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#16
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I have tested this file (I downloaded the game directly from uplay).
It works here without problems. Code:
Use afr:a2 (019) Compressed 1 file, 312,606,720 => 572,663,553 bytes. Ratio 183.19% Compression time: cpu 0.31 sec/real 5.84 sec = 5%. Speed 53.53 mB/s All OK Use cls-afr (50,5kb) + cls.ini Extracted 1 file, 572,663,553 => 312,606,720 bytes. Ratio 183.19% Extraction time: cpu 46.73 sec/real 47.73 sec = 98%. Speed 6.55 mB/s All OK sha1: 41D065BE402E6FDEA19C1398EBA781C957B9CEB6 crc32: 9F402671 md5: b3fc5cc8ba9a69ceaef3abba2e8cf96f
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Haters gonna hate
Last edited by KaktoR; 22-04-2020 at 03:45. |
| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Schabik (22-04-2020) | ||
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#17
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Ok, looks like the problem was that when I tried first I didn't kill all the processes of cls-lolz and cls-srep when previous error (error -1 due to differences in lolz version that packed the files and cls-lolz), now it seems to work fine on all forge files. please don't close the topic till I pack all the files (Currently is packing 4-th of 9 data files) and test them. I'll post an update when I finish.
Oh, and before questions I must answer, 9 files instead of 3 or 4 is due to -12 error on previous desktop config, at the beginning I recieved this error on new config of my desktop with Ryzen 5 3600 and first try was an almost 30GB data1 file with forge files that gave me -12 error. If the 9 part compression were a sucess I'll test the 4 part compression again. EDIT: Ok, first run after compressing all six packages with forge files ends with a crash on DataPC_ACU_LGS_BelleEpoque.forge, second one on dlc_11\DataPC_ACU-DLC_Saint-Denis.forge after deleting the files from {app} dir. After leaving the files and running the setup, it still crashes. so the crash is random... Last edited by Schabik; 22-04-2020 at 11:50. |
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#18
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Enough space/ram?
Try with -vr option (takes much longer). Problem persists with batch decode?
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Haters gonna hate
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#19
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Quote:
Didn't try batch decoding, how to do that? Just copy all nessessary files (like those from Freearc, afr, srep and lolz) to one folder and use uncompressing command from Arc.exe? As for RAM I got 32GB of RAM and 20% of it used MAX(planning to buy another 32GB after coronavirus pandemic). I've got around 1-1,5TB of free space so that should be enough. and As I told earlier I have an AMD Ryzen 3600. |
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#20
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Code:
arc.exe x -w.\ -dpunpacked\ data.arc pause
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Haters gonna hate
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#21
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Ok, I'll try it this evening (Polish time zone) or tomorrow morning.
EDIT: -vr option didn't help when I try to unpack with Arc.exe as You've told there is an error like in the attachement. 2020-04-24_12h54_30.png EDIT2: Ok, my bad, Didn't run it as Admin. Will report later if it will unpack or throw an error. Ok I've unpacked the three data files that use vr option and here's what I have, in my oponion there is a problem because of percentage but progress shows all ok. 2020-04-25_07h30_02.png 2020-04-24_22h29_30.png 2020-04-24_22h29_14.png Oh and in the computer management now cls-srep crashes... But it seems that everything is ok CRC Check is passing. May it be an unarc.DLL or ISDone.dll problem? I've readed a bit more and it seems that this is a UnArc.dll problem or as I should say a 32-bit problem of cls-afr.dll CLS-AFR.dll is a 32-bit library as UnArc.dll is, Data Files are using above 32-bit limit of memory so I've used standard AFR_x64 020 version, and it seems that the files are decompressing flawlesly. I'll test it for about 7 times beside the 3 that already had been done, but for now it seems that everything is ok. Last edited by Schabik; 25-04-2020 at 06:36. |
| The Following User Says Thank You to Schabik For This Useful Post: | ||
KaktoR (24-04-2020) | ||
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