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  #1  
Old 16-05-2022, 10:45
pslove pslove is offline
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Quote:
Originally Posted by Masquerade View Post
Telltale game, so all of the ttarch2 files that have headers beginning with ECTT are encrypted using Blowfish encryption.

In this case, DiskspanGUI has nothing to handle those files. I would use cls-ttgd by Shegorat, but that isn't a public tool.

Use this to decrypt the files: https://www.fileforums.com/showthread.php?p=483980

Then, compress with xtool(zlib+reflate)+srep+lolz. You can re-encrypt your decrypted files from earlier using the same tool to get MD5 perfectiom upon installation.
I did this and the compression took a while but the results are dissapointing:

Code:
-------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------- CONVERSION DATE 15/05/2022 -------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------
 11:52:56 - Deleting files from the output folder.
 11:52:56 - Files have been deleted.
-------------------------------------------------------------------------------------------------------------------------------------------
 11:52:56 - You have chosen the DVD5 type for the media size.
 11:52:56 - ISO images will not be created when conversion is complete.
 11:52:56 - The computer will remain on when the conversion is complete.
 11:52:56 - Selected ARC/DS method for Setup-1a.bin was: xtool:mzlib:mreflate+srep_new+lolz
-------------------------------------------------------------------------------------------------------------------------------------------
 11:52:58 - Compression initialized in 15/05/2022 at 11:52:58.
 11:52:58 - Starting Setup-1a.bin archive creation.
 21:19:03 - Moving Setup-1a.bin » Setup-10a.bin files to media folder.
 21:19:05 - Compression finished in 16/05/2022 at 21:19:05.
-------------------------------------------------------------------------------------------------------------------------------------------
 21:19:05 - Getting size of the game: The Walking Dead - Definitive Series
 21:19:05 - » Installation folder size: 45.49 GB
 21:19:05 - » Compressed game size: 41.54 GB (Ratio 91.32%)
-------------------------------------------------------------------------------------------------------------------------------------------
 21:19:05 - Overall input size: 45.49 GB
 21:19:05 - Overall output size: 41.54 GB (Ratio 91.32%)
 21:19:05 - Overall conversion time: 26:37:47
 21:19:05 - Overall conversion discs: 10 DVD5
-------------------------------------------------------------------------------------------------------------------------------------------
 21:31:17 - Merging Records.ini into the Setup.dll file.
 21:31:17 - The Records.ini file was merged into Setup.dll successfully!
-------------------------------------------------------------------------------------------------------------------------------------------
Did I do something wrong? I used the tool you told me and I checked MD5s before and after decryption to make sure the files are decrypted, and they were different so I assumed the decryption was successful.
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  #2  
Old 16-05-2022, 12:11
Masquerade Masquerade is offline
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Quote:
Originally Posted by pslove View Post
so I assumed the decryption was successful.
To assume makes an ass out of u and me

Anyways...

Make sure you used the correct key for decrypting the data. Check in hex editor that the decrypted file starts with ZCTT. ECTT will be an encrypted archive, ZCTT means you did it correctly.

Test on a single TTARCH2, decrypt and see if you can inflate it with XTool. If you decrypted it right, you will get correct ZCTT header and XTool will be able to precompress the data.
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  #3  
Old 14-05-2022, 11:23
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hi guys, i want try to repack Harvest Moon: One World

from 850 Mb to 736 Mb , method pak folder srep+lolz

i see on fitgirl , she is got 196 Mb

have info ?
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  #4  
Old 14-05-2022, 12:18
Hexagon123 Hexagon123 is offline
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Quote:
Originally Posted by kuyhaa View Post
hi guys, i want try to repack Harvest Moon: One World

from 850 Mb to 736 Mb , method pak folder srep+lolz

i see on fitgirl , she is got 196 Mb

have info ?
Seems to use Unity, try XTool or UBT?
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  #5  
Old 15-05-2022, 00:40
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Quote:
Originally Posted by Hexagon123 View Post
Seems to use Unity, try XTool or UBT?
precomp xtool doesn't work
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  #6  
Old 16-05-2022, 06:21
Dragonis40 Dragonis40 is offline
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Hello everybody! A simple question: does a more powerful PC give better compression results rather then a less powerful one?
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  #7  
Old 16-05-2022, 09:34
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Quote:
Originally Posted by Dragonis40 View Post
Hello everybody! A simple question: does a more powerful PC give better compression results rather then a less powerful one?
No, only the speed is different.
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  #8  
Old 16-05-2022, 14:22
kj911 kj911 is offline
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Harvest Moon: Its probably use SREP and RZ (v1.00) and two LOLZ version (last and older v20d3) compressors used from final packing. And ISDone x64 v0.6.0.2!

This piggy and fbz compressor tell someone something?
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  #9  
Old 24-04-2023, 02:54
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Quote:
Originally Posted by kj911 View Post
This piggy and fbz compressor tell someone something?
fbz.exe => Blizzard v0.24b! Available from encode.su
piggy.dll -> https://github.com/kaby76/Piggy ??

Does anyone know what "cls-sndpack.dll" could be used for in some repacks? I came across it once, 3kB in size.
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  #10  
Old 17-05-2022, 09:54
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I need some (technical) information here.

