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#1
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i made this thread so all fileforums users could share the best compression methods they have to help each other to find the best compression method
SHARE and also share your methods problems or compressores problems but i can't help with reflate de-compression or even precomp sorry ![]() Code:
MY METHODS :
; Basic Methods
mc1 = rep+exe2+delta+4x4+lzma:max:75
mc2 = srep+rep+exe2+delta+4x4+lzma:max:75
mc3 = precomp+srep+rep+exe2+delta+4x4+lzma:max:75
; Submask Section
stdlz = srep64+4x4:lzma:normal:100m
static = srep64+exe2+delta
staticx = srep64:m3f:a64:d1g+exe2+delta
dictionary = dict:p:128m+lzp:64m:105:d1m:s32:h22+ppmd:12:192m
; Speeds Section
fastest = static+zstd/$msrsolid=pcf
fast = static+7z/$msrsolid=pcf/$void=srep
fast2 = static+4x4:lzma:normal:50m/$msrsolid=msr/$void=srep64
fast3 = pzlib+static+4x4:lzma:normal:50m/$precomp3=precomp3/$void=srep:m3f:a16
slow = precomp:slow:t-j:v+srep+delta+7z:x9:d256m
; Modes Section
normal = static+7z/$msrsolid=pcf/$void=srep/$deflate=reflate+static+7z
good = static+7z/$msrsolid=pcf/$void=srep/$deflate=precomp+static+7z
best = static+7z/$msrsolid=pcf/$void=srep/$deflate=reflate+precomp+static+7z
; Mask Section for Game Repacking the best most recommended options are optimal and placebo
sonido = static+zstd/$msrsolid=msr
optimal = static+xz/$msrsolid=msr/$void=srep64
ultra = static+xz/$msrsolid=msr/$void=srep64/$deflate=reflate+static+lz77
placebo = static+xz/$msrsolid=msr/$void=srep64/$deflate=precomp+static+lz77
deflate = static+xz/$msrsolid=msr/$void=srep64/$deflate=reflate+precomp+static+lz77
brute = static+xz/$msrsolid=msr/$void=srep64/$deflate=brute+static+lz77
; Max Section
max = precomp+static+lzham/$msrsolid=msr/$void=srep64
max2 = precomp043+msc+srep64:m3f:a64:d1g+nz
max3 = precomp043+msc+srep64:m3f:a64:d1g+zcm
maxfast = pzlib+msc+srep64:m3f:a64:d1g+xz
max4 = srep:m3f:a64:d1g+xz
max5 = srep64:m3f:a64:d1g+zcm
max6 = srep:m3f:a64:d1g+nz
; Corepack
corepack = precomp038+srep+delta+lzma:177mb:fb273:lc8
corepack2 = precomp038+msc+srep+lzma:177mb:fb273:lc8
; GB section
F4 = srep:m3f:a1+lzma:69mb:normal:bt4:128:lc8
FRL = reflate+srep+delta+lzma:64mb:normal:32
60GB = msc+7z+precomp+srep+rep:512mb+delta+lzma:1gb:273:ht4:mc512
91 = precomp+srep:m3f:a16:d1g+nz
; Blackbox
blackbox = srep+lzma:a1:mfbt4:d200m:fb273:mc1000:lc8
blackbox2 = srep+lzma:2000mb:normal:bt4:128:mc1000:lc8
blackbox3 = precomp038+srep+lzma:69mb:normal:bt4:128:lc8
blackbox4 = precomp038+srep64+4x4:lzma:a1:mfbt4:d80m:fb128:mc999:lc8
; Third-Party Presets
DIRT = rep:1487424kb+exe+delta+lzma:170mb:normal:bt4:128
ADIHIYAS = srep+lzma:a8:mfbt4:d256m:fb273:mc1000:lc8
ANNO = reflate+srep+lzma:69mb:normal:bt4:128:lc8
MADMAX = reflate+lzma+srep:m3f:a1:d1g+xz
FreeARC = dict:2519kb:80%:l8192:m400:s100+lzp:2519kb:92%:145:h22:d1mb+ppmd:16:384mb
FreeARC2 = rep:26mb+exe+delta+lzma:26mb:normal:bt4:128
J.F.K = reflate+srep:m3f:a1:d1g+lzma:a1:mfbt4:d155m:fb273: mc999:lc8
intense = lightpcf+reflate+static+xz/$msrsolid=msr+zstd/$void=srep64+zstd
lztmax = reflate+lzma+srep64+delta+msc+exe2+lzt+xz/$jpgsolid=jpg+zstd/$void=srep64+zstd/$text=nz/$precomp=precomp+msc+srep64+delta+lzt
; BETA section, dont ask for fixes whenever something exits BETA i will let you know
devastate = msc+precomp+reflate+static+nz/$msrsolid=msr/$void=srep64+4x4:lzma:normal:100m
refl8 = msc+srep64+delta+exe2+xz/$jpgsolid=jpg+zstd/$void=srep64+zstd/$text=nz/$precomp=reflate+msc+srep64+delta+lz77
thirdmask = static+xz/$msrsolid=msr+zstd/$void=srep64+zstd/$deflate=precomp+static+lz77
thirdmask2 = static+xz/$msrsolid=msr+zstd/$void=srep64+zstd/$deflate=reflate+static+lz77
; Tiny SFX Usage
legacy = msc+srep+delta+exe2+4x4:lzma:max:250m/$text=dictionary
legacy2 = msc+srep+delta+exe2+4x4:lzma:max:250m/$text=dictionary/$deflate=precomp+srep+delta+4x4:lzma:max:250m
sfx = msc+srep+delta+exe2+4x4:lzma:100m:max/$text=dict:p:128m+lzp:64m:105:d1m:s32:h22+ppmd:12:192m
sfxmax = precomp+msc+srep+delta+exe2+4x4:lzma:100m:max/$text=dict:p:128m+lzp:64m:105:d1m:s32:h22+ppmd:12:192m
lzma2 = 4x4:lzma:a1:mfbt4:d256m:fb273:mc1000:lc8
oldtxt = dict:p:128m+lzp:64m:105:d1m:s32:h22+ppmd:12:192m
__________________
learn it Last edited by pakrat2k2; 06-11-2016 at 19:33. Reason: added code so smilies wont affect input. |
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#2
