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#11
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Quote:
Test1 Compressing WAV files used UltraARC 2.9.0.0R6. Its programs created 4 dataX.arc files. Methods=SREP+LOLZ Total size: 811672kB Test2 Methods=MSC+LZMA2 Total size: 736416kB (187533+199572+282870+66441kB's) Compression time its badly long. (TAK compressor issue.) Test3 A test: Its will compress 923MB's ARC file (compressed WAV files with TTA methods) with RAZOR 1.03.7 compressor use 256MB dictionary size. Its results: 646908kB B test: Its will compress 923MB's ARC file (compressed WAV files with TTA methods) with LOLZ x64 compressors. Methods: dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096: f1023 Its results: 647626kB Its use MMC switches? And any big test results with UltraARC2.9.0.0R6 it will compress the full games via 40+ hours process times. (with splitted arc files.) Generated archive files list: data1a.arc: 1047552kB data1b.arc: 604611kB data2a.arc: 443966kB data2b.arc: 1048576kB data2c.arc: 243390kB data3a.arc: 805187kB data3b.arc: 309900kB data4.arc: 703894kB ---------------------- Total: 5207076kB = ~4.966GB. Hmm. Tiny Compressor v1.4 results will better than UARC versions. Smaller than ~1.08GB file size. |
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