An interesting precomp-fork, 32bit test package. (Only suitable for zlib-streams.)
Its compression speed, thread-dependent, can be up to 50+ MB/s. The decompression speed is slightly minimally faster. (Unfortunately, it also has quite strong limitations.)
Original author's description:
Quote:
__________ __________.__ ._____.
\______ \_______ ____ ____ ____ _____ ______ \____ /| | |__\_ |__
| ___/\_ __ \_/ __ \_/ ___\/ _ \ / \\____ \ / / | | | || __ \
| | | | \/\ ___/\ \__( <_> ) Y Y \ |_> > / /_ | |_| || \_\ \
|____| |__| \___ >\___ >____/|__|_| / __/ /_______ \|____/__||___ /
\/ \/ \/|__| \/ \/
===========================================
Precomp Zlib is a program that uses the ideas of Precomp Classic and Xtool with its optimized zlib library. The result is a lighter binary and much smaller code. In this case, we haven't modified the zlib library itself, but rather adjusted the compression level values.
Remember to test the restored file with MD5 and CRC. While it's suitable for general use, the program (who knows?) might perform a poor restoration.
Manual
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To expand the file, use: `precomp_zlib.exe e filename.zlib filename.pre -j 2` (two threads) for example.
To recover the file, use: `precomp_zlib.exe d filename.pre filename.zlib -j 2` (two threads) for example.
This program is NOT designed for PNG or ZIP or PDF files. It's for files with zlib compression, such as Unreal Engine .pak files or GOG setup files. It performs wonderfully with these files.
LICENCE:
I DON’T CARE HOW EACH PERSON USES IT
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See my "readme2.txt" file from few infos. Sourced from this
site posts.