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  #1  
Old 07-10-2022, 09:07
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Best compression methods from Stalker: Shadow of Chernobyl?? The game compressibble in smaller than 2-2.5GB's size? (with or without MP files. Multilang version installed size in has ~9.5GB's. Installer smaller than ~3.2GB with INNO only.)

Tested one gamedata archive file (*.db5), in few methods. This db5 archive contents extracted in specialized tools and extracted files compressed again into separated 3 archives and results its bigger than compress the one *.db5 file. Not understood!

File: gamedata.db5
Size: 677 500kB

CAB/LZX:21: 520 571kB
7z: 498 055kB
7z/PPMD: 529 581kB
SQX2: 492 547kB
DLZ only: 456 021kB
OGGRE+DLZ: 462 367kB

MSC only (BMP/DDSRAW/DXT=1): 550 356kB* (archive broken! Any data portions its missing??) --> Crunch in DLZ: 387 155kB (probably false...)
MSC only (DDSRAW=0, DXT=1): 677 377kB --> Crunch in DLZ: 478 327kB

Extracted the db5 file:

*.OGM: 68 290kB (6 file) --> DLZ: 59 064kB (Note: OGGRE+DLZ: 59 061kB)
*.OGG: 174 445kB (2052 file) --> OGGRE: 146 989kB
*.DDS: 446 886kB (1249 file) --> MSC+DLZ: 317 108kB / DLZ: 294 630kB
other: 908kB (17 file) --> MSC+DLZ: 103kB
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Total: 690 528kB --> 523 264kB / 500 786kB (WTF!)
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  #2  
Old 11-10-2022, 11:47
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Overcooked! 2

Code:
xtool_unity+srep+lolz
7.9GB ----> 3.7GB

liblz4 v1.8.0 used for best ratio.
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  #3  
Old 11-10-2022, 11:49
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Prison Architect
  • Paradox Launcher files ripped.
  • All DAT files unpacked with WinRAR.
Code:
precomp:d0+srep+lolz/$ogg=oggre
670MB ---> 306MB

Thanks Nicolas Comerci for precomp STDIO fork.
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  #4  
Old 12-10-2022, 10:50
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Grim Dawn LZ4 dropping streams

Hey all,

I've been giving "Grim Dawn" a looksie and was wondering if anyone might be able to clear something up
Code:
FreeArc 0.67 (March 15 2014) creating archive: Data.arc
Compressing 1 file, 145,766,328 bytes. Processed   0%
Compressing 145,766,328 bytes with "C:\Compressor_Resources\XTool_2020\xtool_0.6.5\XTool.exe" precomp -mgrimTEST -c512mb -t95p $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
XTool is created by Razor12911

Streams: 1396/14028
Time: 00:00:10 (00:00:36)
Memory: 160 MB (160 MB)

100%
Errorlevel=0
Compressed 1 file, 145,766,328 => 160,143,671 bytes. Ratio 109.86%
Compression time: cpu 0.09 sec/real 10.60 sec = 1%. Speed 13.75 mB/s
All OK
I've tried levels 1 - 9 so far and I only get maybe ~1 additional stream for each level increment, and I've tested essentially every version of LZ4 under the sun, (other versions only resulting in ~<100 streams being picked up), would anyone happen to know if its possible to pick up more streams or is it more likely that LZ4 was used very lightly and the other streams are inconsequential.
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  #5  
Old 12-10-2022, 14:23
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Sample?
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  #6  
Old 12-10-2022, 18:21
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Quote:
Originally Posted by KaktoR View Post
Sample?
Ah whoops I forgot to attach it, within the following attachment is a sample, a BMS script to decompress "Grim Dawn"'s assets (since the native LZ4 stream detection fails to pick up any at all), as well as the LZ4 library I've found success with.
Attached Files
File Type: rar GrimDawnGoodies.rar (11.68 MB, 51 views)
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  #7  
Old 18-10-2022, 02:39
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Ghost Recon Wildlands recompression woes

Hi all has anyone else had any issues with recompressing "Ghost Recon Wildlands" .forge archives? I've tried the following:

XTool 0.6.5 (Anvil) + Srep + Lolz
Code:
74,326,347,887 bytes -> 20,662,955,336 bytes
as well as

