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  #1  
Old 15-09-2026, 01:08
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The Blood of Dawnwalker

Before someone asks

Code:
Streams: 813238
  - zlib = 5316 (0,43%)
  - mermaid = 6254 (1,30%)
  - leviathan = 801614 (75,51%)
encrypted + leviathan
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  #2  
Old 15-09-2026, 13:14
FarhanFaudTahix FarhanFaudTahix is offline
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Quote:
Originally Posted by KaktoR View Post
The Blood of Dawnwalker

Before someone asks

Code:
Streams: 813238
  - zlib = 5316 (0,43%)
  - mermaid = 6254 (1,30%)
  - leviathan = 801614 (75,51%)
encrypted + leviathan
how do you get this. steam amount of a file
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hmmz
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  #3  
Old 15-09-2026, 14:24
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It comes with the next xtool update.
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Old 15-09-2026, 14:52
bird2026 bird2026 is offline
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Hello KaktoR. I compressed *Metal Gear Solid V: The Phantom Pain* using the DSG Module 2.0.2.4 version; however, the installation fails when I use the setup wizard created by mausschieber. The game files get corrupted because they do not revert to their original state during the restoration process following the compression of the game files and audio assets.

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After restoring the compressed files for *Metal Gear Solid V: The Phantom Pain*, the original files are not being restored. I have prepared a detailed video regarding the issue I encountered; the video is a bit long since I recorded the entire process, but I hope it helps explain the problem.

I would like to show you the video I recorded.

https://canva.link/29nahqrb8fi2p9q

Last edited by bird2026; 15-09-2026 at 17:29.
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  #5  
Old 21-09-2026, 11:59
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F1 25

Since xtool 0.9.9 is out, use the following config for erp files

zstd
l22
-cfgzstdmm4:sl8:wl20
library version 1.4.5

Code:
Streams: 1908295 / 1909097
  - zstd:l22 = 1908295 (22,92%)
Patched: 148 (3,29 MB)

Size: 83,8 GB >> 107 GB

Time: 00:41:07 (CPU 02:27:37)
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Last edited by KaktoR; 21-09-2026 at 12:02.
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  #6  
Old Yesterday, 23:57
hwang4 hwang4 is offline
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Control Resonant

best method for compressing ? thx!
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  #7  
Old Today, 04:57
ScOOt3r ScOOt3r is offline
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Control Resonant

this game is zlib+srep+lolz
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  #8  
Old Today, 06:18
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^
This is not zlib. Most likeley same as Alan Wake 2 because it's the same game engine.

Code:
Processing input: G:\Control Resonant

Streams: 156742
  - zlib = 6235 (0,02%)
  - png = 4 (0,00%)
  - kraken = 73 (0,01%)
  - wwise (vorbis) = 149988 (13,49%)
  - bink (v1i) = 1 (0,00%)
  - flac = 17 (0,00%)
  - leviathan = 74 (0,01%)
  - bink (v2j) = 241 (5,75%)
  - bink (v2n) = 64 (0,43%)
  - mermaid = 21 (0,00%)
  - zstd = 24 (0,00%)
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Old Today, 06:20
Spinneret94 Spinneret94 is online now
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Strangeland - Build 24350307

These two Files contains entirely vorbis audio:
Speech.vox
Audio.vox

Mesa to extract the ogg file and xtool erase command for xtl

After Extraction:
.ogg file:
Code:
oggre
rest of the files:
Code:
zlib+srep+lolz
Input:3.9 GB
Output:0.9 GB
Unpacking Time: 5 Mins on 8 threads
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  #10  
Old Today, 06:31
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I will tell a secret. You can extract with xtool aswell.

Code:
xtool.exe precomp -mogg -x"G:\output" "G:\Strangeland\speech.vox"
Output folder must exist before.
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  #11  
Old Today, 06:43
Spinneret94 Spinneret94 is online now
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^^
xtool.exe precomp -mogg -x"output" "audio.vox"
Code:
Processing input: audio.vox

Streams: 0 / 755
Patched: 0 (0.00 MB)

Size: 187 MB >> 187 MB

Time: 00:00:05 (CPU 00:00:01)
output folder is already created like you mentioned.
Not sure what I’m doing wrong

Last edited by Spinneret94; Today at 06:55.
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  #12  
Old Today, 06:57
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The extracted files should be extracted to output folder in RAW extension. It works fine here.

Make a batch file with this near xtool.exe and drag&drop the file onto batch file.

Code:
@echo off
CD /D "%~dp0"
if not exist "_output" mkdir "_output"

xtool.exe precomp -mogg -x"_output" %1

pause
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  #13  
Old Today, 07:05
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^
Seems to work fine now, I was thinking the raw couldn't be compressed with oggre lol.
Tested on the Extracted Audio.vox by xtool:
Code:
Compressed 747 files, 195,173,370 => 171,879,133 bytes. Ratio 88.06%
Compression time: cpu 0.22 sec/real 26.18 sec = 1%. Speed 7.46 mB/s
All OK
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  #14  
Old Today, 07:08
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Glad you figured it out.

There is also wwise extraction. Very usefull because mesa lately fails everywhere.

You can extract all possible streams with xtool as long as xtool supports those streams.
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  #15  
Old 15-03-2018, 21:57
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by Simorq View Post
GOW 4 uses unreal engine 4, does uelr work on this.
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