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#1
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Sure, thanks!
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#2
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Crash Bandicoot 4 : It's About Time - Precompression
Code:
precomp_mtx = Compressed 1 file, 51,468,527 => 99,890,725 bytes. Ratio 194.08% Compression time: cpu 0.14 sec/real 73.70 sec = 0%. Speed 0.70 mB/s All OK precomp_std = Compressed 1 file, 51,468,527 => 99,890,632 bytes. Ratio 194.08% Compression time: cpu 0.06 sec/real 115.76 sec = 0%. Speed 0.44 mB/s All OK ZTool = Compressed 1 file, 51,468,527 => 99,678,983 bytes. Ratio 193.67% Compression time: cpu 0.08 sec/real 4.15 sec = 2%. Speed 12.40 mB/s All OK xZLib ( 2020 ) = Compressed 1 file, 51,468,527 => 99,679,919 bytes. Ratio 193.67% Compression time: cpu 0.16 sec/real 2.91 sec = 5%. Speed 17.66 mB/s All OK Reflate = Compressed 1 file, 51,468,527 => 99,703,191 bytes. Ratio 193.72% Compression time: cpu 0.06 sec/real 4.39 sec = 1%. Speed 11.74 mB/s All OK Preflate = Compressed 1 file, 51,468,527 => 99,802,477 bytes. Ratio 193.91% Compression time: cpu 0.11 sec/real 12.18 sec = 1%. Speed 4.22 mB/s All OK GrittiBanzli = Compressed 1 file, 51,468,527 => 113,351,828 bytes. Ratio 220.24% Compression time: cpu 0.09 sec/real 130.33 sec = 0%. Speed 0.39 mB/s All OK pZlib3 = Compressed 1 file, 51,468,527 => 99,636,638 bytes. Ratio 193.59% Compression time: cpu 0.09 sec/real 3.58 sec = 3%. Speed 14.38 mB/s All OK |
| The Following 4 Users Say Thank You to :( Sad8669 For This Useful Post: | ||
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#3
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Hi all,
I'm having a touch of trouble getting the Oodle stream precompressor working. The title I'm working on is XCOM 2. I'm a bit puzzled by the errors I've been getting. I've tried both "d" and "e" options but alas the error output is the same. I'm using Code:
oo2reck4 + xzlib + uelr + srep + lolz Code:
[External compressor:oo2reck3,oo2reck4,oo2reck5,oo2reck6,oo2reck7,oo2reck8] header = 0 packcmd = "Resources\OodleRecK\oo2reck.exe" d $$arcdatafile$$.tmp $$arcpackedfile$$.tmp Last edited by L33THAK0R; 17-05-2021 at 09:28. |
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#4
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Quote:
uelr+xzlib+oodle uelr first always. Code:
[External compressor:oodlerecK]
header = 0
packcmd = Resources\{compressor} e <stdin> <stdout>
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| The Following User Says Thank You to Masquerade For This Useful Post: | ||
L33THAK0R (17-05-2021) | ||
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#5
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Try using <stdin> <stdout>, like this :
Code:
[External compressor:oo2reck,ok] header = 0 packcmd = "X\X\oo2reck" e <stdin> <stdout> Put directory in "X" place. |
| The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
L33THAK0R (17-05-2021) | ||
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#6
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Crash Bandicoot : It's About Time [English Only]
Code:
Method : xtool_reflate+srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023 Compression Time : 25.3 hours Decompression Time : 28 minutes (4T) Initial Size : 22.6 GB Final Size : 13.8 GB Ripped Files : See below Code:
