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#1
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Thanks for the tests, 95% complete. the new release will first ship with 1 codec (zlib) just to see if everything works as expected
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| The Following 10 Users Say Thank You to Razor12911 For This Useful Post: | ||
Andu21 (19-07-2019), Cesar82 (18-07-2019), dixen (20-07-2019), Harsh ojha (20-07-2019), IgorKolesnik (19-07-2019), KaktoR (19-07-2019), shazzla (18-07-2019), ShivShubh (24-11-2019), Simorq (19-07-2019), ZAZA4EVER (19-07-2019) | ||
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#3
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and add what feature?
![]() @everyone here's a benchmark some file from Pro Evolution Soccer old xtool = 275MB >> 381MB took 11.63 seconds using 4 threads new xtool = 275MB >> 381MB took 06.09 seconds using 4 threads same memory usage and I/O note: I only reworked the encoder to use the cpu effectively so you should expect roughly x1.25-2 more speed from old version while using same resources and this applies to all codecs reflate, oodle and etc Last edited by Razor12911; 20-07-2019 at 17:40. |
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#4
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Just fix the hang bug
![]() Quote:
__________________
Haters gonna hate
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#5
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Quote:
I remember including an oodle scanner, but fine I'll think of something for the scanner. how about this? Quote:
In a practical situation, you can shave off a few seconds but then again, depends on the input Last edited by Razor12911; 21-07-2019 at 15:35. |
| The Following 10 Users Say Thank You to Razor12911 For This Useful Post: | ||
78372 (23-07-2019), Andu21 (22-07-2019), Carldric Clement (25-07-2019), ffmla (22-07-2019), Harsh ojha (22-07-2019), KaktoR (21-07-2019), PsYcHo_RaGE (22-07-2019), ShivShubh (24-11-2019), shiyamrrc (23-07-2019), Simorq (22-07-2019) | ||
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#6
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#7
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Hi Razor12911
Code:
v: skip verification , crilayla , lzo .Please do not delete this option in the new version. |
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#8
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If game uses oodle,then you can find its DLLs in game folder somewhere.
Imho : oodle stream scanner is obsolete ?! |
| The Following User Says Thank You to shazzla For This Useful Post: | ||
Behnam2018 (30-01-2020) | ||
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#9
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This is also good
![]() Did you have to make changes to the libraries too? Or just the source of xtool executable? Just corious
__________________
Haters gonna hate
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#10
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Only the source of xtool, all I did was optimize optimize and optimize, the CPU is forever doing something, I tried to minimize the gaps between reads and writes by making xtool process stuff while it is reading and writing so yeah, the threads hardly get rests now.
Last edited by Razor12911; 23-07-2019 at 15:12. |
| The Following 9 Users Say Thank You to Razor12911 For This Useful Post: | ||
78372 (23-07-2019), Carldric Clement (25-07-2019), Cesar82 (24-07-2019), Harsh ojha (23-07-2019), KaktoR (24-07-2019), shazzla (23-07-2019), ShivShubh (24-11-2019), Simorq (24-07-2019), ZAZA4EVER (25-07-2019) | ||
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#11
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Project status = Welp...
