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  #1  
Old 28-06-2026, 22:09
GybEMHPj4XAp3Cu GybEMHPj4XAp3Cu is offline
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I need some help. Let's say I have the original game in ISO format from CODEX. I install the game in a folder on my desktop(example :Outlast 2) and now I have all the game files. Then I update those files so the game is fully up to date. After that, I repack everything using DiskSpan GUI, compile an installer with Autoruns.ini, and create a new ISO with DiskSpan GUI. Would that work, or not? Because I feel like i'm missing something.
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  #2  
Old 29-06-2026, 00:14
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That's how it works.

You can even use Diskspan_GUI.exe to extract the files if you don't want an installer.
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  #3  
Old 05-07-2026, 14:45
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Updated compatible installers Black Box Script (BBS) and CODEX Installer Script (CIS) on post #3
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  #4  
Old 09-08-2026, 07:25
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Small update for DSG 2.0.2.4
Just replace files when prompted.

What's new
Code:
Updated Database
Updated 7-zip
Updated packjpg
Updated libs and ue4keys
*Updated XTool to v0.9.7 HF
Added wem-(un)packer
*Why not include 0.9.8?
Because there are many bugs right now in DSG. If you update to 0.9.8 you will often not be able to use final compressors like LZMA-MT, zstd, etc. Progress is just stuck. I am not sure what cause this but it's there. This problem is DSG exclusive but I cannot fix it.

Edit: Forgot to add RZ SYMM stdio patched.
Attached Files
File Type: 7z Resources.7z (35.94 MB, 41 views)
File Type: 7z missing_files.7z (482.4 KB, 31 views)
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Last edited by KaktoR; 09-08-2026 at 07:47.
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  #5  
Old 01-09-2026, 02:43
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Consider this as BETA version please.

Code:
- Changed methods names:
  >> from "rz_stdio" and "razor_stdio" to "rz_stdio_razor" and "razor_stdio_razor".
  >> from "razor_stdio_pmt to "razor_pmt"
- Added new "ADDeX" deduplication engine (similar to SREP) by panker1992.
  >> Uses cls-addex for decoding files.
- Added new razor stdio methods: "rz_stdio_symm" and "razor_stdio_symm".
- Added "wem(un)pak" tools to pack/unpack WEM files. 
- Added more oodle libraries to oodle libraries collection (Thanks to KaktoR).
- Added new "Kaktor's" plugins for XTool.
  * LEGO Star Wars - The Skywalker Saga 
  * WWE 2K19
- Updated BZip3 compressor from v1.5.2 to v1.5.3
  >> Uses now cls-bzip3 for decoding files.
- Updated 7-Zip compressor from v26.00 to v26.02 (2026-06-25).
- Updated LZMA SDK compressor from v26.00 to v26.02 (2026-06-25).
- Updated XTool precompressor from v0.9.2 to v0.9.8 (only x64 version).
  >> fast-lzma2 is now working again.
- Updated "WAVExtractor" tool to version 1.3
- Updated DiskSpan GUI database to version 1.1.0.6 (Thanks to KaktoR) (Don't wait for other database updates).
  >> Now with 636 game presets and 36 games collection presets.
- Removed DiskSpan GUI compatibility with 32-bit systems is completely gone.
- Fixed some minor bugs.
Attached Files
File Type: 7z DiskSpan_GUI v2.0.2.5_BETA.7z (69.69 MB, 37 views)
File Type: rar Hotfix_1.rar (2.75 MB, 26 views)
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Last edited by KaktoR; 01-09-2026 at 11:11.
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  #6  
Old 01-09-2026, 09:46
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hello
I changed these lines in DSG_Methods.ini for addex :
Quote:
[OrderRules.CATEGORY]
...
IndexOf=ADDEX; RuleTo: Level=1;
this makes addex run before final compressor

Last edited by wareck; 01-09-2026 at 15:11.
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  #7  
Old 01-09-2026, 11:12
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Added hotfix to previous post.
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Old 02-09-2026, 17:56
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Hello everyone,

