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#1
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F.E.A.R. 3
latest version, incl all DLC Code:
22:41:45 - Selected ARC/DS method for Data1a-01.bin was: bpk+msc_tak+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 22:41:45 - Selected ARC/DS method for Data1b-01.bin was: mpz_mtx ------------------------------------------------------------------------------------------------------------------------------------------- 22:56:25 - » Installation folder size: 4.58 GB 22:56:25 - » Data1a-01.bin file size: 2.53 GB 22:56:25 - » Data1b-01.bin file size: 757.65 MB 22:56:25 - » Compressed game size: 3.27 GB (Ratio 71.27%) 23:00:29 - Overall decompression time: 00:03:57 23:00:29 - All files have been successfully extracted!
__________________
Haters gonna hate
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#2
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Yakuza 6 - From Yakuza's Series 7/7
Code:
Method : srep:m3f:l512+lolz:normal/$criwarevideo=srep:m3f:l512+bcm Compression Time : 8 Hours Decompression Time : 1.5 Hours (4T) Initial Size : 38.9 GB Final Size : 27.8 GB. Code:
$criwarevideo *.usm Last edited by :( Sad8669; 25-04-2022 at 16:30. |
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#3
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This BMF compressor not repleceable using the BIM compressor usage the MSC/FreeArc? Newest or patched/fixed versions, from fix freezing DDS compression its available? (Win7 x64) Found BMP only fixed v2.01 copy from FreeArc usages. (v1.1 its very old.) This v2.0 its totally lost from net?
This BIM v0.03 version, support only 24bit BMP, TGA and PNM/PPM images. (No available more info this compression rate difference than BMF.) |
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#4
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MotoGP 22
Code:
xzlib+srep+lolz/$mp4=srep+lz4:l12 I have stopped using zstd for videos and prefer lz4 instead because it is faster. CLS-LZ4 library used by Shegorat. Last edited by Masquerade; 22-04-2022 at 14:17. |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
JustFun (10-05-2022) | ||
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#5
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Masquerade: Some code's contains ...lz4:l12 switches. This FreeArc 0.67 internal switches from lz4 algo?? Tested in Arc.exe with -mlz4:l12 don't work. Pure lz4 or lz4:h32m or lz4:h32m:b8m its ok.
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#6
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I am using cls-lz4 plugin by Shegorat. I have amended my post to reflect this.
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#7
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ZenStudios Pinball FX3 ".pxp" archives
Anyone given the ZenStudio's "Pinball FX" series a shot? Can't seem to find any information about the engine or the archives it uses. It (as well as all other ZenStudio titles) use a "*.pxp" archive format (File signature of 50 58 1A CD, decodes to "PX.Í"), and using the zlib codec under xtool picks up ~3 streams but crashes with a general decompression error after trying to parse them. Attached is a sample if anyone wants to have a look. Only mention I can find of this series/engine is this post, but cant find anything else online. There seems to be a QuickBMS script for decompressing these archives but unfortunately it doesn't seem to support the current iteration of ZenStudio's archive-type, introduced archives pertaining to more recent DLC.
Last edited by L33THAK0R; 24-04-2022 at 06:19. Reason: Was tired as fuck writing this, fixed some wording for clarification |
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#8
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https://forum.xentax.com/viewtopic.php?t=10182
https://forum.xentax.com/viewtopic.php?f=10&t=10654 There is a decompression tool by Ekey, but i think you need to be a member to download it. |
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#9
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I didn't include Ekey's unpacking tool as it serves the same purpose as the QuickBMS script, however its a tad more outdated and is less compatible with the more current iterations of the ".pxp" archive. For anyone interested I've attached the aforementioned tool, as well as the source code for Ekey's decompression library.
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| The Following User Says Thank You to L33THAK0R For This Useful Post: | ||
Masquerade (24-04-2022) | ||
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#10
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Beyond Good & (And) Evil
Beyond Good & Evil (GOG Edition)
Files ripped:
2.02 GB => 520.7 MB Method: HTML Code:
srep + lolz The tricky part about this one is calculating the offsets for localised content as well as the unused videos, as this data isn't stored in a logical way, thankfully though, through my analysis and subsequent repacking of titles utilising the "Jade" engine, I can say with a fair degree of confidence that only the primary localisation is intermingled with other data (such as graphical assets, animations and game logic) within a given "*.bfX" archive, with subsequent localisations, in this case the aforementioned five, being stored in a more logical way, allowing for fewer ripped blocks to be generated. Last edited by L33THAK0R; 24-04-2022 at 06:36. Reason: Forgot to include the method used (whoops!) |
| The Following 3 Users Say Thank You to L33THAK0R For This Useful Post: | ||
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#11
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DRAGON BALL Z: KAKAROT [v1.60][ENG]
Code:
Method : xt_zlib+srep:m3f:l512+lolz:normal/$criwarevideo=srep:m3f:l512+bcmx Compression Time : 10.3 Hours Decompression Time : ~ 55 Minutes (4T) Initial Size : 36.8 GB Final Size : 28.9 GB. Ripped Files : Japanese audio. Code:
$criwarevideo *.usm Last edited by :( Sad8669; 25-04-2022 at 16:29. Reason: Updated Decompression Time.... |
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#12
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Martha is Dead
v1.04 Code:
14:50:47 - Selected ARC/DS method for Data1a-01.bin was: xtool:mmartha:1+srep_new+4x4:lzma 14:50:47 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 17:47:31 - Overall input size: 17.13 GB 17:47:31 - Overall output size: 14.05 GB (Ratio 82.01%) 17:47:31 - Overall conversion time: 02:53:12 18:22:38 - Overall decompression time: 00:35:01 18:22:38 - All files have been successfully extracted!
__________________
Haters gonna hate
Last edited by KaktoR; 25-04-2022 at 09:26. |
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#13
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Dune: Spice Wars
Code:
res.compressed.pak xtool+srep+4x4:lzma Compressed 1 file, 2,958,404,716 => 725,268,911 bytes. Ratio 24.52% Compression time: cpu 2.50 sec/real 484.56 sec = 1%. Speed 6.11 mB/s All OK precomp+srep+4x4:lzma Compressed 1 file, 2,958,404,716 => 704,372,043 bytes. Ratio 23.81% Compression time: cpu 3.48 sec/real 564.58 sec = 1%. Speed 5.24 mB/s All OK Code:
wem files: 145mb -> 140mb with wemtool
__________________
Haters gonna hate
Last edited by KaktoR; 26-04-2022 at 09:27. |
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#14
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anyone, have method for .bundle file from StreamingAssets\aa\StandaloneWindows64 ?
ex : https://bayfiles.com/P90ef8b3y6/tech...ets_all_bundle thanks |
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#15
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Quote:
Not much point in trying to recompress+patch it because a patch would be almost 17mb. |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
kuyhaa (01-05-2022) | ||
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