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  #1  
Old 16-05-2021, 00:01
Masquerade Masquerade is offline
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Quote:
Originally Posted by KaktoR View Post
@Masquerade

uelr throws out an error (no lzo streams found or somewhat).

I can send you a sample if you like to check it out.
Sure, thanks!
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  #2  
Old 16-05-2021, 00:09
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Crash Bandicoot 4 : It's About Time - Precompression

Code:
precomp_mtx = Compressed 1 file, 51,468,527 => 99,890,725 bytes. Ratio 194.08%
Compression time: cpu 0.14 sec/real 73.70 sec = 0%. Speed 0.70 mB/s
All OK

precomp_std = Compressed 1 file, 51,468,527 => 99,890,632 bytes. Ratio 194.08%
Compression time: cpu 0.06 sec/real 115.76 sec = 0%. Speed 0.44 mB/s
All OK

ZTool = Compressed 1 file, 51,468,527 => 99,678,983 bytes. Ratio 193.67%
Compression time: cpu 0.08 sec/real 4.15 sec = 2%. Speed 12.40 mB/s
All OK

xZLib ( 2020 ) = Compressed 1 file, 51,468,527 => 99,679,919 bytes. Ratio 193.67%
Compression time: cpu 0.16 sec/real 2.91 sec = 5%. Speed 17.66 mB/s
All OK

Reflate = Compressed 1 file, 51,468,527 => 99,703,191 bytes. Ratio 193.72%
Compression time: cpu 0.06 sec/real 4.39 sec = 1%. Speed 11.74 mB/s
All OK

Preflate = Compressed 1 file, 51,468,527 => 99,802,477 bytes. Ratio 193.91%
Compression time: cpu 0.11 sec/real 12.18 sec = 1%. Speed 4.22 mB/s
All OK

GrittiBanzli = Compressed 1 file, 51,468,527 => 113,351,828 bytes. Ratio 220.24%
Compression time: cpu 0.09 sec/real 130.33 sec = 0%. Speed 0.39 mB/s
All OK

pZlib3 = Compressed 1 file, 51,468,527 => 99,636,638 bytes. Ratio 193.59%
Compression time: cpu 0.09 sec/real 3.58 sec = 3%. Speed 14.38 mB/s
All OK
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  #3  
Old 17-05-2021, 09:18
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Hi all,

I'm having a touch of trouble getting the Oodle stream precompressor working. The title I'm working on is XCOM 2. I'm a bit puzzled by the errors I've been getting. I've tried both "d" and "e" options but alas the error output is the same. I'm using
Code:
oo2reck4 + xzlib + uelr + srep + lolz
I'm not sure exactly what the commands are for the application and whether or not you need to specify the location of the .dll or if it just needs to be in the root directory of the app, the oo2reck header looks like this in case the header is the issue:
Code:
[External compressor:oo2reck3,oo2reck4,oo2reck5,oo2reck6,oo2reck7,oo2reck8]
header    = 0
packcmd   = "Resources\OodleRecK\oo2reck.exe" d $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
Really sorry again if this is a silly question.

Last edited by L33THAK0R; 17-05-2021 at 09:28.
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  #4  
Old 17-05-2021, 10:55
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Quote:
Originally Posted by L33THAK0R View Post
Hi all,

I'm having a touch of trouble getting the Oodle stream precompressor working. The title I'm working on is XCOM 2. I'm a bit puzzled by the errors I've been getting. I've tried both "d" and "e" options but alas the error output is the same. I'm using
Code:
oo2reck4 + xzlib + uelr + srep + lolz
I'm not sure exactly what the commands are for the application and whether or not you need to specify the location of the .dll or if it just needs to be in the root directory of the app, the oo2reck header looks like this in case the header is the issue:
Code:
[External compressor:oo2reck3,oo2reck4,oo2reck5,oo2reck6,oo2reck7,oo2reck8]
header    = 0
packcmd   = "Resources\OodleRecK\oo2reck.exe" d $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
Really sorry again if this is a silly question.
Compress in this order:

uelr+xzlib+oodle

uelr first always.

Code:
[External compressor:oodlerecK]
header    = 0
packcmd   = Resources\{compressor} e <stdin> <stdout>
oodle core dll goes in the same folder as oodlreck.exe
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  #5  
Old 17-05-2021, 09:39
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Try using <stdin> <stdout>, like this :

Code:
[External compressor:oo2reck,ok]
header    = 0
packcmd   = "X\X\oo2reck" e <stdin> <stdout>
Delete oodle .dlls other than your game one.