Ripped Files [Saves 378 MB] ---------------------------------- /134 /CrossPromo /LoadingBar *.Bumper_HSL_Sting.mp4 *.BumperATVI_Gamma.mp4 *.BumperTFB_Gamma.mp4 *.BumperUnreal_Gamma.mp4 *.C_GameEnd_TV_Shot006.mp4 *.C_GameEnd_TV_Shot007.mp4 *.C_GameEnd_TV_Shot008.mp4 *.C_Spyro02_MetropolisIntro.mp4 *.CinematicPlaceholder.mp4 *.CinematicPlaceholder_4K.mp4 *.CinematicPlaceholder_720p.mp4 *.CinematicPlaceholder_1080p.mp4 *.icon0.png *.icon1.png *.icon1_ja.png *.IntroLoadingBar.mp4 *.IntroLoadingBar_Gamma.mp4 *.IntroLoadingNoBar.mp4 *.LastIntroMovie.mp4 *.LoadingScreenMovie_SP.mp4 *.LoopingLoadingScreenMovie_SP.mp4 *.MaskMonitor_Density.mp4 *.MaskMonitor_Gravity.mp4 *.MaskMonitor_Space.mp4 *.MaskMonitor_Time.mp4 --------------------------------- Ripped Tracks [English Only] [Saves 177 MB] --------------------------------- *.C_GameEnd.mp4 *.C_GameStart.mp4 *.C_JungleOutro.mp4 *.C_MarshDingoIntro.mp4 *.C_NTropyBossIntro.mp4 *.C_NTropyBossOutro.mp4 *.C_PirateTawnaOutro.mp4 *.C_SpaceIntro.mp4 *.C_BonusEnd.mp4 *.C_BonusEnd1.mp4 *.C_BonusEnd2.mp4 *.C_CortexBossOutro.mp4 ------------------------------- Track Names [9 Tracks] ------------------------------- Track 1 - English Track 2 - X [Good chance of Arabic] Track 3 - German [By Masquerade] Track 4 - X [Good chance of Spanish] Track 5 - Japanese Track 6 - X Track 7 - X Track 8 - X Track 9 - X ------------------------------ Ripping Tracks Script [FFMPEG] ----------------------------- ffmpeg -i "C_GameEnd.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_GameEnd.mp4" ffmpeg -i "C_GameStart.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_GameStart.mp4" ffmpeg -i "C_JungleOutro.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_JungleOutro.mp4" ffmpeg -i "C_MarshDingoIntro.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_MarshDingoIntro.mp4" ffmpeg -i "C_NTropyBossIntro.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_NTropyBossIntro.mp4" ffmpeg -i "C_NTropyBossOutro.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_NTropyBossOutro.mp4" ffmpeg -i "C_PirateTawnaOutro.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_PirateTawnaOutro.mp4" ffmpeg -i "C_SpaceIntro.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_SpaceIntro.mp4" ffmpeg -i "C_BonusEnd.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_BonusEnd.mp4" ffmpeg -i "C_BonusEnd1.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_BonusEnd1.mp4" ffmpeg -i "C_BonusEnd2.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_BonusEnd2.mp4" ffmpeg -i "C_CortexBossOutro.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_CortexBossOutro.mp4" Note: This script is for English Only. For more info click here. Thanks to KaktoR for help with ffmpeg. Thanks to Masquerade. Thanks to dixen who helped Masquerade. ------------------------------- Other ----------------------------- UE4PrereqSetup_x64.exe [39.6 MB] ------------------------------- Last edited by :( Sad8669; 17-05-2021 at 11:09. |
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#7
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WWE 2K19 - Precompression
XTool - Kraken Code:
Compressed 1 file, 3,291,136 => 21,504,257 bytes. Ratio 653.40% Compression time: cpu 0.00 sec/real 15.72 sec = 0%. Speed 0.21 mB/s All OK Code:
Compressed 1 file, 3,291,136 => 5,251,731 bytes. Ratio 159.57% Compression time: cpu 0.00 sec/real 4.97 sec = 0%. Speed 0.66 mB/s All OK |
| The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
JustFun (09-07-2021) | ||
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#8
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Language update for Crash Bandicoot 4 It's about Time
Code:
ID Language 1 English 2 Arabic 3 German 4 Spanish Mexico ??? 5 Japanese 6 Spanish 7 French 8 Italian 9 Portuguese Brazil PS: ID 4 is somewhat spanish mexico or whatever. They say "si" for "yes". But other keywords don't match with spanish (spain) or italian.