Code:
xtool+msc+oggre
Compressed 1 file, 132,903,091 => 72,589,354 bytes. Ratio 54.62%
Compression time: cpu 0.08 sec/real 31.37 sec = 0%. Speed 4.24 mB/s
All OK

Extracting 1 file, 132,903,091 bytes. Processed  88%
ERROR: general (de)compression error in msc
Stream:# is not supported by this version of the library
Code:
xtool+oggre+msc
Compressed 1 file, 132,903,091 => 104,121,513 bytes. Ratio 78.34%
Compression time: cpu 0.13 sec/real 33.31 sec = 0%. Speed 3.99 mB/s
All OK

Extracted 1 file, 104,121,513 => 132,903,091 bytes. Ratio 78.34%
Extraction time: cpu 7.17 sec/real 9.96 sec = 72%. Speed 13.34 mB/s
All OK
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  #11  
Old 17-05-2022, 10:07
kj911 kj911 is offline
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Kaktor: Trying probable two step compressions methods, don't work?? First archive use xtool+msc only and pack again the new arc file use oggre. FreeArc anomalies, bug, not the msc/srep or any packers.
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  #12  
Old 17-05-2022, 21:32
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Sleeping Dogs (Original / Definitive Edition)

Hi all,

Been looking into Sleeping Dogs, and after a bit of discussion with some more experienced/technical tool engineers, I've got to say I'm quite intrigued. It uses a very aggressive "LZ" algorithm, with a given ".BIG" (archive format for the title in question) decompressing to over twice its original size! It also seems the WWise ".pck" files used for audio within the title have the potential for additional gains using "OGGRE"/"MSC". Unfortunately for the former I don't possess the skill-set (yet) to adapt the provided compression/decompression algorithm to be able to parse inputs for use with a chain of compressors, but none the less I think its still interesting enough for others to see.

Attached is a tool suite for processing the aforementioned ".BIG" archives, as well as a sample archive.
Attached Files
File Type: rar Sleeping Dogs Fuckery.rar (884.3 KB, 21 views)
File Type: rar sample_big_file.rar (45.99 MB, 8 views)
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  #13  
Old 04-10-2022, 21:00
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Sleeping Dogs Update

Quote:
Originally Posted by L33THAK0R View Post
Hi all,

Been looking into Sleeping Dogs, and after a bit of discussion with some more experienced/technical tool engineers, I've got to say I'm quite intrigued. It uses a very aggressive "LZ" algorithm, with a given ".BIG" (archive format for the title in question) decompressing to over twice its original size! It also seems the WWise ".pck" files used for audio within the title have the potential for additional gains using "OGGRE"/"MSC". Unfortunately for the former I don't possess the skill-set (yet) to adapt the provided compression/decompression algorithm to be able to parse inputs for use with a chain of compressors, but none the less I think its still interesting enough for others to see.

Attached is a tool suite for processing the aforementioned ".BIG" archives, as well as a sample archive.
Came back to this one after a bit of a break and after learning about xtool's "verbose" mode, turns out LZO is used on the archives, however it seems that no matter what level depth setting or library I use no streams are able to be processed, does anyone know the reason behind this? Attached is an image supporting my findings.
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  #14  
Old 20-05-2022, 08:08
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Splinter Cell: Pandora Tomorrow v1.31 with Online+Maps Patch (Hungarian version!)

Results sizes its compressed only, without archive header. (Compressed directory size.)

Data files (more extensions with *.uax files):

992 file, 1 065 351 100 byte
Code:
xZLib+msc+srep:m3f:a0+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d160m:fba4096:oh14:ldc0:tt32:mc1023
Results: 235 257 168 byte

Sound1 (MAPS.LM0/SM0, 2 file only):

Code:
srep:m3f:l32:a0+msc+4x4+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d160m:fba4096:tt16:mc1023
Results: 64 141 713 byte

Sound1 notes: MSC with tak=9 and raw=2/bmp=0 options! Others its defaults. (wav/mp3=1 ...)

Sound2 (*.hxb/hxc, *.LS0, *.SP0)

12 files, 192 933 113 byte
Code:
tta+lzp:3:64m:h22:d64mb+4x4 (without 2 small files, smaller than 6kB: tta+lzma:ultra:bt4:273:mc1023)
Results: 108 008 108 byte

Sound3 (*.SS0)

27 files, 250 086 228 byte
Code:
lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d128m:fba4096:tt32:mc1023
Results: 165 027 167 byte

Binaries (*.exe/dll)

62 files, 41 353 387 byte
Code:
rep+exe2+delta+lzma:ultra:mc384
Results: 10 422 472 byte

This Lossy parts:

Untouched videos size: 454 103 532 byte
Recompressed videos size: 200 621 456 byte

Code:
bpk+rep:64mb+lzp:128mb:3:h22:d256mb
Results: 143 422 866 byte

2006.894MB --> 692.649MB (34.513% ratio)
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  #15  
Old 24-05-2022, 13:26
Masquerade Masquerade is offline
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Dolmen
  • *.PAK
    Code:
    oo2recm+srep+lolz
  • *.MP4
    Code:
    srep
  • Everything else:
    Code:
    srep+razor

Use this oodle core.

7.3GB ---> 5.7GB [Game + 60FPS + 30FPS videos]

6.8GB ---> 5.1GB [Game + 60 FPS videos]

6.6GB ---> 5GB [Game + 30 FPS videos]

Last edited by Masquerade; 26-10-2022 at 07:06.
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