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  #1  
Old 03-09-2026, 10:03
Jarmen_Kell Jarmen_Kell is offline
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Quote:
Originally Posted by KaktoR View Post
All of the files use leviathan. Only ucas have some mermaid on the beginning.

Like I said, we need proper plugin for this. Just use mermaid+srep+lolz and go.
What about razor_mtx?

this is results of compressing *.pak, *.ucas, *.utoc files:
xtool:dd3:l10,d128mb - » Data-01.bin file size: 32.72 GB (00:49:44)
xtool:dd3+razor_mtx - » Data-01.bin file size: 32.63 GB (02:04:09)
xtool:dd3+lolz:dtb1:d256:mtt1:mt12:mc1023 - » Data-01.bin file size: 32.67 GB (06:23:46)
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  #2  
Old 03-09-2026, 10:04
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Then use razor_mtx if you like
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  #3  
Old 06-09-2026, 08:58
wareck wareck is offline
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StarWars Oulaws

hello
for StarWars Oulaws

for sdfdata from 34 to 46 :
Quote:
xtool:c1792mb:mbk2:df20p+xtool:mkraken:core_2.9.5: dd3+LOLZ_NORMAL
for other sdfdata:
Quote:
xtool:mmermaid:core_2.9.5:dd3+LOLZ_NORMAL
Other files:
Quote:
xtool:dd3+razor_stdio
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  #4  
Old 06-09-2026, 09:13
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Also consider to extract wem and process them.

However I don't know why you split the files and let duplicates left behind.
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Last edited by KaktoR; 06-09-2026 at 09:17.
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  #5  
Old 06-09-2026, 10:25
wareck wareck is offline
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Quote:
Originally Posted by KaktoR View Post
Also consider to extract wem and process them.

However I don't know why you split the files and let duplicates left behind.
I extracted bk2 files
I not yet found a way to extract wem files
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  #6  
Old 06-09-2026, 12:10
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I see. Tbf I looked on this game over a year ago, not remember anything.

I guess use mesa to extract wem files.
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  #7  
Old Yesterday, 15:47
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Exclamation Carmageddon: Rogue Shift How can I compress this game ?

Carmageddon: Rogue Shift UE4Keys : 0x7A29E66C3CB184042A44F5E35EC023504940867C382D2E8E 1185E0F146D25B45 The key audit did not take place. How can I confused:mpress this game?
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Old Today, 01:44
Spinneret94 Spinneret94 is offline
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^
Seems to be just kraken streams, Use the Unreal plugin in xtool..
Should look like this:
xtool.exe precomp -mue5:k0x7A29E66C3CB184042A44F5E35EC023504940867C38 2D2E8E1185E0F146D25B45+kraken -c64mb -t100p -d1
Code:
 Compressing pakchunk9-Windows.pak
Compressed 1 file, 1,587,512,507 => 4,549,507,714 bytes. Ratio 286.58%
Compression time: cpu 2.83 sec/real 686.82 sec = 0%. Speed 2.31 mB/s
All OK

Last edited by Spinneret94; Today at 01:48.
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  #9  
Old Today, 04:25
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Quote:
Originally Posted by Spinneret94 View Post
^
Seems to be just kraken streams, Use the Unreal plugin in xtool..
Should look like this:
xtool.exe precomp -mue5:k0x7A29E66C3CB184042A44F5E35EC023504940867C38 2D2E8E1185E0F146D25B45+kraken -c64mb -t100p -d1
Code:
 Compressing pakchunk9-Windows.pak
Compressed 1 file, 1,587,512,507 => 4,549,507,714 bytes. Ratio 286.58%
Compression time: cpu 2.83 sec/real 686.82 sec = 0%. Speed 2.31 mB/s
All OK
the vehicle I use DiskSpan_GUI V2 2.0.2.4 / I'm trying to do it, but it's not working—please help.
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  #10  
Old Today, 04:42
Spinneret94 Spinneret94 is offline
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^ I haven't touched diskspan for a while, but this should be the method ig:
Code:
 xtool:c32mb:d1:mue5,k0x7A29E66C3CB184042A44F5E35EC023504940867C382D2E8E1185E0F146D25B45:mkraken:core_2.9.10:lib_2+srep_new:392+LOLZ_NORMAL
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  #11  
Old Today, 04:49
bird2026 bird2026 is online now
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Quote:
Originally Posted by Spinneret94 View Post
^ I haven't touched diskspan for a while, but this should be the method ig:
Code:
 xtool:c32mb:d1:mue5,k0x7A29E66C3CB184042A44F5E35EC023504940867C382D2E8E1185E0F146D25B45:mkraken:core_2.9.10:lib_2+srep_new:392+LOLZ_NORMAL
It didn't work; I don't know why.

