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You can just anticipate the range of libraries. This comes simply with experience over the years.
Examples: UE4/5 games will most likely never use 4.x libraries of oodle (the lowest I've seen is 2.7x in UE4, 2.8x in UE5).
Unity engine will use most likely 1.9+ of lz4 libraries (if the files are compressed).
I suggest using xtoolui for this purpose.
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