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#36
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Addex = a rich matchfinder with ultra long range matching technique.
REP = a minimal matchfinder that uses a sliding window to do the dirty work. addex:m1 is equivalent to srep:m3f addex:m2 is equivalent to srep:m4f addex:m3 is equivalent to srep:m5f rep doesn't use this at all, rep:a128, a: param is the grater and 128 is the sand, the lower the number the smallest possible match will be found. if you use :a128 it will find almost all matches within the window to increase the window you can use :w1g, this will provide a sliding window of 1GB, you can go lower :w512mb and so on. Addex and rep are build-in you dont need external depedencies and other libraries to enable them. if you want to maximize the ratio without using external stuff and only what i offer you can use oodle:a13:l9:v1:t8:d512mb :t is the number of threads and this uses much ram, 512mb * number of threads * 3 to be precise if you want to use lolz you can do it, i use it too. it may come as a complete shock but my rep is trully capable, dont think that because it is a rep and not srep that it does bad job. Test it and compare it, and then you will see, unlike addex rep offers decode speeds multiple gb/sec. Archiver was created to offer trully next gen experience. i offer precompression, xtool external libraries if you use them are supported and can be used. i also offer IO, you can make your own patches for games down the line. Next update will bring 2 new compressors, that are my own design. One is tANS, and one will be lz77 family. Enjoy Quick Fix Code:
archiver.exe a "R:\PS3\TEST\bejeweled_3_archive.arc" "R:\PS3\TEST\bejeweled 3 [BLUS30865]" -mprecomp:cpreflate:czlib:cpng:cflac:cbrunsli:cpackjpg:cpackmp3:t90p:d2:dd+addex+xz:l9:d512:t8 -rr=1 --tempdir="C:\Archiver\temp"
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. Last edited by panker1992; 20-09-2026 at 22:19. |
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