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  #1  
Old 26-10-2022, 06:53
exorc exorc is offline
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Quote:
Originally Posted by Masquerade View Post
Dolmen
  • *.PAK
    Code:
    oo2recm+srep+lolz
  • *.MP4
    Code:
    srep
  • Everything else:
    Code:
    srep+razor

Use this oodle core.

7.3GB ---> 5.7GB [Game + 60FPS + 30FPS videos]

6.8GB ---> 5.1GB [Game + 60 FPS videos]

6.6GB ---> 5GB [Game + 30 FPS videos]
url expired, can you reupload?

thanks.

Last edited by exorc; 26-10-2022 at 06:58.
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  #2  
Old 26-10-2022, 07:06
Masquerade Masquerade is offline
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Quote:
Originally Posted by exorc View Post
url expired, can you reupload?

thanks.
Done, aded a new link to the post.
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  #3  
Old 26-05-2022, 14:58
kj911 kj911 is offline
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Reversed compression switches

Please test the sample archive, from decompression. Packed with SREP+MSC method. MSC use WAV/RAW/MP3=1 options and SREP 3.92 with -m3f:l32 switches. And TAK 2.3.1 version. Any methods, its few percentage worse ratios. (LOLZ not tested.) Decompression resources, its minimized, don't required arc/cls.ini files. Tested in use Arc.exe/ini files and any combinations its ok from WinXP machine.

1. Download the sample, and unpack to any blank dirs.
2. Run bat file and see results.
3. Move *.sha file to "Unpacked" dirs and checking use TC or any apps.

Thanks.
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File Type: 7z test_archive.7z (15.92 MB, 8 views)
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  #4  
Old 30-05-2022, 01:27
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abror abror is offline
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Hai,

I'm trying to compress WWE 2K22 with Diskpan GUI by Cesar82 and it's been running for more than 5 hours. It's written in the top left corner 46:20:09

Is that normal?

Compress method : xtool:mkraken:9+srep_new:1+lolz

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File Type: png Capture.PNG (61.8 KB, 124 views)
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  #5  
Old 30-05-2022, 02:09
Masquerade Masquerade is offline
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Quote:
Originally Posted by abror View Post
Hai,

I'm trying to compress WWE 2K22 with Diskpan GUI by Cesar82 and it's been running for more than 5 hours. It's written in the top left corner 46:20:09

Is that normal?

Compress method : xtool:mkraken:9+srep_new:1+lolz
This game is encrypted + uses Oodle Hydra compression so you will get nowhere using xtool kraken.
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  #6  
Old 30-05-2022, 04:09
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abror abror is offline
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Quote:
Originally Posted by Masquerade View Post
This game is encrypted + uses Oodle Hydra compression so you will get nowhere using xtool kraken.
is the method below correct?

xtool:mhydra:9+srep_new:1+lolz

in Diskpan GUI, Hydra is only in Xtool or should I replace it with oodle selkie from razor?

If something goes wrong please tell me

Or can you tell me the compression method so I can copy-paste?
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  #7  
Old 30-05-2022, 04:22
Masquerade Masquerade is offline
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Quote:
Originally Posted by abror View Post
is the method below correct?
No. This game is encrypted. You cannot precompress any data without decrypting it first. Of which, is an incredibly horrid task for not much compression gain. Oodle cocecs are extremely efficient in their compression.
Quote:
Originally Posted by abror View Post
oodle selkie from razor?
Selkie and Hydra are completely different compression algos.



This graphic is slightly outdated since the Oodle family now includes LZNA and Hydra which do not appear on the above, but the image still illustrates my point.
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  #8  
Old 30-05-2022, 04:12
Masquerade Masquerade is offline
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The Sims 4 [Deluxe Edition] (v1.88.228.1020 + All DLCs + Soundtrack)

Code:
xzlib+srep+lolz/$mp3=mpz
50.1GB ---> 30.5GB
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  #9  
Old 30-05-2022, 06:08
kj911 kj911 is offline
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L33THAKOR: Did you get a similar result for you too? Max. ~35-42MB size reductions?
Whats differences? 78732 packed 981MB vs. my ~1.07GB (1091MB) archive.

