Quote:
Originally Posted by KaktoR
bundle files are usually compressed with lz4hc (mostly level 12). But tbh I don't have compressed any unity game since months.
Example "Universe Sandbox 2" (because I have installed it right now as the only unity engine game).
Code:
Universe Sandbox x64_Data\StreamingAssets\aa\StandaloneWindows64\defaultpersistent_assets_all.bundle
Code:
Streams: 2401 / 2401
Time: 00:00:02 (CPU 00:00:15)
Size: 248 MB >> 326 MB
Used unity plugin with lz4hc,l12 setting and lz4 library 1.9.4.
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Does the plugin not work on .resS , .assets ,.resouce files ? I was trying it on a game that doesn't have .bundle file, maybe that's why it didn't work. Anyway thanks for the help