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#1
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Quote:
Code:
------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------- CONVERSION DATE 15/05/2022 ------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------- 11:52:56 - Deleting files from the output folder. 11:52:56 - Files have been deleted. ------------------------------------------------------------------------------------------------------------------------------------------- 11:52:56 - You have chosen the DVD5 type for the media size. 11:52:56 - ISO images will not be created when conversion is complete. 11:52:56 - The computer will remain on when the conversion is complete. 11:52:56 - Selected ARC/DS method for Setup-1a.bin was: xtool:mzlib:mreflate+srep_new+lolz ------------------------------------------------------------------------------------------------------------------------------------------- 11:52:58 - Compression initialized in 15/05/2022 at 11:52:58. 11:52:58 - Starting Setup-1a.bin archive creation. 21:19:03 - Moving Setup-1a.bin » Setup-10a.bin files to media folder. 21:19:05 - Compression finished in 16/05/2022 at 21:19:05. ------------------------------------------------------------------------------------------------------------------------------------------- 21:19:05 - Getting size of the game: The Walking Dead - Definitive Series 21:19:05 - » Installation folder size: 45.49 GB 21:19:05 - » Compressed game size: 41.54 GB (Ratio 91.32%) ------------------------------------------------------------------------------------------------------------------------------------------- 21:19:05 - Overall input size: 45.49 GB 21:19:05 - Overall output size: 41.54 GB (Ratio 91.32%) 21:19:05 - Overall conversion time: 26:37:47 21:19:05 - Overall conversion discs: 10 DVD5 ------------------------------------------------------------------------------------------------------------------------------------------- 21:31:17 - Merging Records.ini into the Setup.dll file. 21:31:17 - The Records.ini file was merged into Setup.dll successfully! ------------------------------------------------------------------------------------------------------------------------------------------- |
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#2
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To assume makes an ass out of u and me
![]() Anyways... Make sure you used the correct key for decrypting the data. Check in hex editor that the decrypted file starts with ZCTT. ECTT will be an encrypted archive, ZCTT means you did it correctly. Test on a single TTARCH2, decrypt and see if you can inflate it with XTool. If you decrypted it right, you will get correct ZCTT header and XTool will be able to precompress the data. |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
pslove (16-05-2022) | ||
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#3
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hi guys, i want try to repack Harvest Moon: One World
from 850 Mb to 736 Mb , method pak folder srep+lolz i see on fitgirl , she is got 196 Mb have info ? |
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#4
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Seems to use Unity, try XTool or UBT?
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#5
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precomp xtool doesn't work
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#6
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Hello everybody! A simple question: does a more powerful PC give better compression results rather then a less powerful one?
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#7
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No, only the speed is different.
__________________
Haters gonna hate
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#8
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Harvest Moon: Its probably use SREP and RZ (v1.00) and two LOLZ version (last and older v20d3) compressors used from final packing. And ISDone x64 v0.6.0.2!
This piggy and fbz compressor tell someone something? |
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#9
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fbz.exe => Blizzard v0.24b! Available from encode.su
piggy.dll -> https://github.com/kaby76/Piggy ?? Does anyone know what "cls-sndpack.dll" could be used for in some repacks? I came across it once, 3kB in size. |
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#10
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I need some (technical) information here.
Code:
xtool+msc+oggre Compressed 1 file, 132,903,091 => 72,589,354 bytes. Ratio 54.62% Compression time: cpu 0.08 sec/real 31.37 sec = 0%. Speed 4.24 mB/s All OK Extracting 1 file, 132,903,091 bytes. Processed 88% ERROR: general (de)compression error in msc Stream:# is not supported by this version of the library Code:
xtool+oggre+msc Compressed 1 file, 132,903,091 => 104,121,513 bytes. Ratio 78.34% Compression time: cpu 0.13 sec/real 33.31 sec = 0%. Speed 3.99 mB/s All OK Extracted 1 file, 104,121,513 => 132,903,091 bytes. Ratio 78.34% Extraction time: cpu 7.17 sec/real 9.96 sec = 72%. Speed 13.34 mB/s All OK
__________________
Haters gonna hate
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Razor12911 (18-05-2022) | ||
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#11
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Kaktor: Trying probable two step compressions methods, don't work?? First archive use xtool+msc only and pack again the new arc file use oggre. FreeArc anomalies, bug, not the msc/srep or any packers.
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#12
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Sleeping Dogs (Original / Definitive Edition)
Hi all,
Been looking into Sleeping Dogs, and after a bit of discussion with some more experienced/technical tool engineers, I've got to say I'm quite intrigued. It uses a very aggressive "LZ" algorithm, with a given ".BIG" (archive format for the title in question) decompressing to over twice its original size! It also seems the WWise ".pck" files used for audio within the title have the potential for additional gains using "OGGRE"/"MSC". Unfortunately for the former I don't possess the skill-set (yet) to adapt the provided compression/decompression algorithm to be able to parse inputs for use with a chain of compressors, but none the less I think its still interesting enough for others to see. Attached is a tool suite for processing the aforementioned ".BIG" archives, as well as a sample archive. |
| The Following User Says Thank You to L33THAK0R For This Useful Post: | ||
Gehrman (24-05-2022) | ||
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#13
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Sleeping Dogs Update
Quote:
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#14
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Splinter Cell: Pandora Tomorrow v1.31 with Online+Maps Patch (Hungarian version!)
Results sizes its compressed only, without archive header. (Compressed directory size.) Data files (more extensions with *.uax files): 992 file, 1 065 351 100 byte Code:
xZLib+msc+srep:m3f:a0+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d160m:fba4096:oh14:ldc0:tt32:mc1023 Sound1 (MAPS.LM0/SM0, 2 file only): Code:
srep:m3f:l32:a0+msc+4x4+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d160m:fba4096:tt16:mc1023 Sound1 notes: MSC with tak=9 and raw=2/bmp=0 options! Others its defaults. (wav/mp3=1 ...) Sound2 (*.hxb/hxc, *.LS0, *.SP0) 12 files, 192 933 113 byte Code:
tta+lzp:3:64m:h22:d64mb+4x4 (without 2 small files, smaller than 6kB: tta+lzma:ultra:bt4:273:mc1023) Sound3 (*.SS0) 27 files, 250 086 228 byte Code:
lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d128m:fba4096:tt32:mc1023 Binaries (*.exe/dll) 62 files, 41 353 387 byte Code:
rep+exe2+delta+lzma:ultra:mc384 This Lossy parts: Untouched videos size: 454 103 532 byte Recompressed videos size: 200 621 456 byte Code:
bpk+rep:64mb+lzp:128mb:3:h22:d256mb 2006.894MB --> 692.649MB (34.513% ratio) |
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#15
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Dolmen
Use this oodle core. 7.3GB ---> 5.7GB [Game + 60FPS + 30FPS videos] 6.8GB ---> 5.1GB [Game + 60 FPS videos] 6.6GB ---> 5GB [Game + 30 FPS videos] Last edited by Masquerade; 26-10-2022 at 07:06. |
| The Following 4 Users Say Thank You to Masquerade For This Useful Post: | ||
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