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  #1  
Old 12-03-2018, 04:12
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I'm not that dumb. Have already checked. I do it with every game i would like to compress.

Another indicator for oodle are the following files present in game folder:
oo2core_4_win64.dll
oo2ext_4_win64.dll

This means oodle compression.

For example Shadow of War uses a newer version of oodle which poodle can't precompress (same goes for wolfenstein 2 if i'm not mistaken).
oo2core_5_win64.dll
oo2ext_5_win64.dll
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Last edited by KaktoR; 12-03-2018 at 04:14.
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Old 12-03-2018, 04:21
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Quote:
Originally Posted by KaktoR View Post
I'm not that dumb. Have already checked. I do it with every game i would like to compress.

Another indicator for oodle are the following files present in game folder:
oo2core_4_win64.dll
oo2ext_4_win64.dll

This means oodle compression.

For example Shadow of War uses a newer version of oodle which poodle can't precompress (same goes for wolfenstein 2 if i'm not mistaken).
oo2core_5_win64.dll
oo2ext_5_win64.dll
i do not even have any oodle based games i don't even know what the files look like.....
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Old 12-03-2018, 12:27
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There was another one after MEA where pzstd worked, i didn't remember which game.
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Old 12-03-2018, 18:37
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Updated Index with more info, also pls just a note if you update older posts to include new info can you just give me a note so I can update Index as well, thx!
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Old 12-03-2018, 18:55
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Mirror's edge 2008 GOG from 7.06 to 2.6GB

srep +exe2+delta+lolz on dlls exes txt etc files.
uelr+srep+lolz on upk fies (data files)
i used srep + lazma2 on sound files. But u can use oggre to get more compression(70 to 80 mbs more than mine).
But know that the extraction Speed of Oggre is slow.
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Old 12-03-2018, 21:53
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COD Black Ops 11.22gb to 6.72Gb

on .iwd files used ztool's pzlib m2 + srep+ lolz
on .ff files used precomp038 srep lolz( pzlib doent work here)
sound files r wave files but msc doesnt work on them. used srep + lzma 2
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Old 13-03-2018, 09:38
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lolz

can anyone tell me how to get lolz to run multithreaded?
i don't know much about it since i just started using it
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Old 14-03-2018, 06:32
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Mass Effect 3 24.3gb to 8.46gb...
zlib+srep+lolz on tfc, pcc file only...
bpk on bik...
rest the files srep+lolz
*note you need to extract DLC FILE SFAR...
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Old 14-03-2018, 14:51
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gta iv complete edition 12.9GB
audio file srep+lolz...
you can use msc but i didn't see improve ratio...
movie bkp...
rest of the file zlib:max:c32m+srep:m3f:a2+lolz...

Last edited by doofoo24; 14-03-2018 at 15:02.
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Old 14-03-2018, 15:01
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*Wolfenstein The New Order & old blood i use srep+zstd for all file and bpk for bink video...
i found no significant different between lolz and zstd on these two game only 100 to 150mb improve lolz over zstd, since only srep i prefer zstd much faster in decompression ( only 128mb for ram with 1 thread decompresion speed around 400mb/s on normal ssd) and you can use multithreading for compression in zstd ver 1.3.3...

zstd setting for arc.ini

[External compressor:zstd]
header = 0
packcmd = zstd -22 --ultra -T8 <stdin> <stdout>

if you have cpu less than 8 thread and less than 16gb ram use T4
Wolfenstein The New Order size 37.6gb.
Wolfenstein old blood 31.4gb.
* note i removed menu_credits.bink...
installing time on normal SSD around 3-5 min...

Last edited by doofoo24; 14-03-2018 at 17:30.
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  #11  
Old 14-03-2018, 21:09
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[QUOTE=doofoo24;469003]*Wolfenstein The New Order & old blood i use srep+zstd for all file and bpk for bink video...


this happened because lolz searches for texture headers and since wolfestain is already compressed (because of lz4 zstd etc). the headers might be corrupt which result in worst compression.
know that lolz compress a bit better than lzma on already compressed data or otherdata (sounds etc). the only one thing if u use lolz on files other than textures is good extraction speed.

if u ask me 'i never use lolz on files other than textures(that too precompressed). Even rz beats lolz on general data. but in precompressed textures lolz is the winner.
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Old 15-03-2018, 22:15
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[QUOTE=ZakirAhmad;469012]
Quote:
Originally Posted by doofoo24 View Post
*Wolfenstein The New Order & old blood i use srep+zstd for all file and bpk for bink video...


this happened because lolz searches for texture headers and since wolfestain is already compressed (because of lz4 zstd etc). the headers might be corrupt which result in worst compression.
know that lolz compress a bit better than lzma on already compressed data or otherdata (sounds etc). the only one thing if u use lolz on files other than textures is good extraction speed.

if u ask me 'i never use lolz on files other than textures(that too precompressed). Even rz beats lolz on general data. but in precompressed textures lolz is the winner.
i am still trying to figure out how to multi thread lolz i can do it with lzma and lzma2 but not lolz.....
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Old 14-03-2018, 15:45
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@doofoo24 Can you pls share final size for Wolfenstein games?
BTW thanks a lot for sharing so much with community
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Old 15-03-2018, 22:25
ZakirAhmad ZakirAhmad is offline
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@darkwolves

use this setting.

lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt0:mt#d64m:tt4 h14:fba4096:mc1023:bc8:blr8:bm8

replace # with number of threads u want.
every thread will use 700mb of ram during compression. and during decompression (around 100mb).
since we have used mtt0(ratio will not be affterted because of multithreading) number of threads during decompression will be equal to number of threads during compression.
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Old 15-03-2018, 22:39
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Quote:
Originally Posted by ZakirAhmad View Post
@darkwolves

use this setting.

lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt0:mt#d64m:tt4 h14:fba4096:mc1023:bc8:blr8:bm8

replace # with number of threads u want.
every thread will use 700mb of ram during compression. and during decompression (around 100mb).
since we have used mtt0(ratio will not be affterted because of multithreading) number of threads during decompression will be equal to number of threads during compression.
hmmm i still only see one thread but it is detecting at a much higher level
must be my version of lolz...lol it used to process like 500kbs or a bit higher now it is nearly 2000 on mt4
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Last edited by darkwolves; 15-03-2018 at 22:42.
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