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their is no best method you simply try what is the most suited one for your game it's useless to use a one method for all BTW srep:m3f:a16:d1g+nz (nz with o/O will give you better ratio than xz/lzma2 with the same time if you used much ram & more threads ) for zlib I usually use ppx2 with precomp038 it's the fastest way until now for pzlib you know it will be a good replacement for reflate & Antiz but still using ppx2 with precomp038 faster than pzlib for individual files
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~ Greetz to anyone teached me anything ~ |
| The Following User Says Thank You to aswadd For This Useful Post: | ||
romulus_ut3 (02-05-2017) | ||
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#3
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i know i created this thread so everyone could share there methods and solve thier problems and learn something that's all
__________________
learn it |
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#4
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Quote:
it's a zlib stream detector & an excellent compressor in the same time will be in next version of EGY_Compressor
__________________
~ Greetz to anyone teached me anything ~ |
| The Following 2 Users Say Thank You to aswadd For This Useful Post: | ||
1234567890123 (07-11-2016), romulus_ut3 (02-05-2017) | ||
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#5
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update it soon
__________________
learn it |
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#6
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Need many updates & i have many sheets for the University don't have much time
BTW I fixed the reflate & will included many things
__________________
~ Greetz to anyone teached me anything ~ |
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#7
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i know it man education is time hungry when you have time text me so we work together 2 brains 4 arms
__________________
learn it |
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aswadd (06-11-2016) | ||
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#8
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I think that it will be super helpful for new users to read a guide on each individual method, with examples.
Today all the info is scattered across dozens of posts in dozens of threads ![]() That way people like me who really want to understand so they do better and contribute to this community back, can do so
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#9
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already added to my future plans
to make guides
__________________
learn it |
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#10
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Thanks a lot.
I will be ever grateful! |
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#11
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Quote:
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#12
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Extremely slow it detects each file type then compress it , you should use it for masks or in a lower compression profile
__________________
~ Greetz to anyone teached me anything ~ |
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#13
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i don't use masks anymore because sometimes it gives bad compression ratio. like comressing game part part or folder splitter.compress all data with only one times is more better i think.
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#14
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Quote:
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#15
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for EX: a game like Syndicate 2012 I used precomp mask for only one file data type & it gave me around 47% Ratio instead of separate those files into another data
Masks is a good option if you intend to use one archive with different methods for similar types of data
__________________
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![]() |
| Tags |
| arc.ini compression, compressing method |
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