__________________
Haters gonna hate
Last edited by KaktoR; 26-08-2021 at 14:43. |
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#9
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Star Wars : Squadrons contains zstd streams. One of the rare ones....
Code:
Compressed 1 file, 128,425,034 => 184,641,111 bytes. Ratio 143.77% Compression time: cpu 0.27 sec/real 13.69 sec = 1%. Speed 9.47 mB/s All OK Last edited by :( Sad8669; 18-05-2021 at 07:38. |
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#10
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I am a beginner here, and I have a question. What do I do when I get the code of compression of a specific game? How do I use it? So, take this example of IFR
https://fileforums.com/showpost.php?...postcount=2196 It has 3 methods. How do use any of them to compress the game? And also, what is the difference between the method of compressing using code in .bat files and using dll files? And how to use the dll as well? |
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#11
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Peter72
Chain commands together using the -m switch in freearc: -msrep+lolz example |
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#12
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Quote:
arc.exe a -ep1 -r -ed -s; -w.\temp\setup-3.bin srep:m3f+lzma:176m:normal:bt4:273:mc1000000000:lc8 "D:\Games\Immortals Fenyx Rising\PCK\*" pause I have divided the game files, and I am attempting to compress just the .pck files. If it write -msrep+lzma.... , it doesn't compile; it says (Unsupported compression method or error in parameters: srep:m3f). But when I remove it to just "srep+.." it starts compressing. But the thing now that it stops after compressing, leaves me with the .tmp file. It looks like this: { D:\Setup Files\oo2recm>arc.exe a -ep1 -r -ed -s; -w.\temp\setup-3.bin srep:m3f+lzma:176m:normal:bt4:273:mc1000000000:lc8 "D:\Games\Immortals Fenyx Rising\PCK\*" FreeArc 0.67 (March 15 2014) creating archive: srep:m3f+lzma:176m:normal:bt4:273:mc1000000000:lc8 .arc Compressed 21 files, 1,796,076,026 => 1,685,152,333 bytes. Ratio 93.82% Compression time: cpu 124.30 sec/real 26.31 sec = 472%. Speed 68.27 mB/s Copying temporary archive freearc1.tmp to srep:m3f+lzma:176m:normal:bt4:273:mc1000000000:lc8 .arc Keeping temporary archive freearc1.tmparc.exe: srep:m3f+lzma:176m:normal:bt4:273:mc1000000000:lc8 .arc: open: invalid argument (Invalid argument) D:\Setup Files\oo2recm>pause Press any key to continue . . . } Keeping in mind that I don't know the use of those commands "a -ep1 -r -ed -s;". So what is the problem here? What am I not understanding or doing wrong? |
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#13
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Peter72
you need : Code:
arc.ini - Set methods here arc.exe - Execute compression pack folder - where you need to keep your files that will be compressed temp folder - where temporary data will be kept by freearc during compression and the compressors - the compressor itself along with required libraries. all in the same folder.
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#14
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Okay... I downloaded XTool, copied all the binaries and libraries into the folder, and added the above code in the pack.bat file. Everything is still the same. I am still stuck with a 1.6 GB .tmp file as in the image. Correct me if I am wrong, there are some coding that should be written in the arc.ini file. If so, I have no idea about it? What to do now?
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#15
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Don't start repacking IFR like games right off the bat.
lzma uses FAZip32.exe which is not present in your folder. lzma needs to be set in arc.ini before it can be used. open your arc.ini: Code:
[External Compressor:X]
header = 0
packcmd = X.exe e {options} <stdin> <stdout>
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| The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
Peter72 (19-05-2021) | ||
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