Could you use your own compression tool and share it with me for restoration?
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  #12  
Old Today, 07:06
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Use ue4 instead.

Code:
 xtool:d1:mue4,k0x7A29E66C3CB184042A44F5E35EC023504940867C382D2E8E1185E0F146D25B45:mkraken:core_2.9.10:lib_2
If this does not work either send sample like this
Carma\Content\Paks\pakchunk16-Windows.pak
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  #13  
Old Today, 09:01
bird2026 bird2026 is online now
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Quote:
Originally Posted by KaktoR View Post
Use ue4 instead.

Code:
 xtool:d1:mue4,k0x7A29E66C3CB184042A44F5E35EC023504940867C382D2E8E1185E0F146D25B45:mkraken:core_2.9.10:lib_2
If this does not work either send sample like this
Carma\Content\Paks\pakchunk16-Windows.pak

By KaktoR**, thank you for your help. My goal is to compress certain games whenever I feel like it, but sometimes I’m not sure how to do it or where to start.

--------------------------------------------------------------------------------------------------------
-------------------- CONVERSION DATE 2026.09.10 --------------------
--------------------------------------------------------------------------------------------------------
18:02:40 - You have chosen the DVD5 type for the media size.
18:02:40 - ISO images will not be created when conversion is complete.
18:02:40 - The computer will remain on when the conversion is complete.
18:02:40 - Selected ARC/DS method for Data1a-01.bin was: xtool:d1:mue4,k0x7A29E66C3CB184042A44F5E35EC023504 940867C382D2E8E1185E0F146D25B45:mkraken:core_2.9.1 0:lib_2
--------------------------------------------------------------------------------------------------------
18:02:43 - Compression initialized in 10.09.2026 at 18:02:43.
18:02:44 - Starting Data1a-01.bin archive creation.
18:54:58 - Moving Data1a-01.bin » Data1a-17.bin files to media folder.
18:54:58 - Compression finished in 10.09.2026 at 18:54:58.
--------------------------------------------------------------------------------------------------------
18:54:58 - Getting size of the game: Unknown 1
18:54:58 - » Game folder size: 33,75 GB
18:54:58 - » Processed folder size: 33,75 GB
18:54:58 - » Compressed game size: 73,53 GB (Processed ratio 217.83%) (Ratio 217.83%)
--------------------------------------------------------------------------------------------------------
18:54:58 - Overall game size: 33,75 GB
18:54:58 - Overall input size: 33,75 GB
18:54:58 - Overall output size: 73,53 GB (Processed ratio 217.83%) (Ratio 217.83%)
18:54:58 - Overall conversion time: 00:52:14
18:54:58 - Overall conversion discs: 17 DVD5
--------------------------------------------------------------------------------------
Do you think this is the best option? Is it sufficient for ultra-compression, or is there a better alternative?
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  #14  
Old 15-03-2018, 21:57
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by Simorq View Post
GOW 4 uses unreal engine 4, does uelr work on this.
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  #15  
Old 15-03-2018, 22:02
Sergey3695 Sergey3695 is offline
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Quote:
Originally Posted by ZakirAhmad View Post
GOW 4 uses unreal engine 4, does uelr work on this.
where did you find this? (Simorq's msg)
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