Put directory in "X" place.
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  #6  
Old 17-05-2021, 10:58
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Crash Bandicoot : It's About Time [English Only]

Code:
Method : xtool_reflate+srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023
Compression Time : 25.3 hours
Decompression Time : 28 minutes (4T)
Initial Size : 22.6 GB
Final Size : 13.8 GB
Ripped Files : See below
Code:
Ripped Files [Saves 378 MB]
----------------------------------
/134                          
/CrossPromo
/LoadingBar
*.Bumper_HSL_Sting.mp4
*.BumperATVI_Gamma.mp4
*.BumperTFB_Gamma.mp4
*.BumperUnreal_Gamma.mp4
*.C_GameEnd_TV_Shot006.mp4
*.C_GameEnd_TV_Shot007.mp4
*.C_GameEnd_TV_Shot008.mp4
*.C_Spyro02_MetropolisIntro.mp4
*.CinematicPlaceholder.mp4
*.CinematicPlaceholder_4K.mp4
*.CinematicPlaceholder_720p.mp4
*.CinematicPlaceholder_1080p.mp4
*.icon0.png
*.icon1.png
*.icon1_ja.png
*.IntroLoadingBar.mp4
*.IntroLoadingBar_Gamma.mp4
*.IntroLoadingNoBar.mp4
*.LastIntroMovie.mp4
*.LoadingScreenMovie_SP.mp4
*.LoopingLoadingScreenMovie_SP.mp4
*.MaskMonitor_Density.mp4
*.MaskMonitor_Gravity.mp4
*.MaskMonitor_Space.mp4
*.MaskMonitor_Time.mp4
---------------------------------
Ripped Tracks [English Only] [Saves 177 MB] 
---------------------------------
*.C_GameEnd.mp4
*.C_GameStart.mp4
*.C_JungleOutro.mp4
*.C_MarshDingoIntro.mp4
*.C_NTropyBossIntro.mp4
*.C_NTropyBossOutro.mp4
*.C_PirateTawnaOutro.mp4
*.C_SpaceIntro.mp4
*.C_BonusEnd.mp4
*.C_BonusEnd1.mp4
*.C_BonusEnd2.mp4
*.C_CortexBossOutro.mp4
-------------------------------
Track Names [9 Tracks]
-------------------------------
Track 1 - English
Track 2 - X [Good chance of Arabic]
Track 3 - German [By Masquerade]
Track 4 - X [Good chance of Spanish]
Track 5 - Japanese 
Track 6 - X
Track 7 - X
Track 8 - X
Track 9 - X
------------------------------
Ripping Tracks Script [FFMPEG]
-----------------------------
ffmpeg -i "C_GameEnd.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_GameEnd.mp4"
ffmpeg -i "C_GameStart.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_GameStart.mp4"
ffmpeg -i "C_JungleOutro.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_JungleOutro.mp4"
ffmpeg -i "C_MarshDingoIntro.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_MarshDingoIntro.mp4"
ffmpeg -i "C_NTropyBossIntro.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_NTropyBossIntro.mp4"
ffmpeg -i "C_NTropyBossOutro.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_NTropyBossOutro.mp4"
ffmpeg -i "C_PirateTawnaOutro.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_PirateTawnaOutro.mp4"
ffmpeg -i "C_SpaceIntro.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_SpaceIntro.mp4"
ffmpeg -i "C_BonusEnd.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_BonusEnd.mp4"
ffmpeg -i "C_BonusEnd1.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_BonusEnd1.mp4"
ffmpeg -i "C_BonusEnd2.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_BonusEnd2.mp4"
ffmpeg -i "C_CortexBossOutro.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_CortexBossOutro.mp4"

Note: This script is for English Only.
For more info click here.
Thanks to  KaktoR for help with ffmpeg.
Thanks to Masquerade.
Thanks to dixen who helped Masquerade.
-------------------------------
Other
-----------------------------
UE4PrereqSetup_x64.exe [39.6 MB]
-------------------------------

Last edited by :( Sad8669; 17-05-2021 at 11:09.
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  #7  
Old 18-05-2021, 01:14
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WWE 2K19 - Precompression

XTool - Kraken
Code:
Compressed 1 file, 3,291,136 => 21,504,257 bytes. Ratio 653.40%
Compression time: cpu 0.00 sec/real 15.72 sec = 0%. Speed 0.21 mB/s
All OK
OodleRec - Kraken
Code:
Compressed 1 file, 3,291,136 => 5,251,731 bytes. Ratio 159.57%
Compression time: cpu 0.00 sec/real 4.97 sec = 0%. Speed 0.66 mB/s
All OK
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  #8  
Old 26-08-2021, 14:30
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Language update for Crash Bandicoot 4 It's about Time

Code:
ID   Language
1    English
2    Arabic
3    German
4    Spanish Mexico ???
5    Japanese
6    Spanish 
7    French
8    Italian
9    Portuguese Brazil
I couldn't figure out what language ID 4 is yet.

