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  #1  
Old 15-02-2018, 17:20
brandal brandal is offline
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Quote:
Originally Posted by KaktoR View Post
Disable AFR (just put // infront)

Enable pZLib3 + ReflateLIB, then it should work :)
install stuck
with the same compress method

[Compressor]
#Define SREP "x64"
//#Define SREPProFrager "x64"
#Define ReflateLIB "x64"
//#Define ZTool "x64"
#Define pZLib3 "x64"
//#Define Precomp "0.46MT" ;0.38, 0.40, 0.41, 0.42, 0.43, 0.46MT
//#Define pOodle
//#Define AFR "20a7" ;019, 20a7
//#Define MSC "TAK"
//#Define MPZSlimmer
//#Define ZSTD "x64"
//#Define RAZOR
//#Define BinkPack
//#Define DLZ
//#Define lolz
//#Define OGGRE
//#Define UELR

EDIT :
forget this
now progress is already running
25.1%

LATEST EDIT :
now stuck at 50.1
What is wrong?

if I try to use unpac.exe
I see the Arc.ini tempporary file
do i have to switch it on
Compresor ini
#Define ReflateLIB "x64"
#Define ZTool "x64"
#Define pZLib3 "x64"
#Define ZSTD "x64"
#Define RAZOR

[External compressor:plz4]

header = 0
unpackcmd = ZTool d:plz4:t100p:cm0mb - - <stdin> <stdout>

[External compressor:plzo]
header = 0
unpackcmd = ZTool d:plzo:t100p:cm0mb - - <stdin> <stdout>

[External compressor:pzstd]

header = 0
unpackcmd = ZTool d:pzstd:t100p:cm0mb - - <stdin> <stdout>

[External compressor:pzlib]

header = 0
unpackcmd = ZTool d:pzlib:t100p:cm0mb - - <stdin> <stdout>

[External compressor:pZLib3]
header = 0
unpackcmd = pZLib3 d {options} -t100p - -o - <stdin> <stdout>

[External compressor:zstd,zst]
header = 0
unpackcmd = Zstd -d -f <stdin> <stdout>

[External compressor:Lzma2,lzma2,xz]
header = 0
unpackcmd = 7z x -txz -an -y -si -so <stdin> <stdout>

[External compressor:mpz]
header = 0
unpackcmd = MPZ d <stdin> <stdout>

[External compressor:Razor]
header = 0
solid = 0
dmem = 700
unpackcmd = RZ e Output Input
datafile = Input
packedfile = Output
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Last edited by pakrat2k2; 16-02-2018 at 07:39.
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  #2  
Old 15-02-2018, 18:26
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#Define SREPProFrager "x64"
//#Define SREP "x64"
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Old 15-02-2018, 18:28
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Quote:
Originally Posted by Simorq View Post
#Define SREPProFrager "x64"
//#Define SREP "x64"
thank you for your answer
so is it like this?
[Compressor]
//#Define SREP "x64"
#Define SREPProFrager "x64"
#Define ReflateLIB "x64"
//#Define ZTool "x64"
#Define pZLib3 "x64"
//#Define Precomp "0.46MT" ;0.38, 0.40, 0.41, 0.42, 0.43, 0.46MT
//#Define pOodle
//#Define AFR "20a7" ;019, 20a7
//#Define MSC "TAK"
//#Define MPZSlimmer
//#Define ZSTD "x64"
//#Define RAZOR
//#Define BinkPack
//#Define DLZ
//#Define lolz
//#Define OGGRE
//#Define UELR
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  #4  
Old 15-02-2018, 18:32
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Quote:
Originally Posted by Simorq View Post
Good
Thank you for the help
I made a headache for this for 1 week
I will try again, hopefully successful
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  #5  
Old 15-02-2018, 18:38
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Quote:
Originally Posted by brandal View Post
Thank you for the help
I made a headache for this for 1 week
I will try again, hopefully successful
Always better after compressing to save time
Test the archive using the command:
Code:
Arc t Data.Arc