New results with original files (not unpacked the game streams files):

srep+oogre+lolz: 1 121 406kB
oggre+srep+lolz: 1 116 863kB

The streams files unpacked via SAAT tools to *.OGG files.

Compress srep:m3f:l64 only: 1 099 616 kB (with l32: 1 095 842kB)
LZMA2/d26/lp0/pb0 --> 1 080 775kB
CAB/LZX:21 --> 1 079 857kB (better than LZMA2, LOL. Use PowerArc 7.00 CL version.)
LOLZ: 1 077 415kB

The SAAT exported OGG files reimported to original fileformats, totally lossless!! New created files (AA, ADVERTS, more..) no difference than original ones.

Testing now lolz and oggre compress its *.OGG files.

oggre:s3: 1 008 556kB (crunched again use srep:l32 --> 1 006 685kB)
oggre:s3+lolz: 1 006 630kB (yes, very minimally better than srep-ed versions.)

Note: All srep compressions, use -m3f defaults switches.

Conclusions? Make packed archive with WinXP compatible decompressors, use LOLZ only. Get better ratio and x64 systems? Use oggre+srep+lolz methods. (or and use SAAT tools from recreating original streams files, after decompression.)

Alternative ways, testing now, use OGG rehuffing, with ~2-3% or higher, taken from input/compressed size savings from *.OGG files packing without OGGRE.

Last edited by kj911; 30-05-2022 at 16:06. Reason: New results added
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  #10  
Old 30-05-2022, 12:57
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Sniper Elite 5

Code:
 20:57:01 - Selected ARC/DS method for Data1b-01.bin was: srep_new:1+lzma2:d96m:fb273:lc4:mc1000000
 20:57:01 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzlib+srep_new:1+lzma2:d96m:fb273:lc4:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 23:24:34 - Overall input size: 76.51 GB
 23:24:34 - Overall output size: 46.48 GB (Ratio 60.76%)
 23:24:34 - Overall conversion time: 02:27:26

Data1a = *.pc and *.asr files
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Last edited by KaktoR; 01-06-2022 at 07:54.
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  #11  
Old 30-05-2022, 13:13
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Distant Worlds 2
v1.0.4.8

Code:
 18:14:23 - Selected ARC/SPLIT method for Data1a-01.bin was: 
xtool:mdistantworlds2:1+srep_new:1+lolz:d128m:mtt1:mt12:mc1023
/$mp3pack=mpz
/$textpack=dict+lzp+lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 20:17:49 - Overall input size: 16.87 GB
 20:17:49 - Overall output size: 4.31 GB (Ratio 25.57%)
 20:17:49 - Overall conversion time: 02:03:24
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  #12  
Old 30-05-2022, 13:17
shazzla shazzla is offline
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Hi all!

Anyone knows whats the best method to recompress ARMA3 ?
Its a bit hard to make experiments via TeamViewer from Android. Lol.

AFAIK its encrypted?!
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  #13  
Old 30-05-2022, 13:18
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Yes it is encrypted.
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  #14  
Old 30-05-2022, 23:00
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please tell me cuphead compress method
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  #15  
Old 31-05-2022, 04:38
dixen dixen is offline
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Quote:
Originally Posted by abror View Post
please tell me cuphead compress method
Xtool (v0.53)+ unity plugin + liblz4.dll

Quote:
Streams: 5403/5403
Time: 00:00:41 (00:00:36)
Memory: 323 MB (323 MB)


Errorlevel=0
Compressed 4 files, 544,082,020 => 927,141,961 bytes. Ratio 170.40%
Compression time: cpu 0.42 sec/real 43.12 sec = 1%. Speed 12.62 mB/s
All OK
Xtool -c32mb

Quote:
Streams: 9794/9794
Time: 00:01:23 (00:01:17)
Memory: 266 MB (266 MB)


Errorlevel=0
Compressed 4 files, 544,082,020 => 1,283,789,125 bytes. Ratio 235.96%
Compression time: cpu 0.44 sec/real 85.56 sec = 1%. Speed 6.36 mB/s
All OK
NOTE. For full decompressing StreamingAssets folder (3.4 gb >> 7.2 gb) set -c2mb
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Last edited by dixen; 31-05-2022 at 05:32.
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