PS: ID 4 is somewhat spanish mexico or whatever. They say "si" for "yes". But other keywords don't match with spanish (spain) or italian.
__________________
Haters gonna hate

Last edited by KaktoR; 26-08-2021 at 14:43.
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  #9  
Old 18-05-2021, 07:26
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Star Wars : Squadrons contains zstd streams. One of the rare ones....

Code:
Compressed 1 file, 128,425,034 => 184,641,111 bytes. Ratio 143.77%
Compression time: cpu 0.27 sec/real 13.69 sec = 1%. Speed 9.47 mB/s
All OK

Last edited by :( Sad8669; 18-05-2021 at 07:38.
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  #10  
Old 18-05-2021, 12:26
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I am a beginner here, and I have a question. What do I do when I get the code of compression of a specific game? How do I use it? So, take this example of IFR

https://fileforums.com/showpost.php?...postcount=2196

It has 3 methods. How do use any of them to compress the game?

And also, what is the difference between the method of compressing using code in .bat files and using dll files? And how to use the dll as well?
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  #11  
Old 18-05-2021, 13:38
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Peter72
Chain commands together using the -m switch in freearc:

-msrep+lolz

example
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  #12  
Old 18-05-2021, 15:27
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Quote:
Originally Posted by Masquerade View Post
Peter72
Chain commands together using the -m switch in freearc:

-msrep+lolz

example
Thanks for your reply. I added the "-m" before the compression line, but I think I don't get it correctly. So here is my code:

arc.exe a -ep1 -r -ed -s; -w.\temp\setup-3.bin srep:m3f+lzma:176m:normal:bt4:273:mc1000000000:lc8 "D:\Games\Immortals Fenyx Rising\PCK\*"
pause

I have divided the game files, and I am attempting to compress just the .pck files. If it write -msrep+lzma.... , it doesn't compile; it says (Unsupported compression method or error in parameters: srep:m3f). But when I remove it to just "srep+.." it starts compressing. But the thing now that it stops after compressing, leaves me with the .tmp file. It looks like this:

{
D:\Setup Files\oo2recm>arc.exe a -ep1 -r -ed -s; -w.\temp\setup-3.bin srep:m3f+lzma:176m:normal:bt4:273:mc1000000000:lc8 "D:\Games\Immortals Fenyx Rising\PCK\*"
FreeArc 0.67 (March 15 2014) creating archive: srep:m3f+lzma:176m:normal:bt4:273:mc1000000000:lc8 .arc
Compressed 21 files, 1,796,076,026 => 1,685,152,333 bytes. Ratio 93.82%
Compression time: cpu 124.30 sec/real 26.31 sec = 472%. Speed 68.27 mB/s
Copying temporary archive freearc1.tmp to srep:m3f+lzma:176m:normal:bt4:273:mc1000000000:lc8 .arc
Keeping temporary archive freearc1.tmparc.exe: srep:m3f+lzma:176m:normal:bt4:273:mc1000000000:lc8 .arc: open: invalid argument (Invalid argument)

D:\Setup Files\oo2recm>pause
Press any key to continue . . .
}

Keeping in mind that I don't know the use of those commands "a -ep1 -r -ed -s;". So what is the problem here? What am I not understanding or doing wrong?
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  #13  
Old 18-05-2021, 19:22
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Peter72

you need :

Code:
arc.ini - Set methods here 
arc.exe - Execute compression
pack folder - where you need to keep your files that will be compressed
temp folder - where temporary data will be kept by freearc during compression
and the compressors - the compressor itself along with required libraries.

all in the same folder.
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  #14  
Old 18-05-2021, 19:57
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Okay... I downloaded XTool, copied all the binaries and libraries into the folder, and added the above code in the pack.bat file. Everything is still the same. I am still stuck with a 1.6 GB .tmp file as in the image. Correct me if I am wrong, there are some coding that should be written in the arc.ini file. If so, I have no idea about it? What to do now?
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  #15  
Old 18-05-2021, 20:28
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Don't start repacking IFR like games right off the bat.

lzma uses FAZip32.exe which is not present in your folder.
lzma needs to be set in arc.ini before it can be used.

open your arc.ini:

Code:
[External Compressor:X]
header = 0
packcmd = X.exe e {options} <stdin> <stdout>
a basic structure is like this. You can't learn it all in one day, just keeping compressing games until you evolve and don't use commands as a beginner, use something like UltraArc or DiskSpan as a beginner.
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