1. It should be. The goal is to have as many options as possible.
2. Same as 1.
3. No. MSC can only use 4 threads max.
4. Depends on the algo a game is using. Nowadays most games - especially UE5 slop - using oodle kraken/mermaid.
The "

" parameter is optimizing decode for oodle and zstd algos. The ratio stays the same. Honestly I didn't tested it much.