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  #1  
Old 21-10-2026, 08:29
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  #2  
Old 21-10-2026, 15:13
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Quote:
Originally Posted by KaktoR View Post
Send sample
here's a sample!
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  #3  
Old 21-10-2026, 09:18
Spinneret94 Spinneret94 is offline
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^
Uses liblz4_1100.dll like every new unity game!

File: 3a043365fcd217f3f4c35c816d26c882.bundle

Code:
treams: 1658 / 1658
  - lz4hc:l12 = 1658 (99.99%)
Patched: 0 (0.00 MB)

Size: 123 MB >> 207 MB

Time: 00:00:09 (CPU 00:00:34)
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File Type: zip liblz4_1100.zip (54.3 KB, 7 views)
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  #4  
Old 21-10-2026, 12:49
hwang4 hwang4 is offline
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can you , please tell me , which version of xtool you used!when i try with the 0.9.9hotfix5 or any anterior , it stucks at 14.5%
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  #5  
Old 21-10-2026, 23:49
Spinneret94 Spinneret94 is offline
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Not sure what kind of error you are having, but it seems to work fine based on the sample file you provided.

Used Xtool 9.9 hotfix
Code:
Compressed 1 file, 84,496,804 => 226,623,770 bytes. Ratio 268.20%
Compression time: cpu 0.09 sec/real 5.32 sec = 2%. Speed 15.89 mB/s
All OK
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  #6  
Old 22-10-2026, 01:18
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Works fine
Code:
Compressed 1 file, 84,496,804 => 226,623,730 bytes. Ratio 268.20%
Compression time: cpu 0.05 sec/real 4.55 sec = 1%. Speed 18.57 mB/s
Testing time: cpu 0.06 sec/real 2.82 sec = 2%. Speed 30.01 mB/s
All OK
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Old 22-10-2026, 07:07
hwang4 hwang4 is offline
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always the same problem , i used liblz4.dll v1100 with xtool 0.9.9 hotfix and

packcmd = "PE\XTool2020\xtool.exe" precomp -munity+lz4 -c256mb -t90p -d1 --dbase - - <stdin> <stdout>
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Old 22-10-2026, 08:24
Spinneret94 Spinneret94 is offline
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Give this a try!
packcmd = xtool\xtool.exe precomp -munity,lz4hc,l12 -c64mb -t100p --dbase - - <stdin> <stdout>

Last edited by Spinneret94; 22-10-2026 at 08:29.
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Old 22-10-2026, 12:29
hwang4 hwang4 is offline
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Quote:
Originally Posted by Spinneret94 View Post
^
Give this a try!
packcmd = xtool\xtool.exe precomp -munity,lz4hc,l12 -c64mb -t100p --dbase - - <stdin> <stdout>
Worked! thx!
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Old 26-10-2026, 00:22
hwang4 hwang4 is offline
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Driveclub

The Method of compression With Zlib is ineffective ! any help?


XTool is created by Razor12911

Version 0.9.9

Processing input: E:\_GamesPC\Recomp\DRIVECLUB

Streams: 3310
- png = 747 (0,17%)
- zlib = 2536 (0,05%)
- leviathan = 13 (0,00%)
- mermaid = 4 (0,00%)
- kraken = 9 (0,01%)
- brunsli = 1 (0,00%)

Time: 00:07:07 (CPU 00:20:55)

Done!!!
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File Type: rar game130.rar (71.82 MB, 2 views)
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  #11  
Old 26-10-2026, 02:12
dixen dixen is offline
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Driveclub.

*.dat files It's lz4...

Put attached dc.xtl near xtool.exe and use -mdc in arc.ini
Also required liblz4.dll
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File Type: rar dc.rar (2.94 MB, 8 views)
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Old 29-10-2026, 10:45
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Bloodborne

Best Method ?

XTool is created by Razor12911

Version 0.9.9

Processing input: E:\_GamesPC\Recomp\Bloodborne

Streams: 152127
- png = 2664 (0,11%)
- zlib = 148954 (84,31%)
- mermaid = 1 (0,00%)
- kraken = 1 (0,00%)
- brunsli = 9 (0,00%)
- zstd = 1 (0,00%)
- fmod (at9) = 471 (9,73%)
- fmod (mp3) = 7 (0,03%)
- fmod (pcm) = 8 (0,13%)
- fmod (vorbis) = 11 (0,12%)

Time: 00:10:21 (CPU 00:12:13)

Done!!!
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File Type: rar m21_01_00_00.rar (69.31 MB, 2 views)
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  #13  
Old 29-10-2026, 11:11
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Use preflate
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  #14  
Old 15-03-2018, 22:57
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Quote:
Originally Posted by Simorq View Post
GOW 4 uses unreal engine 4, does uelr work on this.
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Old 15-03-2018, 23:02
Sergey3695 Sergey3695 is offline
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Quote:
Originally Posted by ZakirAhmad View Post
GOW 4 uses unreal engine 4, does uelr work on this.
where did you find this? (Simorq's msg)
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