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  #1  
Old 04-04-2021, 05:35
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Call of Duty World at War v1.7
Original size 8,05 GB One language >>> 3,85 GB nothing ripped

*.ff - zt_zlib+srep_new+mm+lolz:dtb1:d512m:mtt1:mc1023
Code:
Compressed 128 files, 2,415,695,168 => 799,966,928 bytes. Ratio 33.12%
Compression time: cpu 9.48 sec/real 4662.91 sec = 0%. Speed 0.52 mB/s
*.iwd - zt_zlib+srep_new+mm+lolz:dtb1:d512m:mtt1:mc1023
Code:
Compressed 35 files, 4,724,009,324 => 2,198,061,598 bytes. Ratio 46.53%
Compression time: cpu 13.05 sec/real 7282.30 sec = 0%. Speed 0.65 mB/s
*.bik - bpk
Code:
Compressed 23 files, 1,490,644,508 => 1,124,306,505 bytes. Ratio 75.42%
Compression time: cpu 0.89 sec/real 70.05 sec = 1%. Speed 21.28 mB/s
Rest of the files - precomp_mtx+razor_mtx
Code:
Compressed 47 files, 15,569,584 => 7,857,720 bytes. Ratio 50.47%
Compression time: cpu 0.00 sec/real 16.95 sec = 0%. Speed 0.92 mB/s
Test results in the excel attached file.
An example of an excel file:
Attached Files
File Type: 7z CoD5_Test_ff.7z (25.2 KB, 5 views)
File Type: 7z CoD5_iwd.7z (30.7 KB, 8 views)
File Type: 7z CoD5_Test_exe,dll.7z (29.3 KB, 6 views)

Last edited by sajmon83; 04-04-2021 at 05:43.
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Old 06-04-2021, 21:47
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FiFA 20

Code:
Method on *.cas : SREP+LZMA
Method on Other files : SREP+4X4:LZMA
Decompress Time : 52 ~ 53 minutes (4T)
Initial Size : 42.3 GB
Final Size : 39.2 GB
Code:
Method : fifa19_oo2reck+srep:m3f:l512+lolz:dtb1:d128m:mtt1:mt4:mc1023
Initial Size : 42.3 GB
Final Size : 32.3 GB
Compression Time : 38 hours ~ 40 hours
Decompression Time :  7 hours ~ 8 hours (4T)

Last edited by :( Sad8669; 14-06-2021 at 08:21.
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  #3  
Old 07-04-2021, 01:16
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FINAL FANTASY XIII
JP videos ripped, modded

Code:
 22:45:26 - Selected ARC method for Data1a.bin was: bpk+xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------------------------------------------------------
 05:37:27 - Overall input size: 124.27 GB
 05:37:27 - Overall output size: 97.74 GB
 05:37:27 - Overall conversion time: 06:51:54
A whole different game with mods

Mods used:
FF XIII HD Full Motion Video - English
The FF XIII HD Project
HD Models Plus
Clean ReShade Preset
FF13Fix

Install time: ~1.5h
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  #4  
Old 07-04-2021, 01:54
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Tell me, What about method compression for CoD Infinite Warfare? get-vidmateapp.com get-mobdroapk.com

Last edited by ashishkumarji; 28-04-2021 at 06:54.
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Old 07-04-2021, 02:58
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Hex Edit instructions for LEGO Star Wars: The Force Awakens, to make the game run unpacked.




Taken from Zehax, however the game version this change works on isn't specified.

Anyone can test this?

I'm still searching for how to patch these games, but everyone I've talked to is hiding information and doesn't want to share how to do it.
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  #6  
Old 07-04-2021, 03:22
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Because of reasons ...
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Old 08-04-2021, 05:46
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Hello!

My questions: How to repackaging very old MSTS game with highly compression ratio?

Its probably make likely, two different variants for:

1. Very old PCs (1-2 Core CPUs) users with XP x86 SP2/3 compatibility installers and compressions. (Like FreeArc+SREP+PreComp 0.38 and any more)

2. And newest modern PCs (Core-i3 and higher era) and OS (Vista to Win10) with x86/x64 compatiblity and better maximum compression (FreeArc+SREP+PreComp+RZ+MSC and much more) than older variants.

This very old my repack use classic CMD based installation methods. This game size 7.6GB size reduced to 2.2GB and v2 unfinished version, lower than 2GB file size. (Added more fan made maps.)

Any good idea from best compression?

UPDATE: Testing game compression, use Tiny Compressor v1.4

Used methods: 2 (method 3, this oldschool testing now)

Results:

Source: 19 027 732 495 byte (159 379 files)
Compression time (CPU): ~17700 sec
Compressed size: 4 166 060 315 byte

17.72GB -> 3.88GB

UPDATE2: Method 3 compression failed to 40+ hour long time its my noob errors. Not enough free space from finishing. Pff.

Tested with Method 1:

Compression time (CPU): ~7383 sec
Compressed size: 6 699 140 554 byte (6.24GB)

Any idea how to make setup with stdio (reduced disk i/o) methods from decompression?

Last edited by kj911; 12-04-2021 at 15:08. Reason: Added newest more info
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Old 09-04-2021, 08:20
Snake288 Snake288 is offline
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Hello
Masquerade

Use a small chunk size if you're on a low amount of RAM otherwise your PC will crash.

On newer XTools use -lm param.

Informs by showing an example


;XTool 2020
[External compressor:xtool_zlib]
header = 0
packcmd = "PRE\XTool_2020\Win64\XTool.exe" precomp -mzlib -c64mb -t100p --dbase - - <stdin> <stdout>
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Old 09-04-2021, 10:09
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Thumbs down -lm Help About The Example I Want To Use This Command

-lm Help About The Example I Want To Use This Command

Does anyone know the sample Method

XTool 2020 -lm
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Old 09-04-2021, 10:25
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xtool.exe precomp -mzlib -c64mb -t100p -lm --dbase - - <stdin> <stdout>
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Old 09-04-2021, 12:01
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Inside the xtool help file....
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  #12  
Old 09-04-2021, 12:53
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is there a way to use lolz?
Powerful compression methods ?

Computer system information



Tools I Use

DiskSpan_GUI 1.0.0.3 [2020.03.22] (xlz4 correction)
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Old 09-04-2021, 21:06
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Quote:
Originally Posted by Snake288 View Post
is there a way to use lolz?
Powerful compression methods ?

Computer system information



Tools I Use

DiskSpan_GUI 1.0.0.3 [2020.03.22] (xlz4 correction)
Different games have different encryption. You have to test the game and see for yourself which methods suits the best for it. While lolz is powerful its slow decompression speed is one of its drawbacks. And also use a precompressor before compressing a game such as XTool, ZTool (Old, but just in case), oo2reck.... etc

And don't forget to checkout the Specific Games Method INDEX.
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Old 10-04-2021, 07:08
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Noob questions from compression via LOLZ: Compression rate better than TTA (FreeArc) methods use LOLZ compressing *.WAV files??

Or use double compression from WAV files?

My favorized methods (from MSTS or any older(?) games): The *.WAV files compressed to --> Archive.arc (with TTA comp.) this archive compressed again to --> Archive2.arc (with REP) method. Fast and good ratio. Second compression process replacing REP to RAZOR or MSC or/and any ones?

Some testing its best rate. Size reduction lower than 35-40% via original size.

Example: Compressed 5001 WAV files. Size: 2.09GB --> 923MB--> 632MB

Please testing and find better methods.
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Old 13-04-2021, 10:27
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Supraland

4.1GB ---> 2.4GB

xzlib+srep+lolz

DO NOT USE REFLATE. It will corrupt
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