with some srep errors, so then I tested just precompressing and srep afterwards. While xtool did not gave me any error messages about srep, I tested srep instead of xtool dedup with srep.exe and this error appears: Code:
Compressing 176,993,820,246 bytes with "srep.exe" -hash- -m3f InFile OutFile Errorlevel=-1073741819 100.0% ERROR: general (de)compression error in srep Code:
60 GB input -> 7 GB output, Ratio 11.67% Code:
xtool:zstd+rep+srep+... Code:
Initial version (xtool:zstd:dd3+4x4:lzma) Overall input size: 55,63 GB Overall output size: 34,48 GB (Ratio 61.97%) Version 1.1.0.F1 (xtool:zstd+rep+srep+4x4:lzma) Overall input size: 59.34 GB Overall output size: 36.59 GB (Ratio 61.66%) I hope this helps.
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