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#1
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God of War (2018) potential Oodle streams?
Hi all,
Does anyone know if there are any tools/methods to ID Oodle streams? The only means I know of, is identifying the 0x8c byte in a given sample, but at least in the sample "*.lodpack", "*.texpack" and "*.wad" files that I tested against, I had no luck in finding any streams, when running the sample separately through oo2reck/m/s, and against 3 different "oo2core_7_win64" libraries. The reason for my testing is this off-hand note in the readme for one of the more popular modding/unpacking suites for the title, which I was using to determine if any additional assets could be ripped and packed separately for further gains. |
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#2
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https://fileforums.com/showthread.php?t=102453
This comes with oodle scanner, just drag and drop file. |
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#3
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Isn't the 2018 God Of War a PlayStation exclusive? That explains why its using Oodle.
I know the PC re-release in 2022 uses no compression. |
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#4
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Quote:
It seems odd the developers wouldn't use Oodle on the PC release given how many folk still have older and slower hardware akin to a PS4's specs. |
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#5
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Perhaps I am missing the point, but wouldn't it make more sense for the developers NOT to use Oodle for the PC release? Older hardware would offer poor decompression speed compared to being able to just read game data from disk straight into memory and have it ready to use.
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#6
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Quote:
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#7
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Tortuga: A Pirates Tale (v1.0.1.46268)
xtool 0.3.21 + srep + lolz
(Non-Eng. Loc. Ripped) 4.97 GiB >>> 2.58 GiB Note: Perhaps others will have better luck than me but every bank dumping utility I tried to run this title's "*.banks" through failed on every account. |
| The Following User Says Thank You to L33THAK0R For This Useful Post: | ||
JustFun (12-03-2023) | ||
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#8
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Quote:
+ the devs included a full copy of the movies folder inside the largest .FUK file so you can XTool erase it. |
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#9
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Quote:
Now that I think about it I didn't actually test to see if deleting the loose files would cause the packed duplicates to be used in their place, or if the loose files were used at all, I'll definitely have to have another quick crack at this one. |
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#10
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Ghostwire: Tokyo (10.10.2022)
Code:
Game Size: 17.7 GB Code:
xtool:d1:c256mb:mgwtokyo+oo2reck+srep:m3f:l512+4x4:lzma:a1:mfbt4:32m:fb273:mc128:lc8 Code:
CT: 3H DT: 30M Code:
Repck Size:14.3 GB Method #2 Code:
xtool:c256mb:d1:mgwtokyo:mkraken:dd3+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8 DT: much longer + high memory usage Code:
Repck Size:14.3 GB Last edited by Gehrman; 26-01-2023 at 02:06. |
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#11
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Martha Is Dead (1.1028.0) (BUILDID 9853789)
Code:
Game Size: 17.06 GB Code:
Rip: MID\Content\Movies\MID_Interview.Webm MID\Content\Movies\MID_Interview.mov Code:
oo2reck+srep:m3f:l512+4x4:lzma:a1:mfbt4:32m:fb273:mc128:lc8 Code:
CT: 2H DT 40M Code:
Repack Size: 13.7 GB |
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#12
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Handyman Corporation
Generate a database for Oodle Kraken using "unreal_tournament_4_0.4.27c_paks_only.bms". Don't use oo2reck - it seems to have a memory leak during decompression (eating up all your ram) and is insanely slow. For the pak file, use your database with XTool dedup (requires srep.exe) and add lolz. For the rest use rz. 2GB --> 1.3GB |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
JustFun (12-03-2023) | ||
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#13
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Results for most TT LEGO Games
