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  #466  
Old 29-06-2025, 08:05
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Quote:
Originally Posted by Kriogenik View Post
I asked in the Newbie Question thread for any generic answers, but decided it may be best to ask here for specifics.

Is there a way to bypass the 255-character limit with installations? A game I am repacking has a file that is in a structure 245 characters long, which doesn't leave much room for an installation path when installing with the installer, and it errors out when the install path is long.

Thanks for this GUI and the sample installer script, both have been very helpful.
if install path exced 259 character try adding \\?\ before path
Code:
\\?\C:\folder\etc\etc\install folder\
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  #467  
Old 30-06-2025, 00:57
Kriogenik Kriogenik is offline
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Quote:
Originally Posted by Cesar82 View Post
if install path exced 259 character try adding \\?\ before path
Code:
\\?\C:\folder\etc\etc\install folder\
I tried this after reading the comment as per the user above as well and get an error that ? can not be used in directory or filenames.

For now, I have renamed the affected files to reduce their characters by a lot and written a bat file that is executed when unpacking is done, that renames them back to their original names. This avoids the error and allows some semblance of a real installation path.
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  #468  
Old 07-07-2025, 07:38
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Unhappy Unreal Engine xtool Plugin weird results

i'm facing another issue
when i try the unreal-engine plugin by razor on xtool, it "sometimes" gives me different results than DSG

the following sample file is one of stellar blade .utoc files, it's an UnrealEngine 4 game, through xtool app "0.8.9 & 0.7.9HF" it's compressed properly using both UE4 or UE5 plugin with kraken precompressor

xtool method
Code:
ue4:k0x014AEC0148FBDEE9640633AAB67521AAB4E1083A98F76FF33DDCF78DAD05BE66+kraken


however on DSG, i always get 2% compression, so i suppose that the file isn't read properly through precompression


i've tried several methods .. tried both crypted ue4 & ue5 and used AES keys dumped by me. tried to change oodle library manually "not sure if i did it correctly but i tried to cope with ur previous reply to me"

DGS Methods trials
Code:
xtool:c32mb:mue4:mkraken:core_2.9.9:dd5:l10,d128mb
xtool:c32mb:mue4:mkraken,l9:9+xtool:dd5:l10
xtool:c32mb:d1:mue4,k0x<key>:mkraken,l9:9+xtool:dd5:l10
Stellar Blade AES keys
Code:
0x06890528488905294889052A4889053B48890554890556C70F7F052E4883C428
0xC51B693F6132AD3E5F298B3E0000803F0000803F9432B63D99A6933D0000803F
0x6F168073B9B21449D742241700068ADABC306FA9AA3831164DEE8DE34E0EFBB0
link for the sample file
https://pixeldrain.com/u/XsZL27Br
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  #469  
Old 07-07-2025, 08:15
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KaktoR KaktoR is offline
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utoc is ue5

Whenever you have to use a key, you have to use d1 option aswell.

dsg command line
Code:
xtool:d1:mue5,k0x06890528488905294889052A4889053B48890554890556C70F7F052E4883C428:mkraken:core_2.9.9:dd5:l10,d128mb
Code:
 17:13:50 - Overall input size: 605,35 MB
 17:13:50 - Overall output size: 520,66 MB (Ratio 86.01%)
The rest is unreal engine trash. Have fun with another ue game
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  #470  
Old 11-07-2025, 13:37
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error

Hello! Can you tell me what could be the cause . This error is and on 2.0.2.2 and v2.0.2.3 (much more often began to appear ). Windows 11 23H2 32 GB Ram
https://fileforums.com/attachment.ph...1&d=1752266161
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File Type: png 2.0.22.png (83.9 KB, 376 views)
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  #471  
Old 11-07-2025, 14:24
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If you use xtool, try lm option

Code:
xtool:lm:
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  #472  
Old 10-08-2025, 15:27
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Freezing

Good day. What could be the reason for the ‘freezing’ of the program? It hangs for hours and ultimately does nothing. This happened in both versions 22 and 23.
Compression configuration: xtool:c16mb:mzlib:dd3+lzma2:d64m:fb128:lc4:mc10000 00:lp0
OS: Windows 11 23H2
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  #473  
Old 04-10-2025, 06:09
random_nik random_nik is offline
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i repacked a game and burn on 3 dvd, but i have an error unarc.dll -1 when decompresson start from second dvd. Decompression successfull if i install a game from HDD. I use DiskSpan GUI v2.0.2.3.
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  #474  
Old 04-12-2025, 13:08
Jawahir95 Jawahir95 is offline
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Hi Cesar82
Can you make my script modified just like

