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#31
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for msrep:m5f:mem228mb:l256+4x4:b256mb:lzma:ultra:256m :a2:mfbt4:fb1024:mc100000:lc8 you need fazip with srep but you need large amount of memory for compression like 12gb, decompression ram 1gb (lzma) + srep...
you can find the tool in UltraARC page... Last edited by doofoo24; 06-01-2018 at 11:08. |
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EzzEldin16 (06-01-2018) | ||
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#32
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there's enough threads on this forums to get you started...
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#33
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cls srep gives me can't create read mapping error why?
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#34
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did you use cls.ini for srep setting and include cls-srep_x64 and cls-srep_x86 with the new cls-srep ?
Last edited by doofoo24; 06-01-2018 at 11:02. |
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#35
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Run as administrator, ALWAYS
__________________
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#36
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i didn't edit cls.ini
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i tried another 64 bit srep.exe giving ERROR! Invalid option: -idx=00 Last edited by 1234567890123; 06-01-2018 at 12:05. |
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#37
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I just cannot figure it out, lolz keep crashing but refer to cls-lolz even though I try to use packcmd exe only. The package does not come with cls.ini for lolz so I dont know what to put, I already tried search but found nothing clear on how this work. Can somebody tell me what exact content cls.ini should have to run lolz? Or even better, can I run exe for both packing and unpacking without cls(cause I hate it)? I dont see comp/decomp switches, only for detection...
arc.ini: [External compressor:lolz] header = 0 packcmd = lolz_x64.exe {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp cls.ini: ??? Files in FA\bin directory: cls-lolz.dll, cls-lolz_x86.exe, cls-lolz_x64.exe, lolz_x64.exe cmd: arc a -mlolz FILE.arc FILE Note when packing directly with lolz_x64.exe alone it works, but I dont think it can unpack without cls's. Also does anyone know if this thing support <stdio>? Last edited by elit; 11-01-2018 at 19:25. |
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#38
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for compreesion i use lolz:dtd1:dto0:dtm0:dtw1:d64m:tt4 thank to Edison007...
for decompresion i use this setting for srep+lolz work fine for me use the new lolz 21a7... cls.ini no need for arc.ini [Srep] Bufsize=24m transfer_ReadBufSize=512k transfer_WriteBufSize=512k Memory=80%-512m TempPath={app} [lolz] Bufsize=512k transfer_ReadBufSize=512k transfer_WriteBufSize=512k MaxThreadsUsage=75% MaxMemoryUsage=75%-10m TempPath={app} Last edited by doofoo24; 11-01-2018 at 19:53. |
| The Following User Says Thank You to doofoo24 For This Useful Post: | ||
COPyCAT (14-06-2018) | ||
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#39
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lolz:dtd1:dto0:dtm0:dtw1:d64m:tt4 is it the best ratio for lolz?
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#40
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Depends on the data, sometimes tt16 achieves a little more, and disabling and enabling dt modes as well.
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#41
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Quote:
I am able to get packing properly if I rename [lolz] section in arc.ini to say [lolz2]. But on unpacking or testing I get infinite read, temp file get rapidly created and deleted and test/decompression never ends, going into infinite. If I dont rename [lolz] then already upon packing I get "(de)compression error"(with and without cls.ini). I tried same cls.ini as you and arc.ini as posted above, what else could I be possibly doing wrong? EDIT: Ok I managed it to work without damn cls at least: Code:
packcmd = lolz_x64.exe {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd = cls-lolz_x64.exe $$arcpackedfile$$.tmp $$arcdatafile$$.tmp
Last edited by elit; 12-01-2018 at 07:41. |
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#42
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I just tried oggre compressor on ogg file, 6% gain with almost instant cmp/decmp time. And bpk on bik file, over 20% gain, very reasonable speed. Bpk still give over 20% gain even on already recompressed bink to 1/3 resolution and lowered bitrate, so regardless of that. Tools are simply amazing.
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#43
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Hay, please help me with lolz.
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Thanks. |
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#44
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You need to learn all from beginning. Start by reading my threads, I just did lolz comparison in one of my threads. There is more to that however, you need to learn how to (de)compile game packs for many cases, for others Razor's ztool is enough(you can find it in this forums). Fitgirl use custom variants of existing compressors etc. In other words, you need to stick around and read a lot - first.
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| The Following User Says Thank You to elit For This Useful Post: | ||
EzzEldin16 (14-01-2018) | ||
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#45
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Quote:
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| The Following User Says Thank You to -NORO- For This Useful Post: | ||
EzzEldin16 (15-01-2018) | ||
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