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#1
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hi all.
I'm looking for some people than knows coding in in c++ and other stuff and makin game cheat trainers and can teach.i can give something in exchancge and if is necessary i can pay . |
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#2
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There is a coding section, and first thing you have to learn is ASM (assembly) as you will be manipulating it to make trainers.
And its free to learn. |
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#3
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can u explain better plz?
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#4
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i think it is you who has to explain things...
why do you need coders to make trainers? c++ coding for the trainer is fine, to actually train things you need to understand assembly code (which is exactly what dabhand said)... also, please don't lie about your location.. i'm suspicious already about this thread
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bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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#5
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dude first of all READ CAREFULY and second do you think to be pro watching my ip and it does it matter if i change my location ?? third i don't have idea how to make a trainer so i asked if there is some1 that can TEACH me.
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#6
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Like I said you will need to learn Assembly if you wish to manipulate game coding.
Doesnt matter if someone is a master of C++ or C# etc as they still need to know ASM in the first place. And as said this forum has a coding section where I have a 3 part Basic ASM tutorial. |
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#7
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okk now i understamd.... to make the trainer u need to assembly some parts .
Can u link me the coding section plz cuz i cant find it. Thanks |
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#8
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Its the section below the trainer section of the forum. (i.e. the one you just posted in - just below it) And the tuts are stickied to the top.
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#9
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oh the irony, 'read carefully' and you can't even find the damned section...
and you aren't in the usa are you... so i was right wasn't i if you have no coding experience at all, i'd suggest playing around with the stuff at codeproject.com, learning the basics, file access, memory handling etc, then take a stab at asm..
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bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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#10
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well i know something like taking the adresses the codes from a game after u can freeze it and then u have unlimited ammo and stuff.but the problem its how to create a menu or how to inject it in a game stuff like that.well looking around to learn something it takes a lot of time for that i'm looking some1 that can help me step by step staying in skype with me, to save time.
TippeX you're cool |
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#11
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freezing isn't quite training, its the first step really
then you need to track the code that makes adjustments to the data area say for example u freeze a memory area (which isn't really freezing, its writing the same value back to the area at a time interval), there's a slight possibility that you could still run out of ammo etc.. there's no quick and easy way to learn how to train things, same as there's no quick and easy way to learn how to no-cd an executable... so really, if you're not willing to put in the effort to learn then its probably best you don't even begin, simply to save your own time being wasted... its definately not an overnight thing, more like a few months easily... considerably more if you don't know how to code to begin with... but if you are serious, dabhand did do some posts with some skeleton code, starting from there might be a good beginning (and getting some assembler tutorials etc from masm32.com and the like), learning asm from 0 is a pretty daunting task... as for creating a menu, you don't really need asm for that, go check out codeproject.com like i said, there's plenty of examples out there, true, most are in c, but c is a bit easier to learn as a first language, from that you learn the basics, and can then jump to asm... so you really need to ask yourself if you're willing to spend the time and the effort to do what you want to do, or is it just a pipe dream that you'll just give up when it starts getting hard... thats the first thing you have to figure out.
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bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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#12
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Disassemble small programs and find out what they do and how they do it; you can't reverse-engineer or hack stuff without that intuitive knowledge.
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Joe Forster/STA For more information, see the FileForums forum rules and the PC Games forum FAQ! Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply! Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back! |
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#13
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TippeX ye u right sometimes it goes out of ammo
Joe for disassemble some hacks or programs need some programs that i dont know . I will look to ASM on coding section to understand a little after i will reply |
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#14
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What TippeX was also trying to explain in nearly all games these days, addresses for health, ammo etc are protected by DMA (dynamic memory allocation), next time you load the game from scratch you will notice the previous address does not work (this can happen with map loads).
So hence why you have to know basic ASM at least, debug the game find out the routine that works out a specific function e.g ammo as you said and then manipulate that code to force it to right a value for you. So it defeats DMA. Check out the GTA:SA tut I did, it shows you an example of ammo. Bear in mind games will not share the same coding of course, some may use different methods of calculating values and some are a nightmare to debug. |
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#15
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looool its too difficult that ASM guide there is explained about the numbers etc..
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