Vesta[24.05] (modifyed).7z
OpenSetup[05.06] (modifyed).7z

Please

I PM you, thanks
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  #475  
Old 09-01-2026, 04:12
LILU LILU is offline
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Good day. Please tell me if there will be any updates (for example, 2.0.2.4)? Will the game database be updated (presets in _Developer MODE)? And how is it possible to ‘attach’ (so that the GUI has the WemTool setting) by analogy with the selection of MEDIA COMPRESSOR and FINAL COMPRESSOR in _Developer MODE?
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  #476  
Old 09-01-2026, 04:28
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There are several DSG updates, but internal for now. But I guess the update will come soon.

As for WemTool as a indipendent method for freearc: I don't think this will work because you have to call it from cmd.

Edit: Here is the latest database update. Use it with the DSG files from mausschieber conversions. He has a newer build I send him some months ago for testing, although it's already outdated the database files should work nevertheless I guess.

Edit 2: There were not much database updates lately simply because of the fact that 90% of todays game releases are unreal engine 5 and there is not much benefits in repacking them, not to say there is no point in repacking them at all if you save just max 10% of the initial size and wait hours and hours for installing them.
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File Type: 7z DATABASE_20.12.2025.7z (15.31 MB, 13 views)
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Last edited by KaktoR; 09-01-2026 at 04:53.
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  #477  
Old 09-01-2026, 05:28
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Quote:
Originally Posted by KaktoR View Post
There are several DSG updates, but internal for now. But I guess the update will come soon.

As for WemTool as a indipendent method for freearc: I don't think this will work because you have to call it from cmd.

Edit: Here is the latest database update. Use it with the DSG files from mausschieber conversions. He has a newer build I send him some months ago for testing, although it's already outdated the database files should work nevertheless I guess.

Edit 2: There were not much database updates lately simply because of the fact that 90% of todays game releases are unreal engine 5 and there is not much benefits in repacking them, not to say there is no point in repacking them at all if you save just max 10% of the initial size and wait hours and hours for installing them.
Thank you for your reply. Is there a manual for WemTool? A video? It's difficult to understand how to use it with DiskSpan and the ‘standard’ ISDone_Example.iss. You can send it to me in a private message.
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  #478  
Old 11-01-2026, 05:38
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First you have to call WemTool.exe with -e option from cmd or batch file to encode WEM files.
Code:
WemTool.exe -e
Then you can either call WemTool.exe with a batch file from inno setup or directly from the inno setup script within installation.

Example:
ISDone_Example.iss
Code:
if CurStep = ssPostInstall then
  begin
    ExtractTemporaryFile('WemTool.exe');
    FileCopy(ExpandConstant('{tmp}\WemTool.exe'), ExpandConstant('{app}\WemTool.exe'), False);
    ShellExec('open', ExpandConstant('{app}\WemTool.exe'), '-d', ExpandConstant('{app}'), SW_HIDE, ewWaitUntilTerminated, ResultCode);
DSG_Module.iss
Code:
[Files]
Source: "Include\WemTool.exe"; Flags: dontcopy
The above example will execute WemTool.exe with -d parameter after install process.

Example with batch execution:
ISDone_Example.iss
Code:
if (CurStep = ssPostInstall) then
  begin
    ExtractTemporaryFile('batch.bat');
    FileCopy(ExpandConstant('{tmp}\batch.bat'), ExpandConstant('{app}\batch,bat'), False);
    ShellExec('open', ExpandConstant('{app}\batch.bat'), '', '', SW_SHOWMINIMIZED, ewWaitUntilTerminated, ResultCode);
DSG_Module.iss
Code:
[Files]
Source: "Include\batch.bat"; Flags: dontcopy
Batch.bat
Code:
WemTool.exe -d
If you decide to use WemTool with batch file, you will see the actual progress of it.
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File Type: 7z test.7z (22.73 MB, 6 views)
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  #479  
Old 11-01-2026, 07:52
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It works fine here. I tested 3 different DSG versions, including 2.0.2.3 from this thread.
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  #480  
Old 12-01-2026, 07:37
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What's the algorithm for Dead Space 2023?
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