|
|
|
#1
|
|||
|
|||
|
Quote:
xt_zlib+srep_old:392+lolz:dtb1:d512m:mtb96:ldl5:mc 1023 21 files: 8,588,002,315 byte => 4,776,969,655 bytes. Ratio 55.62% (17127.25 sec) xt_zlib+srep_old:392+lolz:dt:dtb1:dtw1:dtm1:dto1:d td1:d512m:fba4096:mc1023:tt16:mt1:ldmf1:ldc0:ldl5 21 files: 8,588,002,315 => 4,764,178,217 bytes. Ratio 55.47% (35516.07 sec) The last combination is NOT worth it! Several .bsa files are plenty of .ogg file (hundreds), so I should extract these .ogg files, compress and before the end of installation make a backup of original .bsa file. I think it takes very long to install the videogame!!! |
| The Following User Says Thank You to Dragonis40 For This Useful Post: | ||
kj911 (13-01-2024) | ||
| Sponsored Links |
|
#2
|
||||
|
||||
|
Tales of Arise
v12.12.23 Code:
17:25:12 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mzlib+xtool:dd3+4x4:lzma 17:25:12 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+bcm 17:25:12 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3+4x4:lzma ------------------------------------------------------------------------------------------ 19:54:25 - Overall input size: 52,19 GB 19:54:25 - Overall output size: 34,37 GB (Ratio 65.86%) 19:54:25 - Overall conversion time: 02:29:11 Code:
Key: 0x61FC71A1376A29598393E2BFB976B275705F460E29399CFD1F9C060C8CD6CE40
__________________
Haters gonna hate
|
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
JustFun (18-04-2024) | ||
|
#3
|
||||
|
||||
|
I tested a bit.
Do not use msc for any of the files. msc_frog will work for encoding, but decoding will give you errors. So use xtool with flac plugin and l8 setting for now for all the WAV files. For the OGG files you have to extract them first (with BAE tool), erase them out of all the files (with xtool erase command), compress them with oggre. After installation, you have to put all the OGG files back inside the original bsa files (with xtool decode command + XTL file). BIK file use bpk. Edit: You can also use bethesda.bms with quickbms instead of BAE if you want. Edit 2: Code:
17:55:35 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzlib:dd3+lolz:d81:mtt1:mt12:mc1023 17:55:35 - Selected ARC/DS method for Data1b-01.bin was: xtool:mflac,l8 17:55:35 - Selected ARC/DS method for Data1c-01.bin was: oggre 17:55:35 - Selected ARC/DS method for Data1d-01.bin was: 7zdll-pm:m0=mp3det:m1=packmp3c 17:55:35 - Selected ARC/DS method for Data1e-01.bin was: bpk+xtool:dd3+lolz:d81:mtt1:mt12:mc1023 18:53:04 - Overall input size: 11,92 GB 18:53:04 - Overall output size: 5,41 GB (Ratio 45.41%) 18:53:04 - Overall conversion time: 00:57:28 Edit 3: Keep in mind that the input size is a bit inaccurate due to extracted files, as the BSA files are still the original size but with zero'd data inside.
