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#1
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Hi all,
First i will apologize for my poor grammar it is not my strength. Now the idea, a program that scans headers or headless files of hundreds of formats audio, textures etc... more libraries could be added later, it would just be a bare bone skeleton that is not a compressor but can pull programs any program you desire to compress that file section only, like a msc freearc hybrid. Like so... -----------------------msc part---------------freearc part--------------- Scanning file..... found header/headless mp3 compressing with *mp3 packer* Scanning file..... found header/headless dxt compressing with *dxt packer* Scanning file..... found header/headless bink compressing with *bink packer* etc.... The external compressors would be interchangeable like with freearc but could go deeper than just extensions like msc, which would make it ridiculously flexible and easy to compress any file. Of course pzlib/reflate/precomp would be applied first or maybe on the fly. If Freearc/Fazip already does this i apologize and just disregard this thread altogether but if not... Any thoughts... be gentle please its just a thought i would like to share and it is my first posting .
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#2
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Well actually,
1. Masked Data Compression already does something like this, but detects file by extensions 2. MSC scans and applies compression for multimedia data 3. File scanning with headers is a lengthy process, it will take a lot of time for complex files and others that doesn't have a good looking header 4. A game actually doesn't contain a lot of compression methods, GFS can be used.
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| The Following 2 Users Say Thank You to 78372 For This Useful Post: | ||
EzzEldin16 (24-01-2018), nickwazhere2012 (23-01-2018) | ||
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#3
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Scanning headers is very easy task u only need to know format everything else is very easy.
But for games, it little bit hard where files are compressed, thus u loss headers, check ur self compress mp3 with zlib and then scan with msc And its very old idea but not practical one for gane compression, good one is compression tool based in game engines that razor suggested sometime ago U can try urself i will try to help u myself Another thing could be, something like precomp which already can compress such stuffs internally, that could be more realistic Last edited by Gupta; 23-01-2018 at 07:59. |
| The Following User Says Thank You to Gupta For This Useful Post: | ||
nickwazhere2012 (23-01-2018) | ||
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#4
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Thank you for your speedy replies guy's.
78372 - Thank you for your answers. 1. and 2. I already know how they work, I am in the process of making my own msc learning as I go. ![]() 3. Yes it is complex I am trying to understand the underline configuration so I can simplify the process as much as possible. 4. Taken on board. PrinceGupta2000 - Thank you for the offer of help but I learn in a weird way so what you would be trying to teach me would most likely go over my head, I need to self teach it helps me see things others do not .
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| The Following 2 Users Say Thank You to nickwazhere2012 For This Useful Post: | ||
78372 (23-01-2018), Jiva newstone (23-01-2018) | ||
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