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  #1  
Old 18-01-2019, 10:50
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Quote:
Originally Posted by doofoo24 View Post
WOW felicity2011
btw does ztool:lzo even work on far cry 5 (inflate size)
There is no inflate, but I'm used to testing individual groups of files, before compressing an entire game, and the method indicated is the one that most satisfied me in Time/Comp-Ratio, the result you can read of the size of the output archive.
Furthermore, the compression was splitted into 3 archives, if I had created a single archive, the compression ratio would have been even lower.
btw @dodo stay always on Wednesday in the middle of the week.
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  #2  
Old 18-01-2019, 11:02
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Quote:
Originally Posted by felice2011 View Post
stay always on Wednesday in the middle of the week.
middle of the week could also be monday or tuesday
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  #3  
Old 18-01-2019, 08:38
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the tools are public, 50 mb of mixed files and with an available hour you will see that all users find the best parameters .. I do not understand why they spam so
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Old 24-01-2019, 01:18
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What is the difference between mt type 0 and 1?
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  #5  
Old 24-01-2019, 04:51
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Quote:
Originally Posted by KaktoR View Post
What is the difference between mt type 0 and 1?

-mtt [0..1] - for multi-threaded processing, indicates the mode of operation used. At 0, the dictionary size must be at least 2 times the block size. In this mode, the data for each stream will be loaded alternating in size into a block. In this mode, in most cases, you can achieve better compression than in the second, but unpacking will require such a number of threads, as in compression. With 1, each block is compressed separately, without dependencies on neighboring data, respectively, the compression here is usually worse than in the first mode, but you can specify any number of streams to decompress. For this mode, the options from cliniot MaxThreadsUsage and MaxMemoryUsage are applied. Default: -mtt0
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  #6  
Old 24-01-2019, 06:43
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Nice. Thanks for info!
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Old 24-01-2019, 08:22
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Spec Ops the Line

Initial Size : 6.4GB
Final Size : 3.23GB
Without MP and languages(except english)
Method:
*.upk=uelr+srep+4x4:t2:lzma:16mb:lc8
*bik=bpk
others=9
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  #8  
Old 25-01-2019, 18:26
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Mass Effect 2 5.45gb

method
precomp:t100p,c64m,v:lzo+srep:m3f:a2+lolz:d64m on DLC folder only...
uelr:uv+srep:m3f:a2+lolz:d64m on the rest of the files...
bpk on bik
*move the movie folders in dlc to the main game movie folder there a lot of bik in dlc that identical to the bik in BioGame\Movies
you can delete AdvCombat1-AdvCombat2-AdvCombat3-attractmovie...
Total game size 16.1gb all dlc with english only.
*XTOOL ver 0.10(x86) only lzo2 super slow like 40min to install on 8 thread you can skip it and just use srep+lolz on dlc folder (total game size 6gb)
i test it the game...

Last edited by doofoo24; 25-01-2019 at 18:34.
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  #9  
Old 26-01-2019, 01:05
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Pathfinder Kingmaker
v1.2.0o + all DLC

Code:
On all files:
srep:m3f+lolz:mtt1:mt12:d128m:mc1023

 1:14:49 - Starting Data1.bin.001 creation
 7:49:56 - Finished Data1.bin.001 creation

Original size:   34.613g
Compressed size: 17.197g
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  #10  
Old 26-01-2019, 16:54
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i have managed to decrypt marvel vs capcom infinite will repack overnight and post results in the morning i feel the need to say this becuase i have been working on this game for some time lol......
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  #11  
Old 27-01-2019, 09:25
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marvel vs capcom infinite

method decrypting recoding
recoded video files using format factory, vgmtoolbox and scaleform encoder
also decrypted the UE4 .pak files i will link the tool i used for decrypting below
before recoding videos the game was 60 gigs afterwards 39 gb
after decrypting the game has zlib streams..

method of compression
xtool is used
xzlib+srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt0: mt6:d100m:tt4 h14:fba4096:mc1023:bc8:blr8:bm
initial size 39 gb
repacked size 19 gb

unpacking time took 30 minutes

=========decryption tool credit goes to AltimorTASDK
it is included below now everyone can decrypt it
Attached Files
File Type: 7z MVCI_Decrypt_and_Extract.7z (3.55 MB, 110 views)
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Last edited by darkwolves; 09-02-2019 at 19:10.
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  #12  
Old 29-01-2019, 01:12
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Resident Evil 7 Biohazard Gold Edition 24.5gb

precomp:t100p,c64m:zlib+srep:m2f:c512+lolz:mtt1:mt 8:mc1023:fba4096:pc4:gm20:d64m
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  #13  
Old 06-02-2019, 04:59
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Quote:
Originally Posted by darkwolves View Post
method decrypting
so the game work with decrypted pak files
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Old 06-02-2019, 10:05
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Quote:
Originally Posted by doofoo24 View Post
so the game work with decrypted pak files
Or you can just pack the files back into their original archive during installation. I have made Resident Evil 2 Repack (Eng Only, Except Useless Videos), size = 14.3 GB. Its not really a good idea to play with unpacked files = slow loading times.
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  #15  
Old 06-02-2019, 13:27
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Quote:
Originally Posted by doofoo24 View Post
so the game work with decrypted pak files
i decrypted marvel vs capcom infinite
and the game works fine decrypted
i however have not decrypted re2 remake
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