__________________
Haters gonna hate
Last edited by KaktoR; 13-01-2024 at 10:57. |
|
#4
|
|||
|
|||
|
Quote:
18:37:14 - Selected ARC/DS method for BPK.bin was: bpk 18:37:14 - Selected ARC/DS method for BSA.bin was: xt_zlib+srep_old:392+lolz:dtb1:d512m:mtb96:ldl5:mc 1023 18:37:14 - Selected ARC/DS method for ESM.bin was: xt_zlib+srep_old:392+lolz:dtb1:d512m:mtb96:ldl5:mc 1023 18:37:14 - Selected ARC/DS method for MP3.bin was: msc_tak:mp3=1:wav=1:raw=1:ddsraw=1:bmf=9:TAK=9:bmp =1:lzma,bt4,fb128,lc8+srep_old:392+lolz:dtb1:d512m :mtb96:ldl5:mc1023 18:37:14 - Selected ARC/DS method for OGG.bin was: oggre+srep_old:392+lolz:dtb1:d512m:mtb96:ldl5:mc10 23 18:37:14 - Selected ARC/DS method for WAV.bin was: xtool:mflac,l8+srep_old:392+lolz:dtb1:d512m:mtb96: ldl5:mc1023 18:37:14 - Selected ARC/DS method for OTHERS.bin was: srep_old:392+lolz:dtb1:d512m:mtb96:ldl5:mc1023 23:55:30 - Overall input size: 12,22 GB 23:55:30 - Overall output size: 5,27 GB (Ratio 43.18%) 23:55:30 - Overall conversion time: 05:18:12 One cons is decompression time: about 19 minutes! How can I reduce this time? How did you obtain 10 minutes of decompression time? |
|
#5
|
|||
|
|||
|
^^
MSC's MP3 codec is quite slow. I'd recommend try mpzmt by BlackFire69 with srep after. Don't use srep+lolz after oggre. |
|
#6
|
||||
|
||||
|
Fallout 3 GOTY
Code:
20:13:34 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzlib:dd3+lolz:d84:mtt1:mt12:mc1023 20:13:34 - Selected ARC/DS method for Data1b-01.bin was: msc_tak 20:13:34 - Selected ARC/DS method for Data1c-01.bin was: oggre 20:13:34 - Selected ARC/DS method for Data1d-01.bin was: 7zdll-pm:m0=mp3det:m1=packmp3c 20:13:34 - Selected ARC/DS method for Data1e-01.bin was: bpk+xtool:dd3+lolz:d84:mtt1:mt12:mc1023 ------------------------------------------------------------------------------------------------------------------------------------------- 21:22:39 - Overall input size: 11,25 GB 21:22:39 - Overall output size: 5,08 GB (Ratio 45.13%) 21:22:39 - Overall conversion time: 01:00:31 Example Code:
for %%f in (*.bsa) do quickbms_4gb_files -d -o -Y -f "{}.wav,{}.ogg,{}.mp3" bethesda.bms "%%f"
Example Code:
"xtool" erase "Fallout - Sound.bsa_extract" "Fallout - Sound.bsa" "fallout3.xtl" ... ... Data1b -> WAV Data1c -> OGG Data1d -> MP3 Data1e -> Rest of the files After installation, use xtool again with decode command to copy all the extracted files back into their original places inside the BSA archives. Example Code:
"xtool" decode "fallout3.xtl" "Fallout - Sound.bsa_extract" "Fallout - Sound.bsa" ... ... PS: Original input size is about 8.70 GB, but due to extracted data this is a bit bigger. However all the sound BSA files will be compressable something like near 1%, so only the install step will require some additional space, but once xtool decode is finished, the size is the same as original but also the crc of all the files. Edit: Install time + xtool decode about 10mins
__________________
Haters gonna hate
Last edited by KaktoR; 13-01-2024 at 12:41. |
|
#8
|
||||
|
||||
|
The Hopebringer
Code:
23:48:33 - Selected ARC/DS method for Data1a-01.bin was: xtool:mmermaid:mhopebringer:dd3+4x4:lzma 23:48:33 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+4x4:lzma ----------------------------------------------------------------------------------------- 00:20:16 - Overall input size: 9,73 GB 00:20:16 - Overall output size: 7,78 GB (Ratio 79.95%) 00:20:16 - Overall conversion time: 00:31:41
