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  #1  
Old 01-09-2025, 23:44
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Razor12911 Razor12911 is offline
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oh, you'll need oodle library near xtool. Something broke in the update which ended up requiring that library not sure why tho.
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  #2  
Old 03-09-2025, 07:13
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Murdered: Soul Suspect (Steam Version)

Code:
Selected ARC/DS method for Data1a-01.bin was: 
uelr+xtool:c1792mb:mbk2:df20p+srep_new:490g+lolz
------------------------------------------------------------------------------------------
Overall input size: 8,39 GB
Overall output size: 4,68 GB (Ratio 55.86%)
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  #3  
Old 05-09-2025, 19:01
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Driver: San Francisco v1.04.1114 (English Only)

For FMV(Videos) folder use:
Code:
bpk
For rest of the files use:
Code:
srep_new:490g+lolz
------------------------------------------------------------------------------------------

Game size: 5.88 GB
Compressed Game Size: 3.87GB
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  #4  
Old 07-09-2025, 02:44
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Cronos The New Dawn

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Quote:
data1 = xtool:mkraken:mmermaid:core_2.9.10:lib_2:mreflate: dd3+LOLZ_NORMAL (ucas utoc pak)
data2 = xtool:dd3+bcm (bk2 are "bk2n" not compressible by bnk)
data3 = xtool:dd3+LZMA-MT (other)
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  #5  
Old 07-09-2025, 07:03
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Metal EDEN

UE5 0xF61F3586B33384149B52A521B5454CF9D03C84DCDEFD0FE5 C79621ECCECB8BD9+kraken+mermaid

there is a SPACE in the decryption code. i cant remove. sry.
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  #6  
Old 09-09-2025, 10:01
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KaktoR KaktoR is offline
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Quote:
Originally Posted by Jarmen_Kell View Post
Guys, is there any suggested compression method for RE-Engine, especially for "Dead Rising Deluxe Remaster"?
Most of them had zlib or zstd. Try it out.
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  #7  
Old 16-09-2025, 16:17
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The Crew - Unlimited

For Video archives use:
Code:
bpk
For Sound archives use:
Code:
srep_new:490g+bcm
For rest of the files use:
Code:
srep_new:490g+razor_mtx
------------------------------------------------------------------------------------------

Game size: 24.2 GB
Compressed game size: 17.1 GB

P.S. You can compress even better if you use lolz compressor instead of razor
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  #8  
Old 17-09-2025, 00:33
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Trail Out - Complete Edition

hi! which version of oo2core.dll should i use ?
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  #9  
Old 17-09-2025, 06:49
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What decompression method for DAT TCU?
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  #10  
Old 17-09-2025, 06:58
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Quote:
Originally Posted by dixen View Post
What decompression method for DAT TCU?
Sample.

Quote:
Originally Posted by hwang4 View Post
hi! which version of oo2core.dll should i use ?
Sample.
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  #11  
Old 17-09-2025, 08:32
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Quote:
Originally Posted by KaktoR View Post
Sample.
https://drive.google.com/file/d/1ozY...ew?usp=sharing
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  #12  
Old 17-09-2025, 07:54
Dunnowho69 Dunnowho69 is offline
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What is the best way to compress unity game for better ratio ? I tried the unity plugin but never seems to get anything extra with that, don't know where is the issue

Last edited by Dunnowho69; 17-09-2025 at 07:56.
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  #13  
Old 17-09-2025, 08:06
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Quote:
Originally Posted by Dunnowho69 View Post
What is the best way to compress unity game for better ratio ? I tried the unity plugin but never seems to get anything extra with that, don't know where is the issue
bundle files are usually compressed with lz4hc (mostly level 12). But tbh I don't have compressed any unity game since months.

Example "Universe Sandbox 2" (because I have installed it right now as the only unity engine game).

Code:
Universe Sandbox x64_Data\StreamingAssets\aa\StandaloneWindows64\defaultpersistent_assets_all.bundle
Code:
Streams: 2401 / 2401
Time: 00:00:02 (CPU 00:00:15)

Size: 248 MB >> 326 MB
Used unity plugin with lz4hc,l12 setting and lz4 library 1.9.4.
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Last edited by KaktoR; 17-09-2025 at 08:10.
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  #14  
Old 17-09-2025, 10:27
Dunnowho69 Dunnowho69 is offline
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Talking

Quote:
Originally Posted by KaktoR View Post
bundle files are usually compressed with lz4hc (mostly level 12). But tbh I don't have compressed any unity game since months.

Example "Universe Sandbox 2" (because I have installed it right now as the only unity engine game).

Code:
Universe Sandbox x64_Data\StreamingAssets\aa\StandaloneWindows64\defaultpersistent_assets_all.bundle
Code:
Streams: 2401 / 2401
Time: 00:00:02 (CPU 00:00:15)

Size: 248 MB >> 326 MB
Used unity plugin with lz4hc,l12 setting and lz4 library 1.9.4.
Does the plugin not work on .resS , .assets ,.resouce files ? I was trying it on a game that doesn't have .bundle file, maybe that's why it didn't work. Anyway thanks for the help
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  #15  
Old 17-09-2025, 11:11
Masquerade Masquerade is offline
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^^
resS and assets files have no compression.

.resource files are either FMOD audio or videos.

The only file that is compressed which is in the <game name>_Data folder is data.unity3d.
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