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#1
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Thanks from many clarifications. Other infos, its very easy tricks.
As for the rest, it's pretty simple stuff... It's enough to look at the topic discussing the Precomp 0.4.8 stdio version, there I wrote about how the many dll files, together with the EXEs, became 1-1 stand-alone EXEs file, with Enigma VBOX. There is one small thing missing from the package you posted, the registration keys necessary for the program to be registered, which would affect warez and I have no idea how much the moderators would like it. If it is in an unextractable form and we do it, just because we want to use and test it, Stuffit for compressing the games, then use it! It wouldn't be up to me, that's for sure! How did the 5MB result come about? I used the program! ![]() UPDATE: Added fixed executables from use without any restrictions... Usage: 1. Get full package from previous page posted in L33THAK0R (link) and unzip. 2. Download and unzipping my fixed files and replace it original files. 3. Compress It! (see txt file.) The program very obsolete in use JPG/MP3 files only compression the "pure" files! (extensions related!) StuffIt not detected any file data packed/readed from any file extensions... Examples Test1: Get few JPG files, make "JPGTEST" dirs and copy it. Run StuffIt and compress... See results. Test2: Get few JPG files, make "JPGTEST" dirs and copy it. Run any compressors (Arc/Rar/Tar) with in Store compression mode put to one archive in many JPG files. Run StuffIt and compress one archive file.... See results. (worser!) Last edited by kj911; 24-04-2023 at 03:26. Reason: Added attachment and many infos. |
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#2
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Generic Riff Wave Extractor for game rippers
Some Info 'bout tha release:
If u have tried to do some rips, u prolly know how hard it is to find good C++ coders (or to learn it). And furthermore don't expect any help for RIP teams. They would prefer kill their parents than sharing anything. So when a RIP Game Team unfortunatly forget a tool in their release, it's always a great JOY for gameripppers coz it's officially free of use now. Yes, you have understand, here is a POWERFULL RIPtool coded by a genious coder of Challenge Of Reverse Engineering (CORE). It allows you to extract Wav PCM Files from all files in a dir (and replace extracted bytes by 00 hehe).It saves wavefiles with usefull info in name (startin'offset and length), so it can be reinjected with inject.exe (could be found in lots of CLS releases). So just pack extracted data with lame, and then you are ready to do a good RiP. I thought several minutes about sharing this, but no way, i won't play bitch as they used to do... LET'S SHARE - iT's spirit of scene isn't it ???? |
| The Following User Says Thank You to kj911 For This Useful Post: | ||
ScOOt3r (17-05-2024) | ||
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#3
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Has anyone come across an alternative version of this program that can be used to unpack all kinds of textures, images, compressed data slices on the net?? I have come across several RIPs where "*.WAV" files were not extracted from the source file, but data in an unknown format to me, starting from a few hundred bytes, ranging in size from 10 to 100kB or higher.. (example: anyfile.ext_00000000_00000000.rit)
or classic WAVs https://arcadestrikerblog.wordpress....ackedmusic.png I can post a sample if needed. Or maybe they used something else? Dragon Unpacker cannot overwrite the content of the source file with "00s" after exporting/unpacking the files, like the tool (Generic Riff Wave Extractor) linked above. |
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#4
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Noted, thank you.
But as of this writing, it seems that Mesa has limited file type detection and doesn't (as yet) include mp4 and ogv file types among others. From my limited file checking of my thousands of extensionless files, the most common file types I found were - png, jpg, ogg, ogv, webp, mp3, and txt (plus variations of text types). So even if I had Mesa, it wouldn't detect some of these files which is not really ideal. Last edited by brispuss; 19-05-2024 at 02:10. |
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#5
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Quote:
AIFF, AVI, MKV, FSB, MP4, DDS, TGA, TIFF, GIF, SWF But, since there is little free time, and also little feedback, I don’t yet know what to tackle first.
__________________
Donations: USDT (ERC-20 | BEP-20) - 0xeadCb9b62F6a22000b1F522553bB1FE131a8CC21 Profiles: https://gitlab.com/Shegorat | https://patreon.com/Shegorat |
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brispuss (20-05-2024) | ||
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#7
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From where you get those files anyway?
PS: TXT files cannot be detected if extensionless because they doesn't have any file header.
__________________
Haters gonna hate
Last edited by KaktoR; 19-05-2024 at 02:14. |
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#8
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From encrypted game pak files.
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#9
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Thanks for your comment.
I would like to suggest that OGV and WEBP file formats be included as I have a large number of these files from various games. Thank you. |
| The Following User Says Thank You to brispuss For This Useful Post: | ||
Shegorat (21-05-2024) | ||
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#10
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Windows Inno Unpacker GUI (>> InnoSetup-Exe)
Windows InnoUnpacker GUI (January 2025)
>> Inspect and unpack InnoSetup(.exe) up to Version InnoSetup 6.4.0 https://www.rathlev-home.de/index-e....-e.html#unpack Download Installer Download Portable Console Version
Last edited by nordi; 24-01-2025 at 02:57. |
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#11
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Many repackers daily use ZPAQ compressor?? Few weeks ago released the specially modified ZPAQF release, added/modded in 1,4,8 bit images compression optimizations. Speedup are ~40% faster and ratio gains ~1-6% than orig ZPAQ 7.15 version.
See this: https://encode.su/threads/4369-Under...ng-zpaq-models or directly the src: https://github.com/kaitz/zpaqf One problems: Not available compiled binaries. UPD: kaitz released in previous days new zpaq7.15.2f version and x64 compiled binaries. The EXE file instant crashing. I need AVX/AVX2 capable CPU?? Last edited by kj911; 16-06-2025 at 04:49. Reason: New ZPAQF version released |
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Aschenputtell (18-03-2025) | ||
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#12
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Hello
I like to use RapidCRC and blake3 for my repacks. The problem is that this software suffers from the lack of command-line operation. To create my files, I now use b3sum.exe which can generate these files. https://github.com/BLAKE3-team/BLAKE3 |
| The Following User Says Thank You to wareck For This Useful Post: | ||
ScOOt3r (27-04-2025) | ||
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#13
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FMX Style Converter
Hi Guys, I designed and created a program discussed with @audiofeel (GUI version of the beta), which allows you to convert (both from the command line for the more experienced, and from a Graphical Interface) FMX 2.5 styles from Indexed Binary (*.fsf) to Raw/Plain (*.style) and vice versa to be able to EDIT them manually, without having to download RAD studio or Delphi. The download of the program(s) can be found HERE on my site. The password is obviously "Felix_550" (without the quotes). I hope it is useful!
![]() ![]() http://felix550.unaux.com/info.php?file=FSF+2+Raw
__________________
My Site -> felix550.unaux.com Last edited by Yourname; 08-05-2025 at 01:24. |
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#14
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New "LOLZ-killer" compressors??
Few days ago released new compressor, named in OpenZL for structured data. https://github.com/facebook/openzl Windows/Linux binaries (x64 only) not available, this complicated sorce codes only. |
| The Following 4 Users Say Thank You to kj911 For This Useful Post: | ||
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