Last edited by Simorq; 15-02-2018 at 18:40.
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  #6  
Old 15-02-2018, 18:59
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Quote:
Originally Posted by Simorq View Post
Always better after compressing to save time
Test the archive using the command:
Code:
Arc t Data.Arc
How to?
Where does that command place?
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  #7  
Old 16-02-2018, 17:07
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what is best compress method for Unreal Engine 4 Games
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Old 16-02-2018, 17:08
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Ask here: http://fileforums.com/showthread.php?t=99554
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  #9  
Old 29-03-2018, 15:28
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7.1.0 soon
Code:
- Fixed cls for bink unpack 
  > should be packed with [ExtComp:bpk]
- Fixed pOodle decompression 
  > fixed large and lower case (it is important for arc.ini) + added missing dll files
  > should be packed with [ExtComp:pOodle]
- Added RAZOR v1.03.6
- Added compatibility for UWP games (thanks to prudislav for provided tools)
- Game size/HDD space are not rounded anymore
  > it's now xx,xx(%) MB/GB/TB instead of xx(%) MB/GB/TB
- Fixed lolz cls ini (thanks to elit)
- Added Elapsed/Remaining Time to installer
Something is wrong atm with time, must figure out what overlaps the time labels....
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  #10  
Old 31-03-2018, 00:36
masen485 masen485 is offline
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Hi KaktoR
ASIS: Advanced Simple Installer Script 7.1.0 when will it be ready
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  #11  
Old 31-03-2018, 14:18
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When it's done

PS: i think i will do the first step with botva2 library and create a image pbar instead (it makes things easier afterwards), then say goodbye to bmp images and use png instead (but after 7.1.0, otherwise it takes too long).
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  #12  
Old 21-04-2018, 22:06
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KaktoR plase add the support for razor's xtool....
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  #13  
Old 22-04-2018, 04:12
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7.0.8 added

Code:
- Fixed cls for bink unpack 
  > should be packed with [ExtComp:bpk]
- Fixed pOodle decompression 
  > fixed large and lower case (it is important for arc.ini) + added missing dll files
  > should be packed with [ExtComp:pOodle]
- Added RAZOR v1.03.6
- Added compatibility for UWP games (thanks to prudislav for provided tools)
- Game size/HDD space are not rounded anymore
  > it's now xx,xx(%) MB/GB/TB instead of xx(%) MB/GB/TB
- Fixed lolz cls ini (thanks to elit)
- Changed some compressors (thanks to Simorq)
- Adjusted 'Browse' buttons for german language (i made them a few px longer)
- Added XTool (thanks to Razor12911)
I haven't worked on it for quiet a while now. So i should say you that this project is not cancelled, but put on hold. I can't tell you when i'm again in the mood to work on it. Maybe i will start something new from the scratch. Do whatever you want with it

Have fun
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  #14  
Old 19-05-2018, 10:30
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Quote:
Originally Posted by KaktoR View Post
7.0.8 added

Code:
- Fixed cls for bink unpack 
  > should be packed with [ExtComp:bpk]
- Fixed pOodle decompression 
  > fixed large and lower case (it is important for arc.ini) + added missing dll files
  > should be packed with [ExtComp:pOodle]
- Added RAZOR v1.03.6
- Added compatibility for UWP games (thanks to prudislav for provided tools)
- Game size/HDD space are not rounded anymore
  > it's now xx,xx(%) MB/GB/TB instead of xx(%) MB/GB/TB
- Fixed lolz cls ini (thanks to elit)
- Changed some compressors (thanks to Simorq)
- Adjusted 'Browse' buttons for german language (i made them a few px longer)
- Added XTool (thanks to Razor12911)
I haven't worked on it for quiet a while now. So i should say you that this project is not cancelled, but put on hold. I can't tell you when i'm again in the mood to work on it. Maybe i will start something new from the scratch. Do whatever you want with it

Have fun
cls for bink unpack Not Work
Decompres Crc
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  #15  
Old 22-04-2018, 05:47
masen485 masen485 is offline
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Hi Kaktor,
Please, How to activate Elapsed Time & Remaining Time?
Thank

7.0.8 soon

- Added Elapsed/Remaining Time to installer

VERY EXPECTANCY FOR ADDING THIS OPTION
PLEASE ADD AS 7.0.8 UPDATE
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