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#1
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The Blood of Dawnwalker
Before someone asks Code:
Streams: 813238 - zlib = 5316 (0,43%) - mermaid = 6254 (1,30%) - leviathan = 801614 (75,51%)
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#2
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how do you get this. steam amount of a file
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hmmz |
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#3
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It comes with the next xtool update.
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Haters gonna hate
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#4
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Hello KaktoR. I compressed *Metal Gear Solid V: The Phantom Pain* using the DSG Module 2.0.2.4 version; however, the installation fails when I use the setup wizard created by mausschieber. The game files get corrupted because they do not revert to their original state during the restoration process following the compression of the game files and audio assets.
[ [ [ [ [ [After restoring the compressed files for *Metal Gear Solid V: The Phantom Pain*, the original files are not being restored. I have prepared a detailed video regarding the issue I encountered; the video is a bit long since I recorded the entire process, but I hope it helps explain the problem. I would like to show you the video I recorded. https://canva.link/29nahqrb8fi2p9q Last edited by bird2026; 15-09-2026 at 17:29. |
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#5
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F1 25
Since xtool 0.9.9 is out, use the following config for erp files zstd l22 -cfgzstdmm4:sl8:wl20 library version 1.4.5 Code:
Streams: 1908295 / 1909097 - zstd:l22 = 1908295 (22,92%) Patched: 148 (3,29 MB) Size: 83,8 GB >> 107 GB Time: 00:41:07 (CPU 02:27:37)
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Last edited by KaktoR; 21-09-2026 at 12:02. |
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Razor12911 (21-09-2026), ScOOt3r (21-09-2026) | ||
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#6
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Control Resonant
best method for compressing ? thx!
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DomoVoi_96 (Today) | ||
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#7
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Control Resonant
this game is zlib+srep+lolz |
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#8
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^
This is not zlib. Most likeley same as Alan Wake 2 because it's the same game engine. Code:
Processing input: G:\Control Resonant Streams: 156742 - zlib = 6235 (0,02%) - png = 4 (0,00%) - kraken = 73 (0,01%) - wwise (vorbis) = 149988 (13,49%) - bink (v1i) = 1 (0,00%) - flac = 17 (0,00%) - leviathan = 74 (0,01%) - bink (v2j) = 241 (5,75%) - bink (v2n) = 64 (0,43%) - mermaid = 21 (0,00%) - zstd = 24 (0,00%)
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#9
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Strangeland - Build 24350307
These two Files contains entirely vorbis audio:
Speech.vox Audio.vox Mesa to extract the ogg file and xtool erase command for xtl After Extraction: .ogg file: Code:
oggre Code:
zlib+srep+lolz Output:0.9 GB Unpacking Time: 5 Mins on 8 threads |
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#10
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I will tell a secret. You can extract with xtool aswell.
Code:
xtool.exe precomp -mogg -x"G:\output" "G:\Strangeland\speech.vox"
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#11
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^^
xtool.exe precomp -mogg -x"output" "audio.vox" Code:
Processing input: audio.vox Streams: 0 / 755 Patched: 0 (0.00 MB) Size: 187 MB >> 187 MB Time: 00:00:05 (CPU 00:00:01) Not sure what I’m doing wrong
Last edited by Spinneret94; Today at 06:55. |
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#12
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The extracted files should be extracted to output folder in RAW extension. It works fine here.
Make a batch file with this near xtool.exe and drag&drop the file onto batch file. Code:
@echo off CD /D "%~dp0" if not exist "_output" mkdir "_output" xtool.exe precomp -mogg -x"_output" %1 pause
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Spinneret94 (Today) | ||
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#13
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^
Seems to work fine now, I was thinking the raw couldn't be compressed with oggre lol. Tested on the Extracted Audio.vox by xtool: Code:
Compressed 747 files, 195,173,370 => 171,879,133 bytes. Ratio 88.06% Compression time: cpu 0.22 sec/real 26.18 sec = 1%. Speed 7.46 mB/s All OK |
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#14
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Glad you figured it out.
There is also wwise extraction. Very usefull because mesa lately fails everywhere. You can extract all possible streams with xtool as long as xtool supports those streams.
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| The Following User Says Thank You to KaktoR For This Useful Post: | ||
Spinneret94 (Today) | ||
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#15
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Quote:
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