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  #1  
Old 30-12-2014, 10:43
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" Program Updated to Version 1.2 "

DLG KOMPRESSOR UPD v1.2.0 changelog:

I) Fixed issue of load with folders containing spaces in names.

II) Fixed issue of save with folders containing spaces in names.

II) Added new method of division the main folder for number of folders.(Beta v1.0).

IV) Fixed other minor improvements on controls and stability.

Note : Extract the contents into the installation directory of the program.


Happy New Year

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  #2  
Old 27-11-2014, 15:46
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most people running w7x86 / w7x64 or even w8.1 would already have this on their systems. Not necessary to include it, just note that its a must for the program to run properly, maybe include link to it directly, within the notes for the program...
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  #3  
Old 28-11-2014, 08:58
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Quote:
Originally Posted by pakrat2k2 View Post
most people running w7x86 / w7x64 or even w8.1 would already have this on their systems. Not necessary to include it, just note that its a must for the program to run properly, maybe include link to it directly, within the notes for the program...
I thought it could help to people who still use XP or win98 ..
Joking aside, I did not think that he could not serve.
However soon will post a Day One Patch 10 mb "only progam" that fix some bugs.
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Old 28-11-2014, 12:07
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" Program Updated to Version 1.1 "
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Old 28-11-2014, 14:49
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Quote:
Originally Posted by felice2011 View Post
" Program Updated to Version 1.1 "
thanks for both program + update. Will test them out
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Old 29-11-2014, 03:09
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hello beautiful work for this compressor.
I SPLITE in 2 parts and select the compression level, I've correctly entered the SPLITE file ca said finished in a few seconds and I have not bin files, why?
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Old 29-11-2014, 08:25
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Quote:
Originally Posted by kenzo34 View Post
hello beautiful work for this compressor.
I SPLITE in 2 parts and select the compression level, I've correctly entered the SPLITE file ca said finished in a few seconds and I have not bin files, why?
OK there is no problem in the program.
The problem you it was found only when using "DirectorySlicer" dividing the root folder of the game the name of the folder and subfolders contain spaces.
So make sure that the folders are created by DirectorySlicer (PineDrive_1, PineDrive_2, etc) and not (Pine Drive 1, Pine Drive 2, etc).

Last edited by felice2011; 29-11-2014 at 09:41.
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Old 29-11-2014, 13:55
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dont work for me
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Old 29-11-2014, 13:58
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Old 29-11-2014, 14:43
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Quote:
Originally Posted by punchao View Post
There should be no spaces in folder names...

Untitled.png

E:\SPLIT_GAME\Alien_Isolation_1

Last edited by felice2011; 29-11-2014 at 14:51.
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Old 29-11-2014, 22:51
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Quote:
Originally Posted by felice2011 View Post
There should be no spaces in folder names...

Attachment 10574

E:\SPLIT_GAME\Alien_Isolation_1
Lol
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Old 29-11-2014, 15:19
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You need to fix that, so it accepts folder names WITH SPACES. So that no need to rename a bunch of folders to use the program.
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Old 29-11-2014, 23:47
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hello thank you felice 2011 it works at present. great thank you very much it was indeed a problem of space
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Old 30-11-2014, 09:30
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hello felice2011 thanks for the program.

perhaps this will help you, to Fix the spaces.

Code:
ControlChars.Quote & TextBoxA.Text & ControlChars.Quote
PD: this code
Code:
("a -s; -ep1 -di -i2 -r -ed -w -mx -msrep+lzma:a1:mfbt4:d192m:fb273:mc10000:lc8
is useless because:

-mx compress the folder with some percent of compression ratio 15 or 20% (depends the entropy of each file in the folder).

and when arc use -msrep+lzma:a1:mfbt4:d192m:fb273:mc10000:lc8 compress the file

already compressed with 98 or 100% of compression ratio (Full entropy)(wasted time in
compression).

and i don't know if ISDone.dll support 4x4 or
Code:
("a -s; -ep1 -di -i2 -r -ed -w -mx -msrep+lzma:a1:mfbt4:d192m:fb273:mc10000:lc8
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  #15  
Old 30-11-2014, 13:06
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Quote:
Originally Posted by ChronoCross View Post
hello felice2011 thanks for the program.

perhaps this will help you, to Fix the spaces.

Code:
ControlChars.Quote & TextBoxA.Text & ControlChars.Quote
PD: this code
Code:
("a -s; -ep1 -di -i2 -r -ed -w -mx -msrep+lzma:a1:mfbt4:d192m:fb273:mc10000:lc8
is useless because:

-mx compress the folder with some percent of compression ratio 15 or 20% (depends the entropy of each file in the folder).

and when arc use -msrep+lzma:a1:mfbt4:d192m:fb273:mc10000:lc8 compress the file

already compressed with 98 or 100% of compression ratio (Full entropy)(wasted time in
compression).

and i don't know if ISDone.dll support 4x4 or
Code:
("a -s; -ep1 -di -i2 -r -ed -w -mx -msrep+lzma:a1:mfbt4:d192m:fb273:mc10000:lc8
Thank you for the idea in place the problem of space but I already solved soon will post an update..

In regarding of the option -mx (Mode of the maximal compression) I tested the method on a folder on the size of 1.350mb
with this method :
Code:
a -s; -ep1 -di -i2 -r -ed -w -mx -msrep+lzma:a1:mfbt4:d192m:fb273:mc10000:lc8
is compressed to (652.280Mb) and completed in 6min_33sec.
OR
Code:
a -s; -ep1 -di -i2 -r -ed -w -msrep+lzma:a1:mfbt4:d192m:fb273:mc10000:lc8
is compressed to (652.280Mb) and completed in 6min_35sec.

All timed it

So I am of the opinion that better add that be taken off when the result is the same.

The four methods used by me included (4X4) or (a -s; -ep1 -di -i2 -r -ed -w -mx -msrep+lzma:a1:mfbt4:d192m:fb273:mc10000:lc8)
are all tested obviously with the support "ISDone.dll"

if you have other questions please ask are here to listen...CIAUZ
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