I'm trying to create a hands-off, batch-mode workflow for a significant collection of PS3 ISOs. While I discovered the CHD format years ago, I've only recently fallen down the rabbit hole of modern advanced compression methods. Over the last week, I’ve been developing a PowerShell v7 script designed to scan a directory, intelligently group/move similar multi-region ISOs into their own folders (e.g., Bejeweled 3 [BLES01601] [BLUS30865]), and process them. I quickly found that tools like SREP are remarkably effective here due to the highly repeated assets found in multi-language regional releases.

However, despite my script coming along nicely, I hit a massive wall. No matter what profile or options I tried in Mini Compressor, I could never get a clean, error-free extraction of the PS3 ISO Afrika (BLUS30399). After testing almost every profile (including mxx) on a clean installation, the extraction failures were always predictable rather than random—breaking at specific offsets depending on the settings. It became clear that Mini Compressor just doesn't agree with that specific image format.

Fortunately, after searching the forum, I discovered DiskSpan 2, and every profile I've tested on it works completely out of the box with zero extraction errors.

The New Dilemma: Batch Processing & Cryptic CLI Commands
Now I’m facing a structural hurdle. As great as DiskSpan 2's GUI is, it is built around a single-task-at-a-time workflow, and I can't find a native batch-processing mode.

Because my end goal is to automate this entirely through my PowerShell script, I've been trying to inspect the underlying commands. However, snippets like these are proving quite cryptic to decipher:

commands that i have found from my investigation for example "
Quote:
"C:\WINDOWS\system32\cmd.exe" /C ""C:\Diskpan2\Resources\Win32\Arc.exe" create -ep1 -r -s; -w"C:\Diskpan2\Resources\Win32\TEMP" -m"3" -dp"C:\Diskpan2\Resources\Win32\TEMP\is-H93M2" "E:\Diskpan2\Setup.dll""
and
Quote:
"C:\WINDOWS\system32\cmd.exe" /C "(@echo off)&((if exist "C:\Diskpan2\Resources\Win32\OTHERS\SREP\srep. exe" del /F /S /Q "C:\Diskpan2\Resources\Win32\OTHERS\SREP\srep. exe" >nul))"
Could anyone kindly give me some insights or point me in the right direction on how best to approach automating DiskSpan 2's underlying engine (or FreeArc/external toolchains) to achieve a seamless, automated batch loop for subfolders? Any advice on mapping these command structures or utilizing headless execution would be hugely appreciated!
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  #9  
Old 02-09-2026, 21:27
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If you only want to use srep without anything else, I suggest to use ADDeX instead.
Batch cmd could be as follow

To encode the file you can use this (check out other options aswell)
Code:
ADDeX.exe -m1 "input.iso" "input.output"
To decode the file to it's original state you can use this
Code:
ADDeX.exe -d "input.output" "input.original"
This way you only need the tool itself without any other files, installers and such.

Edit:
Example Windows 11 ISO

Code:
ADDeX.exe -m1 "Win.11.AiO.28000.1719.iso" "Win.11.AiO.28000.1719.output"

ADDeX -m1 done: 100%  matches=28518
Compressed -m1 7737972736 -> 6191517568 (80%) in 80,99 s
Estimated peak decompression RAM: 852 MB
Code:
ADDeX.exe -d "Win.11.AiO.28000.1719.output" "Win.11.AiO.28000.1719.original"
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Last edited by KaktoR; 02-09-2026 at 21:38.
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  #10  
Old 27-09-2021, 10:10
MartinezPL MartinezPL is offline
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A little question.
How to create multiple small data.bins on ONE SINGLE DISK, instead one big one?
Maybe I doing something wrong but the end result always is multiple data.bins split to few DISKs intead all of the be on one DISK.
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Old 28-09-2021, 08:23
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Quote:
Originally Posted by MartinezPL View Post
A little question.
How to create multiple small data.bins on ONE SINGLE DISK, instead one big one?
Maybe I doing something wrong but the end result always is multiple data.bins split to few DISKs intead all of the be on one DISK.
DiskSpan GUI splits the ARC files so they can be placed on DVD or BD.
It doesn't have a mode like SlicesPerDisk= using inno Setup's native compression.
The fewer parts the better the extraction will work, so putting more than one part on a disk is useless.