I hope this isn't strike 2 in terms losing my sources, my PC died about 2 days ago, motherboard and GPU got fried this time XD. As for my sources well they were stored on my main PC (the dead one) and I don't know if they are safe since I don't have a spare PC to boot up the drive to grab important files and store them to my backup drive, so I can't really tell if the only components that died were only the board and GPU and not my HDD, but I guess that's a story for some other time. If you are wondering what this means in terms of xtool 2019... Well since I normally code from desktop because I don't need to go far to do things and etc, it was different for xtool somehow... because I was coding from a backup drive only for that project like I knew some shit like this would happen so yes the source is safe (lucky af), if you are wondering about the development now that my main PC is busted. Well I just had to dust an old laptop and continued development there, issue is it's incredibly slow but it will have to do. If you are wondering why I only provided x86 binaries, well. OS is 32-bit , somehow can't compile for x64.Anyways enough about that, this was suppose to be the last test before the first release, but before I uploaded, I noticed some shitty error in made in the reflate code and I have to rewrite some parts of it so after fixing that, I'll post the final test and if all is good, I'll be making a release. there are 3 codecs in xtool right now (zlib, reflate, rzlib). The bug was in reflate in multi threaded mode when decoding, but if you want to try it out anyways, open the test bat file. replace zlib with reflate or rzlib but use 1 thread to decode. zlib = xtool uses zlib1.dll/zlibwapi.dll to process data, fails on some streams reflate = xtool uses reflate dlls to process data, processes all streams but slow rzlib = xtool blends zlib and reflate dlls to process data, processes all streams but with better size and speed. PS: Even the archive is zip, don't have 7-Zip installed for my normal 7z attachments ![]() PPS: Nothing is stopping the development of this project XD... I hope cause you never know Last edited by Razor12911; 26-07-2019 at 16:59. |
| The Following 15 Users Say Thank You to Razor12911 For This Useful Post: | ||
78372 (26-07-2019), Andu21 (27-07-2019), COPyCAT (23-08-2020), FitGirl (26-07-2019), Gehrman (19-01-2022), GTX590 (26-07-2019), Harsh ojha (26-07-2019), KaktoR (27-07-2019), oltjon (27-07-2019), ScOOt3r (22-12-2019), Sergey3695 (27-07-2019), shazzla (26-07-2019), ShivShubh (24-11-2019), Simorq (26-07-2019), ZAZA4EVER (29-07-2019) | ||
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#12
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Shit, mate! You're lucky to have not loosing sources this time! Gotta use some repo soft next time for more security, no?
![]() Anyways, it's nice to see the project is coming to release. |
| The Following 3 Users Say Thank You to FitGirl For This Useful Post: | ||
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#13
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@Razor12911
Download Windows 10 64 bit Archived file and install https://youtu.be/zGQ9xXYgVJM Since i also lost my data Well we are all depends our pc and laptops
__________________
Video Creator Discord - Harsh_Ojha_748 #8782 |
| The Following User Says Thank You to Harsh ojha For This Useful Post: | ||
Razor12911 (28-07-2019) | ||
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#14
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First release
Notes - No idea whether x64 works or not, I just somehow managed to compile. That's up to you to find out. - Reflate currently is set to use level 6, if you are looking for better output, best to use the old xtool. The reason it's like this is because I'm still working on a way to improve the horrible slow code I used before. - Skip verification option is currently unavailable. What I can say, run a lot of tests on this release. I've written some dangerous memory saving code and it may cause errors but if all is well then I can move on to add other codecs such as oodle, lzo, lz4 and the rest. BTW, crilayla will NOT be added, that piece of crap is incredibly slow
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| The Following 5 Users Say Thank You to Razor12911 For This Useful Post: | ||
Harsh ojha (29-07-2019), shazzla (29-07-2019), ShivShubh (24-11-2019), Simorq (28-07-2019), ZAZA4EVER (29-07-2019) | ||
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#15
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Image003.png
xtool_1907_R1 64Bit
Code:
Creating archive: data.arc using zlib Compressed 1 file, 668,113 => 668,225 bytes. Ratio 100.02% Compression time: cpu 0.02 sec/real 0.18 sec = 9%. Speed 3.71 mB/s All OK Testing archive: data.arc Tested 1 file, 668,225 => 668,113 bytes. Ratio 100.02% Testing time: cpu 0.00 sec/real 0.06 sec = 0%. Speed 10.77 mB/s All OK Code:
Creating archive: data.arc using reflate Compressed 1 file, 668,113 => 1,767,491 bytes. Ratio 264.55% Compression time: cpu 0.00 sec/real 0.19 sec = 0%. Speed 3.44 mB/s All OK Testing archive: data.arc Tested 1 file, 1,767,491 => 668,113 bytes. Ratio 264.55% Testing time: cpu 0.00 sec/real 0.16 sec = 0%. Speed 4.31 mB/s All OK Code:
Creating archive: data.arc using rzlib Compressed 1 file, 668,113 => 1,767,491 bytes. Ratio 264.55% Compression time: cpu 0.00 sec/real 0.28 sec = 0%. Speed 2.40 mB/s All OK Testing archive: data.arc Tested 1 file, 1,767,491 => 668,113 bytes. Ratio 264.55% Testing time: cpu 0.00 sec/real 0.16 sec = 0%. Speed 4.25 mB/s All OK |
| The Following User Says Thank You to Simorq For This Useful Post: | ||
Razor12911 (28-07-2019) | ||
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