__________________
Haters gonna hate
|
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
JustFun (18-04-2024) | ||
|
#9
|
|||
|
|||
|
Some Diskspan GUI settings for The Sinking City - The Merciful Madness and Starfield
Feel free to alter the LOLZ_ST lines to whatever you feel comfortable with if you don't like to wait for unpacks. Code:
The Sinking City - The Merciful Madness 47.5 GB -> 27.1 GB [Game1Settings] Name=The Sinking City Exec= MethodState=1 Data1.Name=Data1.bin Data1.ExclText= Data1.InclText=*.pak Data1.Method1=xtool:c128mb:d1:mue5,k0xAAF9AF1F40225A1241C120533277804B09A56CE78CBF100C131423788DB0E34F:mkraken:core_2.9.5+xtool:dd3+LOLZ_ST|0 Data1.SplitMode=2 Data2.Name=Data2.bin Data2.Method1=xtool:dd3+LOLZ_ST|0 Data2.InclText= Data2.SplitMode=2 Data2.ExclText=*.pak ---- DSG_arc.ini addition for LOLZ_ST LOLZ_ST = lolz:dtb1:d1536:mtt0:mtb64:mc1023 ----could just sub for other LOLZ methods for less compression and faster decompression Also Starfieldv1888 eng only 118 GB -> 62.3 GB [Game1Settings] Name=Starfield Exec= MethodState=1 Data1.Name=Data1.bin Data1.ExclText=*WwiseSounds*|*Voices* Data1.InclText=*.ba2|*.esm EGPath=C:\Program Files\Bethesda Softworks\Starfield Data1.Method1=xtool:mstarfield+xtool:mzlib:mreflate:dd3+LOLZ_ST|0 Data1.SplitMode=2 Data2.Name=Data2.bin Data2.Method1=msc+xtool:dd3+LOLZ_ST|0 Data2.InclText=*WwiseSounds*|*Voices* Data2.SplitMode=2 Data3.Name=Data3.bin Data3.Method1=xtool:c512mb:mbk2:df20p+LOLZ_ST|0 Data3.InclText=*.bk2 Data3.SplitMode=2 Data4.Name=Data4.bin Data4.Method1=xtool:dd3+LOLZ_ST/$mp3pack=7zdll-pm:m0=mp3det:m1=packmp3c|0 Data4.ExclText=*.ba2|*.bk2|*.esm Data4.SplitMode=1 |
| The Following User Says Thank You to murphy78 For This Useful Post: | ||
JustFun (18-04-2024) | ||
|
#10
|
||||
|
||||
|
There is a 7zip MP3 plugin which is super good, even better then mpz, and it will not be detected as virus unlike mpz (false positive)
__________________
Haters gonna hate
|
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
shazzla (19-01-2024) | ||
|
#11
|
|||
|
|||
|
Quote:
I'll try to extract only .mp3 and .wav files from .bsa files to understand if it worth it in terms of decompression time! |
|
#12
|
|||
|
|||
|
^^
You cannot speed up oggre. |
|
#13
|
|||
|
|||
|
Quote:
So it can worth it! |
|
#14
|
|||
|
|||
|
Can it process stream ,or only for file ?
|
|
#15
|
||||
|
||||
|
Both.
Code:
7zdll Compressed 1 file, 1,135,385,600 => 918,525,479 bytes. Ratio 80.90% Compression time: cpu 0.73 sec/real 78.90 sec = 1%. Speed 14.39 mB/s All OK mpzmt Compressed 1 file, 1,135,385,600 => 922,505,962 bytes. Ratio 81.25% Compression time: cpu 0.44 sec/real 75.45 sec = 1%. Speed 15.05 mB/s All OK
__________________
Haters gonna hate
|
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
shazzla (19-01-2024) | ||
![]() |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Games Are For Kids | JoyBoy | Chit Chat | 83 | 16-11-2021 14:28 |
| CorePack Compression methods ? Help | ramazan19833 | Conversion Tutorials | 34 | 09-08-2018 06:51 |
| i got the email in the mail about copying ps2 games | EVOEvo | PS2 Games | 7 | 21-11-2003 07:56 |
| Self-booting games on an older Japanese DC? | Named | DC Games | 1 | 26-09-2003 17:48 |
| Having Problems Burning Numerous *Recent* Games....Help is Appreciated | Protosstic | PSX Games | 2 | 15-01-2002 21:27 |