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  #1  
Old 11-03-2018, 01:11
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GTA SanAndreas

Everything in audio\streams folder *ONLY*

Method : oggrenc+srep

Original Size = 1.09GB
Compressed size = 981MB
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Last edited by 78372; 11-03-2018 at 03:05.
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  #2  
Old 11-03-2018, 03:26
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Need For Speed Payback

(ZTOOL) plz4+srep64:m5f:a2+delta+lzma:ultra:a1:mfbt4:d158m :fb273:mc1000000000:lc8

must have fazip

compressed down to 13.8

that is not the deluxe edition... that i am repacking as we speak
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Last edited by darkwolves; 11-03-2018 at 03:50.
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Old 11-03-2018, 03:59
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Quote:
Originally Posted by darkwolves View Post
(ZTOOL) plz4+srep64:m5f:a2+delta+lzma:ultra:a1:mfbt4:d158m :fb273:mc1000000000:lc8

must have fazip

compressed down to 13.8

that is not the deluxe edition... that i am repacking as we speak
what is ur orginal game size?
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Old 11-03-2018, 04:11
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Quote:
Originally Posted by ZakirAhmad View Post
what is ur orginal game size?
22 gigs... as for the deluxe edition that i am working on now is 27 gigs i will post result of deluxe later
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Old 11-03-2018, 04:31
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DMC Devil May Cry Includes Vergils Downfall

uelr+srep64:m5f:a2+delta+lzma:a1:mfbt3:d400m:fb32: mc1000000:lc8

bpk for bik files


initial size 10.5 gb

repack size 5.78 gb
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Last edited by darkwolves; 16-03-2018 at 14:55.
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Old 11-03-2018, 05:02
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Quote:
Originally Posted by darkwolves View Post
22 gigs... as for the deluxe edition that i am working on now is 27 gigs i will post result of deluxe later
22gbs down to 13.8gb (not good compression ratio)
FGs ratio is 27 to 13gb

u can achieve better with lolz (use multithreading) with mtt0

or u can get better decompression speed with same ratio using lzma2
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Old 11-03-2018, 05:31
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Quote:
Originally Posted by doofoo24 View Post
what files did you exclude when i use plz4 it just hang ?
i excluded no files
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Old 11-03-2018, 07:16
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Quote:
Originally Posted by doofoo24 View Post
i mean for plz4 did you use it on all files ?
only the data folder has the frostbite 3 streams if you use it on that you should have no problems
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Old 30-05-2022, 04:38
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Quote:
Originally Posted by 78372 View Post
GTA SanAndreas

Everything in audio\streams folder *ONLY*

Method : oggrenc+srep

Original Size = 1.09GB
Compressed size = 981MB
Its really?? Game version? v1.00 or v1.01 or v2.0?? EU or USA versions? Trying compress v1.00 files, use this srep only compression get ~2% size ratio from compression. Use last LOLZ, reduced 1.10GB to 1.07GB size. (1 125 783kB) Use oggre v0.11 only have ~12MB size reduction. Combined with LOLZ in best results: 1 117 004kB size. This audio files encypted? (Retail DVD version.) Used older OGGRE_Enc version than v0.11??

Input size: 1 187 289 114 byte (Files creation date: 2005.02.10/11.)

Any tips, idea? And best methods from SFX folder compression?

UPDATE: My "SFX" and "streams" folder CRC's hash files added.
Attached Files
File Type: zip streams_SFX_CRCs.zip (1,002 Bytes, 3 views)

Last edited by kj911; 30-05-2022 at 05:13. Reason: Hash files added
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Old 30-05-2022, 05:53
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Quote:
Originally Posted by kj911 View Post
Its really?? Game version? v1.00 or v1.01 or v2.0?? EU or USA versions? Trying compress v1.00 files, use this srep only compression get ~2% size ratio from compression. Use last LOLZ, reduced 1.10GB to 1.07GB size. (1 125 783kB) Use oggre v0.11 only have ~12MB size reduction. Combined with LOLZ in best results: 1 117 004kB size. This audio files encypted? (Retail DVD version.) Used older OGGRE_Enc version than v0.11??

Input size: 1 187 289 114 byte (Files creation date: 2005.02.10/11.)

Any tips, idea? And best methods from SFX folder compression?

UPDATE: My "SFX" and "streams" folder CRC's hash files added.
Might just be the files you've got, when I repacked the GTA series way back when I got similar gains with oggre + srep + lolz
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Old 11-03-2018, 05:31
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+ lolz is slow as fu..
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Old 11-03-2018, 05:33
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Quote:
Originally Posted by KaktoR View Post
+ lolz is slow as fu..
right? i'll take a few extra gigs lol
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Old 11-03-2018, 05:35
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by KaktoR View Post
+ lolz is slow as fu..
Using mulithreading u can achieve better speed than lzma during compression while maintaining same compression ratio.
i am getting 250kbps speed using single thread and if i use 3 threads i am getting arounf 700kbps while getting same ratio. but know that u have to mtt0 (multi threading type zero) not mtt1.

lolz works only if u use it on precompressed files, it will not work if files r compressed, because in that case headers(bmp dxt) r corrupted by compressors like lz4 etc.
every repack of FG which r rerepackd , i compressed that around 70mb better than fg.
the only thing which currently FG has better than us is knownloadge about knowing how to unpack files if they cant be preprossed with ztool plzip or uelr.
hope this helps.

Last edited by ZakirAhmad; 11-03-2018 at 05:41.
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Old 11-03-2018, 05:39
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Quote:
Originally Posted by ZakirAhmad View Post
Using mulithreading u can achieve better speed than lzma during compression while maintaining same compression ratio.
i am getting 250kbps speed using single thread and if i use 3 threads i am getting arounf 700kbps while getting same ratio. but know that u have to mtt0 (multi threading type zero) not mtt1.

i've used it... thing about fitgirl she knows how to decrypt files and make them re encrypt after installing... i am still trying to figure out how she did marvel vs capcom infinite... i can't even touch it and like i said i've seen little difference using lolz
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Old 11-03-2018, 05:38
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You can increase fba and decrease mc to get more speed at compression, it will the compression ratio, but not that much. Use more tt for better ratio and slower compression. Also check dictionary size suitable for your needs.
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