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#1
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Immortal Unchained
XTool:zlib+srep+lzma 25.7GB => 5.4GB Compression Time: ~1.5h Unpack time: 10min
__________________
Haters gonna hate
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#2
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Also srep+lolz on rest of files would probably work better, just as a tip. Maybe the problems while compressing are due to the srep version. Im using 3.9.2 because i had some little issues in the past with 3.9.3 and someone told me that infact this version has some issues (cant remember who hehe). Try it and look if it works great without problems.
Dishonored 2 step 1 completed (all inflated files done, sorted out files with errors ). Now im working on the rest of files, hell that was a lot of work. When i wake up i will post the results and full methods. Good night !!!! |
| The Following User Says Thank You to K4miKaZe For This Useful Post: | ||
JustFun (15-10-2018) | ||
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#3
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Quote:
Quote:
Is this a questionable choice? It is probable, however, this way, I got a smaller size than many other repack in circulation. Best Regards and byez from Italy. NexusIV |
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#4
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Quote:
Thanks NexusIV !!! |
| The Following User Says Thank You to K4miKaZe For This Useful Post: | ||
ZAZA4EVER (17-10-2018) | ||
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#5
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Quote:
Best Regards NexusIV |
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#6
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Quote:
I'll give you an example, a masked method like this: (-mPippo/$deflate=Topolino+Pippo) it's the same thing to use this (-mTopolino+Pippo) Structurally a compression mask I would use it like this: (-mPaperino/$deflate=Topolino+Pippo) or (-mPippo/$deflate=Topolino+Paperino). Now in all this I do not mean that you use a wrong method, or that you will have errors in compression or decompression, but underline how to best use the masks in FA. Thank you for your support and test on the games, and say hello to me Mars.
__________________
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ « I Mediocri Imitano, I Geni Copiano, Dio Crea & Distrugge » (Io Ridefinisco & Perfeziono le Loro Opere Rendendole Uniche) ![]() ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ « Mediocrities Imitate, Genius Copy, God Creates & Destroys » (I Reconsider & Improve Their Works, Rending Them One And Only)
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| The Following User Says Thank You to felice2011 For This Useful Post: | ||
knife16 (04-11-2018) | ||
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#7
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Project CARS 2
Code:
Title: Project CARS 2 Deluxe Edition Version: v7.0.0.0.1095 (SteamRip) PC: 6 Cores 3.2GHz + 16 GB Ram + HDD + DiskSpan Original Size: 50.5 GB Compressed Size: 29.8 GB Disk: 7xDVD5 Method: bpk+srep:m3f:l512+zstd:19:T0+diskspan:4380mb:4430mb Compress Time: 60 Min Install Time: 5 Min Code:
--cache=0
[External compressor:bpk]
header = 0
packcmd = FAZip -i0 compress:bpk_c <stdin> <stdout>
unpackcmd = FAZip -i0 decompress:bpk_d <stdin> <stdout>
[External compressor:srep]
header = 0
packcmd = SREP -s60gb {options} - - <stdin> <stdout>
unpackcmd = _CLS\FAZip -i0 decompress:srep <stdin> <stdout>
[External compressor:zstd]
header = 0
;version: ZSTD 1.36
default = -19 -T0
packcmd = ZSTD {options} <stdin> <stdout>
unpackcmd = ZSTD -d -f <stdin> <stdout>
Last edited by Simorq; 15-10-2018 at 22:26. |
| The Following 6 Users Say Thank You to Simorq For This Useful Post: | ||
dixen (16-10-2018), felice2011 (16-10-2018), JustFun (16-10-2018), K4miKaZe (16-10-2018), mausschieber (16-10-2018), oltjon (15-10-2018) | ||
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#8
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Nba Playgrounds 2 Repack From 5.52gb to 2.9gb
Ztool zlib+ srep+ lolz |
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#9
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Dishonored 2 v1.77.5.0
This game was an absolute pain, i was trying to get it on a single BD25 disc but without efford. I reduced it by 5 gb using reflate. Tried xtool,ztool,pzlib and even different zlib dlls (one of those worked for inflating it with xtool without any problems but crc error on installing). I will post my result i got after these 2 days but sure i will look closer to it in a week, im just tired of this game for now.
Code:
Title: Dishonored 2
Version: v1.77.5.0 (incl. all dlcs)
PC: 4 Cores 3.9GHz (up to 4.3GHz) + 8GB Ram + SSD
Ripped Files: All foreign languages
Original Size: 53.6 GB
Compressed Size: 24.7 GB
Method: reflate:l9:s210+srep:m3f+lolz:d128:mc1023 on (see filelist)
binkpack on *.bk2 files
srep:m3f+lolz:d128:mc1023 on rest of files
Compress Time: 14 - 15 hours
Install Time: 45 minutes
CRC Checked: Yes
Code:
Fileslist: On this files you can use the reflate method /base/game1.resources /base/game1_001.resources /base/game1_002.resources /base/game1_003.resources /base/game1_004.resources /base/game2_001.resources /base/game2_002.resources /base/game2_004.resources /base/game3_001.resources /base/game3_002.resources /base/game3_003.resources /base/game3_004.resources /base/game4.resources /base/game4_001.resources /base/game4_002.resources /base/game4_003.resources /base/game4_004.resources /base/shared_2_3.sharedrsc Code:
This files inflates but get error on installing: /base/game2.resources /base/game2_003.resources /base/game3.resources If there is a possibility to make something with this file, the game can get to the 20-21gb total size. I tried it but nothing worked. |
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#10
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Quote:
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#11
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Have you read the post? It didnt work. Managed to compress it with xtool but crc problems on unpacking. Maybe finding correct .dll files would do the trick but tried with many different versions...
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#13
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If I convert 192kbps whatever audio format to lossy audio format for example mp3 with same bitrate,
Would this be lossy ? not out of topic I'm asking it for games |
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#14
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Quote:
Any recompression of media files can be applied to this, but the question is, can you hear the difference? On most audio equipments if you have done a good conversion you will not hear the difference or at least you will hear a little bit, it depends on the source too. On good equipments maybe its more audible. There are another factors, if the source is mono,stereo,5.1,etc... I think the best thing is to try it yourself and hear if you notice any differences. |
| The Following User Says Thank You to K4miKaZe For This Useful Post: | ||
1234567890123 (16-10-2018) | ||
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#15
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mp3 is always lossy.
__________________
Haters gonna hate
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