Quote:
Originally Posted by panker1992
Take notice that each Thread you pop, it will have its own memory, its own set of models and so on. so using multihtreading will heavily creeple the ratio on this tool.
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Am I reading this correctly? If I use a single thread for compression, do I end up with a worse final compressed size compared to classic LZ algorithms—because there is no single-pass solid compression—meaning that running it on multiple threads would actually yield a better compression ratio? In the case of LOLZ/LZMA, does using a single thread produce the best results, while using multiple threads makes it faster but results in poorer performance (in terms of compression ratio)?
Are there any comparative test results regarding compression ratios for LOLZ/LZMA and Razor vs. Tarz?