AFR v0.0.1.9 (v0.0.2.0a7 detects and seemingly picks up streams, but spits out an error code and fails to write to disk) + srep + lolz
Code:
74,326,347,887 bytes -> 21,147,452,370 bytes
I've had decent success with previous Anvil Engine titles (save for "Assassin's Creed III" (the original, I'm currently testing remastered)), however it seems like Wildlands is giving me a whole lot of strife. Attempting to decompress the XTool-based test yields an almost immediate installer crash, as does attempting to decompress the AFR test when using the CLS plugin or AFR v0.0.1.9 (the latter at least offers a "-11" error code instead of an unceremonious CTD) , however attempting to use v0.0.2.0a7 results in a partially successful decompression, however failure occurs around the halfway point. Has anyone else experienced any similar behavior, at this point I'm a bit reluctant to attempt any further attempts due to the write endurance costs resulting from this behemoth of a title.
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  #8  
Old 18-10-2022, 03:39
Masquerade Masquerade is offline
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I did Wildlands either last year or year before and had no issues with AFR.
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  #9  
Old 18-10-2022, 06:21
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Quote:
Originally Posted by Masquerade View Post
I did Wildlands either last year or year before and had no issues with AFR.
I'm gonna give the EMPRESS release a shot, was originally basing my tests off the Steampunks release, fingers crossed I have better luck with it, out of curiosity, do you happen to remember which version of AFR you used?
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  #10  
Old 18-10-2022, 06:22
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Quote:
Originally Posted by L33THAK0R View Post
do you happen to remember which version of AFR you used?
Latest Edison version. P.S. don't discuss Warez on this forum - it's against the rules!
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  #11  
Old 18-10-2022, 08:14
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Quote:
Originally Posted by L33THAK0R View Post
I'm gonna give the EMPRESS release a shot, was originally basing my tests off the Steampunks release, fingers crossed I have better luck with it, out of curiosity, do you happen to remember which version of AFR you used?
AFR versions above 019 are unstable. Crashed when using mt-unpacking.
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  #12  
Old 18-10-2022, 08:59
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Quote:
Originally Posted by L33THAK0R View Post
I've had decent success with previous Anvil Engine titles (save for "Assassin's Creed III" (the original, I'm currently testing remastered)), however it seems like Wildlands is giving me a whole lot of strife. Attempting to decompress the XTool-based test yields an almost immediate installer crash, as does attempting to decompress the AFR test when using the CLS plugin or AFR v0.0.1.9 (the latter at least offers a "-11" error code instead of an unceremonious CTD) , however attempting to use v0.0.2.0a7 results in a partially successful decompression, however failure occurs around the halfway point. Has anyone else experienced any similar behavior, at this point I'm a bit reluctant to attempt any further attempts due to the write endurance costs resulting from this behemoth of a title.
Code:
unpackcmd = xtool.exe decode --verbose $$arcpackedfile$$.tmp $$arcdatafile$$.tmp
Try xtool in verbose mode to see what error message it produces.

I have tested this game once before and found no errors having only lzo2.dll in directory with xtool.exe

DataPC.forge
Code:
Tested 1 file, 10,925,907,848 => 8,042,348,544 bytes. Ratio 135.85%
Testing time: cpu 8.38 sec/real 238.37 sec = 4%. Speed 33.74 mB/s
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  #13  
Old 18-10-2022, 09:47
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Quote:
Originally Posted by Razor12911 View Post
Code:
unpackcmd = xtool.exe decode --verbose $$arcpackedfile$$.tmp $$arcdatafile$$.tmp
Try xtool in verbose mode to see what error message it produces.

I have tested this game once before and found no errors having only lzo2.dll in directory with xtool.exe

DataPC.forge
Code:
Tested 1 file, 10,925,907,848 => 8,042,348,544 bytes. Ratio 135.85%
Testing time: cpu 8.38 sec/real 238.37 sec = 4%. Speed 33.74 mB/s
I don't know if the extraction done by @L33THAK0R is being done on Windows 11, but I couldn't get lzo2.dll to work on windows 11, maybe I need a recompilation of the lzo2.dll library to make it compatible with Windows 11.
Also the old library zlibwapi.dll (from the old xtool) doesn't work, however the new library zlibwapi.dll shared with the new xtool works perfectly with Windows 11.
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  #14  
Old 18-10-2022, 19:02
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Quote:
Originally Posted by Cesar82 View Post
I couldn't get lzo2.dll to work on windows 11, maybe I need a recompilation of the lzo2.dll library to make it compatible with Windows 11.
Quote:
Originally Posted by Razor12911 View Post
[CODE]
I have tested this game once before and found no errors having only lzo2.dll in directory with xtool.exe
I'm so sorry for wasting your time lads, bit of backstory, I use a separate ASIS installation to test my archives, I'd just finished wrapping up my "Assassin's Creed" "Odyssey/Origins" compressions and was using the same setup.dll which didn't contain lzo2.dll, after updating the setup.dll archive decompression was successful with my xtool-based test.
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  #15  
Old 18-10-2022, 04:02
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A Plague Tale Requiem

*.dpc -> zlib
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