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#2
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@L33THAK0R
I don't get it to work either, but for me the end is right in the begining of compression no matter what library I use ![]() "ERROR: general (de)compression error in xprecomp" Edit: Now I used xtool 0.3.16H + unity plugin + lz4 v180 library and it worked fine. Will test some more. I don't know if the unity plugin is compatible with latest xtool version? Edit 2: Ok unity plugin works with latest xtool version 0.3.21 Code:
newdunswardoutdoor_light_night_bundle Compressed 1 file, 124,807,756 => 219,835,242 bytes. Ratio 176.14% Compression time: cpu 0.11 sec/real 3.73 sec = 3%. Speed 33.42 mB/s All OK Extracted 1 file, 219,835,242 => 124,807,756 bytes. Ratio 176.14% Extraction time: cpu 0.03 sec/real 3.16 sec = 1%. Speed 39.54 mB/s All OK
__________________
Haters gonna hate
Last edited by KaktoR; 20-09-2021 at 01:16. |
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#3
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Quote:
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#4
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Quote:
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#5
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__________________
Haters gonna hate
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#6
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I had no idea this repository existed! Thank you both for providing links, this should be quite useful in future testing!
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#7
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Slime Rancher v1.4.3
Original Size: 1.13 GB
Compressed Size: 467 MB Options: Code:
Rest of files: srep:m3f:a2+exe2+lolz Lolz Setting: -d128m -mt4 -mtt1 -lmdf1 Last edited by Carldric Clement; 24-09-2021 at 09:40. Reason: Update Method |
| The Following User Says Thank You to Carldric Clement For This Useful Post: | ||
JustFun (24-09-2021) | ||
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#8
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Carldric Clement
It's just a unity game, xtool isn't needed. Nothing for it to precompress. |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
Carldric Clement (24-09-2021) | ||
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#9
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Does anyone know what "Oodle" algorithims "Planet Zoo" uses? I'm fairly sure it uses "Kraken" (output size was inflated a considerable amount when testing with the "Kraken" xtool plugin) but I'm unsure if additional algorithims are used. The scanner tool thingamajig outputs a "0" for all files (unknown/invalid).
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#10
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NEO: The World Ends With You
srep+lzma (Without staff roll videos) Output size: 11.1 GB 8+ GB worth of USMs PLUS encrypted files...not worth messing with this unless you plan to re-encode them, and I don't even know if this one of those games where it has issues with touched USMs.
__________________
Stretched to breaking an obscene canvas on a stretcher of parasitism. Last edited by mr_gnar; 30-09-2021 at 12:31. |
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#11
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can someone please share actual method for Total War Warhammer II with rebuilding pack files?
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#12
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No actual. with rebiulded pack new version TTWH2 - don't work
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#13
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Total War: Warhammer II
v1.12.0 incl all DLC Code:
10:57:36 - Selected ARC/DS method for Data1a-01.bin was: xzlib+srep+LZMA-MT ---------------------------------------------------------------------------------------------------------------------------------------- 13:52:22 - Overall input size: 64.01 GB 13:52:22 - Overall output size: 38.75 GB (Ratio 60.54%) 13:52:22 - Data files creation time: 02:30:41 movies contain vp8 files, sound wem.
__________________
Haters gonna hate
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| The Following 4 Users Say Thank You to KaktoR For This Useful Post: | ||
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#14
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Quote:
you can REMOVE it with RPFM.
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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#15
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Yes, but it would lead to bad crc and I don't know if the game works fine with not matching original crc.
__________________
Haters gonna hate
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