Tools used:
oggre + msc + srep + lolz Note applicable for all titles: MSC does work on a majority of the .wav/.mp3 loose files as well as the container files used in some titles, such as the "LEGO Harry Potter" titles as well as the "LEGO Middle-Earth" titles, however it's recommend to do a bulk test on all applicable files as there are a fair few instances of CRC-mismatches and there isn't an easy means to identify this without testing. The same can be said for all applicable Vorbis audio. Newer waveform audio in the "*.ADP" container format cannot be processed currently. I haven't tested to see if the engine will accept re-coded audio in the standard and compressible PCM format, given the fact the engine used for all TT titles (bar maybe the Skywalker Saga, given its a fairly considerable engine revision) is building upon the foundations of the previous iteration, it might (?) be possible to do so. Same can probably be done for the various incompatible "*.ogg" files given the format is the same, and some chunks just don't play well with Oggre. Files ripped: Non-English Loc., unused left-over files from the console releases & left-over demo-exclusive files. Final notes: - All tests were based off the latest clean GOG/Steam RIPs. - Some decompressed sizes may be slightly larger than what others may experience as I tend to include any and all QoL fixes/mods as included offerings, and only include larger less critical mods like the soundtrack replacement mods for the various licensed titles by TT, as optional component offerings. /////////////////////////////// LEGO City Undercover 15.20 GiB >>> 5.07 GiB LEGO Harry Potter: Years 1-4 8.54 GiB >>> 1.77 GiB LEGO Harry Potter: Years 5-7 12.20 GiB >>> 2.73 GiB LEGO Indiana Jones: The Original Adventures 5.77 GiB >>> 1.41 GiB LEGO Indiana Jones 2: The Adventure Continues 7.15 GiB >>> 1.50 GiB LEGO Jurassic World 20.70 GiB >>> 4.52 GiB LEGO MARVEL Super-Heroes 9.38 GiB >>> 2.30 GiB LEGO MARVEL Avengers 22.30 GiB >>> 5.30 GiB LEGO MARVEL Super-Heroes 2 26.73 GiB >>> 7.43 GiB LEGO Middle-Earth: The Lord of the Rings 8.07 GiB >>> 2.24 GiB LEGO Middle-Earth: The Hobbit 8.75 GiB >>> 2.69 GiB LEGO Movie Videogame, The 9.79 GiB >>> 3.89 GiB LEGO Movie Videogame, The 2 15.00 GiB >>> 3.65 GiB LEGO Ninjago Movie Videogame, The 29.60 GiB >>> 6.09 GiB LEGO Pirates of the Caribbean: The Videogame 11.70 GiB >>> 2.17 GiB LEGO Star Wars - The Complete Saga 9.39 GiB >>> 1.61 GiB LEGO Star Wars III - The Clone Wars 9.78 GiB >>> 2.10 GiB LEGO Star Wars: The Force Awakens 28.10 GiB >>> 6.61 GiB LEGO The Incredibles 22.70 GiB >>> 4.61 GiB LEGO Worlds 4.36 GiB >>> 1.24 GiB LEGO DC Batman: The Videogame 8.02 GiB >>> 1.32 GiB LEGO DC Batman 2: DC Super Heroes 5.62 GiB >>> 1.26 GiB LEGO DC Batman 3: Beyond Gotham 12.10 GiB >>> 3.33 GiB LEGO DC Super-Villains 26.14 GiB >>> 6.62 GiB |
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#14
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Days Gone query
Quick question for anyone who's given "Days Gone" a go, has anyone been able to process both the oodle and zlib streams present in the title's "*.pak" archives? I've been using oo2reck (since xtool seems to only be able to use one oodle library and both a "oo2core_7*" & "oo2core_8*" are required to grab all (or at least the majority) of oodle streams. I've tried using both "oo2reck + xtool_0.3.21 (zlib+reflate) + srep + lolz" as well as "xtool_0.3.21 (zlib+reflate) + oo2reck + srep + lolz" but to no avail, interestingly the latter combination results in ~15mins of memory usage with srep and disk write operations, but unfortunately also results in a -11 (corrupt archive) FreeArc decompression error code.
If anyone has had any luck or knows how to get xtool to use both libraries I'd be very much interested in any tips anyone would be willing to offer. Attached are the libraries I've found to be the most effective. Last edited by L33THAK0R; 28-01-2023 at 08:08. |
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#15
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Quote:
Code:
[External compressor:xtool1] header = 0 packcmd = xtool.exe precomp -mkraken -c64mb -t100p --oodle=oo2core_7_win64.dll - - <stdin> <stdout> unpackcmd = xtool.exe decode -t75p - - <stdin> <stdout> [External compressor:xtool2] header = 0 packcmd = xtool.exe precomp -mkraken -c64mb -t100p --oodle=oo2core_8_win64.dll - - <stdin> <stdout> unpackcmd = xtool.exe decode -t75p - - <stdin> <stdout>
__________________
Haters gonna hate
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
L33THAK0R (29-01-2023) | ||
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