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#11
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Exactly! But.. I doubt I am doing anything wrong, I mean:
Code:
-mcustom6/$gamelz=xtool:mcp2077+srp64+xlzma:lc8 So *.archive = FA -mxtool:mcp2077+srp64+xlzma:lc8 or xtool precomp -t100p -mcp2077 to be precise Code:
[External compressor:xtool]
header = 0
packcmd = _EC\xtool\xtool precomp -t100p {options} - - <stdin> <stdout>
unpackcmd = _EC\xtool\xtool decode -t100p - - <stdin> <stdout>
Code:
srp64 = srep64:m3f:c256:mem8g:m64k:b16m:a2 procdefault = srp64+xlzma:lc8 Code:
-mcustom6/$gamelz=xtool:mcp2077+procdefault EDIT(restarted without t100p, but I don't think that's it: xtool.png How you guys getting ~10mb/s is beyond me, are you tarring or doing individual files? As it may matter..) EDIT2(speed down to 0.6mb/s, estimation ~22h+ and slowing down. Really, this ain't right but tool appear to be working correct not hanging! Can anyone try: latest xtool version with cp2077 plugin and on tarred archives through FA not individual files? I am sure there is something wrong in one of those variables.) PS(I forgot to note that game is gog with 1.06 update, that means 9gb 1.05 was also applied, maybe it changed oodle structure? I will postpone compression until solution/cause is clear.) Last edited by elit; 27-12-2020 at 11:19. |
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