If you want you can choose the Custom size option from DiskSpan GUI and set the size you want and then after compressing move all files from all DISK_# folders to DISK_1 folder and change the Disk= key value of Records.ini to 1 in all sections.
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  #12  
Old 13-03-2023, 06:57
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Quote:
Originally Posted by Gehrman View Post
XTool_Bink:

bik.ini and bk2.ini files are also missing in this path "Resources\TOOLS\Bink" which causes compression error.
This files should be downloaded by DSG if you choose the bink video xtool plugin.
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  #13  
Old 07-06-2024, 08:51
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Quote:
Originally Posted by audiofeel View Post
In my opinion, DiskSpanGui lacks a checkbox - "do everything for another unpacker and do not hide everything in setup.dll ". Then any user can compress the archive in this program and transfer all the necessary dll and ini files to his installer without incident. "FMXInno" is gaining popularity and there will be even more questions and problems with this program "DiskSpanGui".
I've something which is compatible with FMXInno and DSG, but not all methods of DSG are used in it till now. Always kept it as alpha for myself. Maybe we can work together for it.

Quote:
Originally Posted by Gummy Bear View Post
Hi, I don't understand what's wrong, I compress any file using xtool+srep+lolz, and it gives this error, I can't figure out how to fix it.

Bad compression. You need to compress the files again
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  #14  
Old 07-06-2024, 09:35
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Quote:
Originally Posted by Fak Eid View Post
I've something which is compatible with FMXInno and DSG, but not all methods of DSG are used in it till now. Always kept it as alpha for myself. Maybe we can work together for it.



Bad compression. You need to compress the files again
Audiofeel and FakEid i think you two should do a colab, FMXInno is the future and DSG is best to ever exist.
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  #15  
Old 07-06-2024, 10:38
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Quote:
Originally Posted by audiofeel View Post
In my opinion, DiskSpanGui lacks a checkbox - "do everything for another unpacker and do not hide everything in setup.dll ". Then any user can compress the archive in this program and transfer all the necessary dll and ini files to his installer without incident. "FMXInno" is gaining popularity and there will be even more questions and problems with this program "DiskSpanGui".
Do you think DSG is hiding something from you, no, it stores the compressors in an ARC file with method "-m3" (Yes, it could be zip/7-zip/RAR, but the unpacking speed of the compressors would be harmed). This way you can replace your executable without needing to change anything else.
Example: I can take a conversion created in CIU and replace Setup.exe with one created by ASIS by other user that will continue to work, without me knowing which method was used to compress.
See for yourself...

How many times have you contributed compression information, more precisely configurations to be added to the DSG database?
If it weren't for @KakoR, who spends hours and hours carrying out tests, obtaining the best methods for each game and creating configurations, we wouldn't have any preconfiguration of methods in the DATABASE.
So be grateful for what you have, if you don't want to use DSG, don't use it.

Remembering that it is very important that you share information to the database, especially about games that are not there yet.
To share information to the new database is very simple.
After configuring your method for a game in DEVELOPER mode, just hold down the "CTRL+SHIFT" keys on your keyboard and click the "Save" button (without releasing the "CTRL+SHIFT" keys) and click OK in the dialog box that will be displayed.
The information from the database will be copied to the clipboard, so you just paste it into your collaboration post here on the DSG thead.
But only send information after testing and obtaining the best compression ratio, there is no point in sending srep+LOLZ_ULTRA for everything without test (Not everything is srep + lolz.. ).
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