Quote:
Originally Posted by wareck
If I remember (i do not keep this game) :
file with HQ (high quality textures) have an specific oodle library and the other files of game have the other one.
I used a specific data file for HQ and install them as an optional feature.
I also use a bms script to extract wem files and keep only my language.
With only english and french , without HQ textures and bonus I'm at 56.9gb
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What I've found out so far:
Code:
streamdb - kraken l6 - oo2core_9_win64.dll (2.9.12_2) CRC FCBE6F2C
streamdb (hq) - kraken l6 - oo2core_9_win64.dll (2.9.12_2) CRC FCBE6F2C
resources - kraken l3/l4/l6 - oo2core_9_win64.dll (2.9.13_6) CRC 41AAB7C9 (from game folder)
Code:
gameresources_10.streamdb - (2.9.12_2) CRC FCBE6F2C
Streams: 14316 / 14339
Patched: 0 (0,00 MB)
Time: 00:03:43 (CPU 00:18:16)
Size: 2,67 GB >> 4,13 GB
gameresources_10_hq.streamdb - (2.9.12_2) CRC FCBE6F2C
Streams: 631 / 638
Patched: 0 (0,00 MB)
Time: 00:04:08 (CPU 00:20:17)
Size: 2,42 GB >> 3,72 GB
gameresources_10.streamdb - (2.9.13_6) CRC 41AAB7C9
Streams: 13254 / 14339
Patched: 0 (0,00 MB)
Time: 00:03:43 (CPU 00:18:16)
Size: 2,67 GB >> 3,65 GB
gameresources_10_hq.streamdb - (2.9.13_6) CRC 41AAB7C9
Streams: 430 / 638
Patched: 0 (0,00 MB)
Time: 00:04:07 (CPU 00:20:12)
Size: 2,42 GB >> 3,19 GB
However some of the smaller hq patch files works better with the oodle library from game folder.
Average idtech engine experience.
Edit:
resources files
Code:
Streams: 1216169 / 1222773
Patched: 0 (0,00 MB)
Time: 01:21:35 (CPU 05:26:22)
Size: 13,8 GB >> 31,7 GB
To make srep dedup takes effect for all the files, you have to use xtool as a standalone compressor without freearc and place freearc as a second step after xtool. Otherwise you will miss a load of duplicates if you precompress the files separately.